Talk:Super Mario Bros.: The Lost Levels: Difference between revisions

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== Images ==
== Images ==


I think this article needs a LITTLE(a lot) more images --[[Image:Small_Mario.gif|30px]][[user:Mr. 8-bit]][[Image:Small_Mario.gif|30px]] 11:13, 30 September 2010 (UTC)
I think this article needs a LITTLE(a lot) more images --[[File:SMB Smallmario.svg|30px]][[user:Mr. 8-bit]][[File:SMB Smallmario.svg|30px]] 11:13, 30 September 2010 (UTC)

Revision as of 04:41, April 7, 2011

PPSMBS Logo.PNG This article is part of PipeProject Super Mario Bros. Series, an attempt to improve upon any and all articles pertaining to the Super Mario Bros. series on the Super Mario Wiki. If you would like to participate, you can edit the article attached to this page, or visit the PipeProject Super Mario Bros. Series page, where you can join the project and/or contribute to the discussion.

Shouldn't this be moved to Super Mario Bros 2 (Japan)? Its only refered to as Super Mario bros: Lost Levels in SMAS. GreenKoopa - Comments or questions?

I'd say so, but what does the Virtual Console release call it? That'd be the most recent name. (I think it's just Super Mario Bros. 2, and if that's the case we oughtta move it to Super Mario Bros. 2 (Japan)...) YELLOWYOSHI398
I have it on VC, but can't check due to the fact that I can't get to mah wii. GreenKoopa - Comments or questions?

Original FDS Version: World 9

Please be aware that in the original FDS version, entering a warp zone will not disqualify the player from going to World 9. The only requirement is that the player complete all 8 castles in the course of the game.

For those who would open it up in FCEUXD SP or FCEU ABS, monitoring RAM address $07FA, you can see that is what the game checks, after you rescue the Princess, against the value #$FF. If it matches, then the game allows World 9 to load, otherwise it proceeds to reload the first part of the disk to return to the title screen. As the player beats each castle, a bit corresponding to the world (1 is lowest bit, then 2, all the way to the highest bit which is world 8) is set, which helps the game check that all 8 worlds were beaten. Entering a warp zone does not affect $07FA and several play-throughs of the game where I used forward and backward warp zones, but still beat all 8 castles, confirmed that entering a warp zone does not disqualify the player from entering World 9.

Please be aware that this only applies to the original FDS version, as I have confirmed that using a warp zone in All Stars will disqualify you from being able to go to World 9. Also, I have confirmed that even if you already have World 9, entering a warp zone then saving will cause you to forfeit it.

In the original FDS version, however, a play-through of the game where I used backward and forward warp zones, but completed all 8 castles regardless, will show that you can still enter World 9.

Try it.

Beneficii 23:28, 14 August 2008 (EDT)

Getting to world 9

I just beat level 8-4 in the Super Mario All Stars version, but I never got world 9. However, I did get world A-1. Is A-1 supposed to world 9 or did I miss something?
The preceding unsigned comment was added by Fawfulfury65 (talk).

Please keep all discussion not relating to the improvement of this article to the forum. YosharioFile:Yoshi wearing mario's hat.jpg

The article clearly says that the World 8-4 has to be reached without any warp pipes, or the game will teleport you to World A instead of World 9. - Cobold (talk · contribs) 09:06, 14 July 2009 (EDT)

dificulty

This games difficulty is actaly higher than it's preedisesor. gamer2.1 (talk)

________________________________________________________________________________________________---REPLY At 1st yes I agree with you it is difficult but I played it way too many times now an its not as hard as it used too be.

C-1 to C-4 is the hardest world in the game.

I forgot too mention but hammer bros. on snes moves towards u once you enter 8-1

But unlike lost levels original game they stay in one spot, even at D-4 which in some way snes lost levels is a little easier than the real lost levels

8-1, 8-2. 8-3 and 8-4 are like the only levels on japan game that hammer bros start chasing after you.

But on d-4 where the pipe is an hammer bros. stay in one spot, kind of sucks because its almost impossible too pass it without big power(mushroom), but if ur small mario or luigi then ur screwed on that part, unlike snes game you can simply jump over the hammer bros when it comes close too you on D-4.

3-4 is another level, you need small mario or luigi to get pass some maze or your screwed because theirs a little hole so you duck under the bricks.
The preceding unsigned comment was added by Psa123 (talk).

Super Mario Bros. 2 Japanese Version

Anyway I read artical about world 9, in order to get into world 9 you too finish the whole game from 1-1 to 8-4 without warping.

Back when I was a kid I actually never knew anything about world 9 on snes all stars game.

I actually beat the whole game going straight an I was a little surprise that I randomly wind up in world 9. Not A-1.


But on ther japanese mario 2 itself when you download it from da wii shop, its like playing the orginial mario lost levels. But if you want world 9 you have too do da same thing as of snes lost levels game. Go straight without warping. But A-1 though D-4 are hidden, and you wont see em till u get 8 stars on title screen by beating the game 8 times in a row.

Not like all stars game where you get a-1 by beating the game once but the real one, your not allowed to enter it till you finsih it 8 tymes.

It will take forever too do it but its not impossible. Just beat game once an click on wii menu and you can come back too it whatever time you feel like. It is a frusterating game at 1st but its not impossible too finish the whole thing.

If u have the wii system then all you need too do is save an continue where you left off some other day so you dont have too spend hours trying too beat 8-4 8 tymes.

Also on world 9 they only give you one life too an if you die on it, it'll still count as a star an you'll see some thing that your a super player too, but if you dont die on world 9, it'll keep repeating itself forever till u do.
The preceding unsigned comment was added by Psa123 (talk).

Flagpole 1-up?

A few weeks back, I was playing the FDS version of SMB2. One time, when I reached the flagpole, I noticed that I somehow got a 1-up. This doesn't seem to show up in the "Differences" section of this article. I'd add it in myself, but I don't know how it works; it only ever happened to me once and no matter how much I tried, I couldn't recreate it. Onpon4 13:16, 27 August 2010 (UTC)

A search gave me the answer. I added in a bullet point just saying that an extra life is "sometimes" earned. Onpon4 13:25, 27 August 2010 (UTC)

As far as I'm aware, the 1-up happens when your coin count has two identical digits and the last digit of the timer matches those. If anyone else can confirm this, that should probably be explained in the article.--vellidragon 15:16, 27 August 2010 (UTC)

Images

I think this article needs a LITTLE(a lot) more images --File:SMB Smallmario.svguser:Mr. 8-bitFile:SMB Smallmario.svg 11:13, 30 September 2010 (UTC)