Super Mario Bros. (WarioWare, Inc.: Mega Microgame$!): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Cleanup and tightening.)
Line 10: Line 10:
|clear = 15
|clear = 15
}}
}}
===Gameplay===
The objective of the game is to squash the [[Goomba]]s by jumping on them.


*'''1st level difficulty:''' Stomp on a Goomba.
The objective is to squash the [[Goomba]]s by jumping on them. You can also stomp on them in succession for the usual 100-200-400 points, although this doesn't really do anything.
*'''2nd level difficulty:''' Stomp on two Goombas.
 
*'''3rd level difficulty:''' Stomp on three Goombas.
* '''Level 1:''' Stomp on a Goomba.
* '''Level 2:''' Stomp on two Goombas.
* '''Level 3:''' Stomp on three Goombas.


<br clear=all>
<br clear=all>
Line 22: Line 22:
{{minigame-infobox
{{minigame-infobox
|image = [[File:SMBWWT.PNG]]
|image = [[File:SMBWWT.PNG]]
|appeared_in = ''[[WarioWare: Twisted!]]
|appeared_in = ''[[WarioWare: Twisted!]]''
|type = [[9-Volt]]
|type = [[9-Volt]]
|info = ''"It's Super Mario: Twisted! But... this is MY game!"''
|info = ''"It's Super Mario: Twisted! But... this is MY game!"''
|controls = '''Tilt''' &ndash; Move<br>'''A''' &ndash; Jump
|controls = '''Tilt''' &ndash; Move<br>'''A''' &ndash; Jump
|clear = 5
}}
}}
===Gameplay===
The purpose of the game is to get to the castle without getting defeated by the enemies.


*'''1st level difficulty:''' Play through World 1-1 that has few enemies and [[Abyss|cliffs]].
The objective is to get to the castle without getting defeated by the enemies.
*'''2nd level difficulty:''' Play through World 1-2 that has more enemies and cliffs.
 
*'''3rd level difficulty:''' Play through World 1-3 that has many enemies and cliffs.
* '''Level 1:''' Play through World 1-1 (overworld) that has few enemies and [[Abyss|cliffs]].
* '''Level 2:''' Play through World 1-2 (underground) that has more enemies and cliffs.
* '''Level 3:''' Play through World 1-3 (castle) that has many enemies and cliffs.


A minimum of 5 points must be earned to complete this microgame.
<br clear=all>
<br clear=all>


Line 40: Line 40:
There are two variations of ''Super Mario Bros.'' that appear in this game.
There are two variations of ''Super Mario Bros.'' that appear in this game.


===Game 1: Collect the Coins===
===Collect the Coins===
[[Image:Collect_the_Coins.png|thumb|right|'''Collect the Coins''']]
[[Image:Collect_the_Coins.png|thumb|right|'''Collect the Coins''']]
====Gameplay====
The objective is to tap the [[? Block]]s and collect a specific number of Coins. The player can also tap a hidden [[Coin Block]] to earn Coins as well. The player must get 20 points to clear this microgame.
The objective is to tap the [[? Block]]s and collect a specific number of coins. The player can also tap a hidden [[Coin Block]] to earn coins as well.
 
The player must get 20 points to clear this microgame.


*'''1st level difficulty:''' Collect two coins.
* '''Level 1:''' Collect two Coins.
*'''2nd level difficulty:''' Collect four coins.
* '''Level 2:''' Collect four Coins.
*'''3rd level difficulty:''' Collect six coins.
* '''Level 3:''' Collect six Coins.


====Controls====
====Controls====
Use the touch screen to hit the coin blocks.
Use the touch screen to hit the Coin Blocks.


====Description====
====Description====
''"Bump the blocks to get some coins! Don't forget the hidden blocks!"''
''"Bump the blocks to get some coins! Don't forget the hidden blocks!"''
<br clear=all>


===Game 2: Defeat the Enemies===
===Defeat the Enemies===
[[Image:Defeat the Enemies.png|thumb|right|'''Defeat the Enemies''']]
[[Image:Defeat the Enemies.png|thumb|right|'''Defeat the Enemies''']]
====Gameplay====
The objective is to tap the on-screen enemies to defeat them. Enemies such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s need to be tapped once to make them hide in their shells, and once more to make them slide across the ground, just like in the [[Mario (series)|games]]. This move can be used to defeat other enemies like [[Spiny]], which are the only enemies in the microgame that cannot be defeated by tapping them.
The objective is to tap the on-screen enemies to defeat them. Enemies such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s need to be tapped once to make them hide in their shells, and once more to make them slide across the ground, just like in the [[Mario (series)|games]]. This move could be used to defeat other enemies like [[Spiny]], which are the only enemies in the microgame that cannot be tapped to make them defeated or hide in their shells.


This microgame is won if all the enemies are removed from the screen. In the ''Grid'', the player needs to score 25 points to pass this microgame.
This microgame is won if all the enemies are removed from the screen. In the ''Grid'', the player needs to score 25 points to pass this microgame.


