Wild Gunman (WarioWare, Inc.: Mega Microgame$!): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary |
Vaporeon134 (talk | contribs) |
||
Line 5: | Line 5: | ||
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman. | The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman. | ||
*'''1st level difficulty:''' The first gunman will take | *'''1st level difficulty:''' The first gunman will take 1.3 seconds to shoot. | ||
*'''2nd level difficulty:''' The second gunman will shoot | *'''2nd level difficulty:''' The second gunman will take 0.8 seconds to shoot. | ||
*'''3rd level difficulty:''' The third gunman will shoot | *'''3rd level difficulty:''' The third gunman will take 0.5 seconds to shoot. | ||
In the ''Grid'', a minimum of 15 levels must be beaten to beat this microgame. | In the ''Grid'', a minimum of 15 levels must be beaten to beat this microgame. |
Revision as of 15:04, November 1, 2010
Wild Gunman is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Minigame Mania.
Gameplay
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman.
- 1st level difficulty: The first gunman will take 1.3 seconds to shoot.
- 2nd level difficulty: The second gunman will take 0.8 seconds to shoot.
- 3rd level difficulty: The third gunman will take 0.5 seconds to shoot.
In the Grid, a minimum of 15 levels must be beaten to beat this microgame.
Controls
Draw: A.
Description
" I love this game! Prove who's the fastest draw in the West!"