DS Airship Fortress: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(No glitches.)
Line 7: Line 7:
[[Image:MKDS_AirshipFortress.jpg|thumb|150px|left|Shot away by the [[Pipe]] cannon.]]
[[Image:MKDS_AirshipFortress.jpg|thumb|150px|left|Shot away by the [[Pipe]] cannon.]]
The track starts in a straight way, where a barrage of [[Bullet Bill]]s shot from a [[Pipe]] cannon of the craft will wipe any vehicle out if they collide. Passing this section of the track players will turn and get a boost running over a [[Dash Panel]] to enter to the deck of the airship. Outside the ship, racers must dodge the pesky [[Rocky Wrench]]es that pop out from their trenches to attack the racer whom goes toward it. Proceeding inside the airship, players take a tight turn and reach the cellar where some [[crate]]s spread in the room may contain a useful [[Mushroom]] or an unpleasant [[Banana|Banana Peel]] if the [[Kart]] breaks the box at great speed. The next room to follow includes burners moving to the sides, that players can spin out of control if they touch the fire. Players go out from the airship launched by the big Pipe Cannon, similar to [[DK Mountain]], to arrive in the tower of the fortress through the hole the cannon clearly aimed. Turning around through the corkscrew in the tower to go down, players finish the race.
The track starts in a straight way, where a barrage of [[Bullet Bill]]s shot from a [[Pipe]] cannon of the craft will wipe any vehicle out if they collide. Passing this section of the track players will turn and get a boost running over a [[Dash Panel]] to enter to the deck of the airship. Outside the ship, racers must dodge the pesky [[Rocky Wrench]]es that pop out from their trenches to attack the racer whom goes toward it. Proceeding inside the airship, players take a tight turn and reach the cellar where some [[crate]]s spread in the room may contain a useful [[Mushroom]] or an unpleasant [[Banana|Banana Peel]] if the [[Kart]] breaks the box at great speed. The next room to follow includes burners moving to the sides, that players can spin out of control if they touch the fire. Players go out from the airship launched by the big Pipe Cannon, similar to [[DK Mountain]], to arrive in the tower of the fortress through the hole the cannon clearly aimed. Turning around through the corkscrew in the tower to go down, players finish the race.
There is a glitch that at the end of the course that if you use a mushroom (you don't have to if you are a large kart, but it is still safe to use one) and push someone into the crack at the very end of the course far enough, when they get back on the stage and cross the finish line they will be a whole lap down. This glitch does not always work but should work most of the time.
<br clear=all>
<br clear=all>



Revision as of 07:34, May 1, 2010

File:Bateau-volant.png
Airship Fortress's Panorama.

Airship Fortress is the fourth and last course of the Star Cup in Mario Kart DS. The course is placed in a fortress floating that's in disrepair in the gloomy sky and in an airship as well. All the course was inspired by the environment of boss levels seen in Super Mario Bros. 3 and Super Mario World. Other airships can be seen flying away in the sky.

The most notable feature in the course is the Pipe Cannon that shots racers out to the fortress through the air. Furthermore, the track includes harmful obstacles like Bullet Bills, Rocky Wrenches and more. Airship Fortress is the only course in the entire Mario Kart series to feature Bullet Bills being shot right at a player. Missions 6-2 and 7-7 are carried out here.

Layout

File:MKDS AirshipFortress.jpg
Shot away by the Pipe cannon.

The track starts in a straight way, where a barrage of Bullet Bills shot from a Pipe cannon of the craft will wipe any vehicle out if they collide. Passing this section of the track players will turn and get a boost running over a Dash Panel to enter to the deck of the airship. Outside the ship, racers must dodge the pesky Rocky Wrenches that pop out from their trenches to attack the racer whom goes toward it. Proceeding inside the airship, players take a tight turn and reach the cellar where some crates spread in the room may contain a useful Mushroom or an unpleasant Banana Peel if the Kart breaks the box at great speed. The next room to follow includes burners moving to the sides, that players can spin out of control if they touch the fire. Players go out from the airship launched by the big Pipe Cannon, similar to DK Mountain, to arrive in the tower of the fortress through the hole the cannon clearly aimed. Turning around through the corkscrew in the tower to go down, players finish the race.

Names in other languages

Template:Foreignname

Template:Racecourses