*'''1st level difficulty:''' Poke three foes.
* '''Level 1:''' Poke three foes.
*'''2nd level difficulty:''' Poke four foes.
* '''Level 2:''' Poke four foes.
*'''3rd level difficulty:''' Poke five or more foes.
* '''Level 3:''' Poke five or more foes.


====Controls====
====Controls====
Line 74: Line 69:
====Description====
====Description====
''"Poke your foes!"''
''"Poke your foes!"''
<br clear=all>
<br clear=all>
==''WarioWare: Smooth Moves==
==''WarioWare: Smooth Moves==
[[File:SMBWWSM.png|thumb|200px|]]
[[File:SMBWWSM.png|thumb|200px|]]
===Gameplay===
The objective is to collect two coins by swinging the Wii Remote upwards to hit [[Coin Block]]s or [[? Block]]s. Additionally, when Mario jumps, he does not raise his hand, but raises a Wii Remote.
The objective is to collect two coins by swinging the Wii Remote upwards to hit [[Coin Block]]s or [[? Block]]s. Additionally, when Mario jumps, he does not raise his hand, but raises a Wii Remote.


*'''1st level difficulty:''' Mario will be as [[Super Mario]] and will stand still under a [[Coin Block]].
* '''Level 1:''' [[Super Mario]] stands still under a [[Coin Block]].
*'''2nd level difficulty:''' Mario will be as Super Mario and will be running under [[? Block]]s.
* '''Level 2:''' Super Mario runs under [[? Block]]s.
*'''3rd level difficulty:''' Mario will be as [[Small Mario]] and will be running under ? Blocks, and he must dodge either a bottomless pit or a [[Goomba]].
* '''Level 3:''' [[Small Mario]] runs under ? Blocks, and must dodge either a bottomless pit or a [[Goomba]].


===Description===
===Description===
''"Super Mario Bros. recently celebrated its 20th anniversary! Why don't you celebrate by collecting some coins?"''
''"Super Mario Bros. recently celebrated its 20th anniversary! Why don't you celebrate by collecting some coins?"''


==Form==
===Form===
''The Umbrella''
''The Umbrella''
<br clear=all>
 
{{WarioWare, Inc.: Mega Microgame$! Microgames}}
{{WarioWare, Inc.: Mega Microgame$! Microgames}}
{{WarioWare: Twisted! Microgames}}
{{WarioWare: Twisted! Microgames}}

Revision as of 23:53, November 17, 2010

Super Mario Bros. is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Minigame Mania. The game is also a boss stage in WarioWare: Twisted!. It later appeared in WarioWare: Touched! and WarioWare: Smooth Moves.

WarioWare, Inc.: Minigame Mania

Template:Minigame-infobox

The objective is to squash the Goombas by jumping on them. You can also stomp on them in succession for the usual 100-200-400 points, although this doesn't really do anything.

  • Level 1: Stomp on a Goomba.
  • Level 2: Stomp on two Goombas.
  • Level 3: Stomp on three Goombas.


WarioWare: Twisted!

Template:Minigame-infobox

The objective is to get to the castle without getting defeated by the enemies.

  • Level 1: Play through World 1-1 (overworld) that has few enemies and cliffs.
  • Level 2: Play through World 1-2 (underground) that has more enemies and cliffs.
  • Level 3: Play through World 1-3 (castle) that has many enemies and cliffs.


WarioWare: Touched!

There are two variations of Super Mario Bros. that appear in this game.

Collect the Coins

Collect the Coins

The objective is to tap the ? Blocks and collect a specific number of Coins. The player can also tap a hidden Coin Block to earn Coins as well. The player must get 20 points to clear this microgame.

  • Level 1: Collect two Coins.
  • Level 2: Collect four Coins.
  • Level 3: Collect six Coins.

Controls

Use the touch screen to hit the Coin Blocks.

Description

"Bump the blocks to get some coins! Don't forget the hidden blocks!"

Defeat the Enemies

Defeat the Enemies

The objective is to tap the on-screen enemies to defeat them. Enemies such as Koopa Troopas and Buzzy Beetles need to be tapped once to make them hide in their shells, and once more to make them slide across the ground, just like in the games. This move can be used to defeat other enemies like Spiny, which are the only enemies in the microgame that cannot be defeated by tapping them.

This microgame is won if all the enemies are removed from the screen. In the Grid, the player needs to score 25 points to pass this microgame.

  • Level 1: Poke three foes.
  • Level 2: Poke four foes.
  • Level 3: Poke five or more foes.

Controls

Use the touch screen to attack enemies.

Description

"Poke your foes!"


WarioWare: Smooth Moves

The objective is to collect two coins by swinging the Wii Remote upwards to hit Coin Blocks or ? Blocks. Additionally, when Mario jumps, he does not raise his hand, but raises a Wii Remote.

Description

"Super Mario Bros. recently celebrated its 20th anniversary! Why don't you celebrate by collecting some coins?"

Form

The Umbrella

Template:WarioWare, Inc.: Mega Microgame$! Microgames Template:WarioWare: Twisted! Microgames Template:WarioWare: Touched! Microgames