DS Delfino Square: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 23: Line 23:
==Names in other Languages==
==Names in other Languages==
{{foreignname|
{{foreignname|
Jap=モンテタウン<br/>''Monte Taun''|
JapM=Monte Town|
Fra=Quartier Delfino|
Fra=Quartier Delfino|
FraM=Delfino District|
FraM=Delfino District|

Revision as of 13:01, December 17, 2010

Template:Racecourse

Delfino Square is a racecourse in Mario Kart DS. It is inspired by Delfino Plaza from Super Mario Sunshine.

The race takes place part of a plaza and the pier. The major feature of the track is the lifting bridge before the end of the course connecting the pier and the plaza. The bridge rises and lowers periodically during the race. Piantas cheer the racers in many sites along the track.

Delfino Square reappeared in Mario Kart Wii in the Banana Cup. The racecourse was laid out exactly the same, but it had updated graphics.

Layout

File:Delfino Square.PNG
Delfino Square in Mario Kart DS.

The track will start in a straight path, leading racers to turn around a fountain. The track then runs along a narrow and bifurcated alley with some Item Boxes. Once passed the alley, players cross a stone bridge and reach the pier with some crates serving as obstacles. If a racer crashes at high speed against one, this will break up, revealing often a Mushroom or a Banana peel. Running around the pier through a sharp corner, a lifting bridge in the other side of the pier is covered in Dash Panels, allowing players to gain more speed, even in midair. In Mario Kart Wii, it is possible to perform a trick while the bridge rises. The track leads the racers back to the straight street, where the finish line is found after running through a wooded green zone of the town.

File:MKDS DelfinoSquare.jpg
Players race through the alley.

Delfino Square contains two main shortcuts the player can perform. The first shortcut is located right before crossing the stone bridge. Turning off to the lawn and the tree, a racer can jump and land to a wooden dock near the pier, shaving off a few seconds. It surely works if having a Mushroom or a Star on hand. The second shortcut is found in the pier ahead the corner. Hidden by a pair of crates, a narrow alley covered in dirt deals racers a slight advantage over their opponent. Just as the first, the latter requires a speed booster to run efficiently over the mud. However, taking no care about the consequences, players may end up leading off to the sea when pass to the other side by excessive speed.

In Mario Kart DS the Missions 2-1 and 3-2 take place here.

Names in other Languages

Template:Foreignname
Template:Racecourses