Triple Kick: Difference between revisions

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{{SMRPG Moves|[[Jinx]]<br>[[Jinx Clone]]|Physical|1.5 x normal attack damage|None|Neutral|One enemy|Yes|[[Image:RPG_Triple_Kick.png]]}}
{{SMRPG Moves|[[Jinx]]<br>[[Jinx Clone]]|Physical|1.5 x normal attack damage|None|Neutral|One enemy|Yes|[[File:RPG_Triple_Kick.png]]}}


'''Triple Kick''' is an attack used by [[Jinx]], the former master of the dojo in [[Monstro Town]], in ''[[Super Mario RPG: Legend of the Seven Stars]]''. When used, Jinx rushes at [[Mario]] or one of his party members and deals them a number of blows ended by a flying kick. Jinx seldom uses this attack in the later battles, where he is more powerful.
'''Triple Kick''' is an attack used by [[Jinx]], the former master of the dojo in [[Monstro Town]], in ''[[Super Mario RPG: Legend of the Seven Stars]]''. When used, Jinx rushes at [[Mario]] or one of his party members and deals them a number of blows ended by a flying kick. Jinx seldom uses this attack in the later battles, where he is more powerful.

Revision as of 21:43, March 25, 2011

Template:SMRPG Moves

Triple Kick is an attack used by Jinx, the former master of the dojo in Monstro Town, in Super Mario RPG: Legend of the Seven Stars. When used, Jinx rushes at Mario or one of his party members and deals them a number of blows ended by a flying kick. Jinx seldom uses this attack in the later battles, where he is more powerful.

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