Chocolate Island 5: Difference between revisions

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'''Chocolate Island 5''' is a [[level]] from the game ''[[Super Mario World]]''. This level has [[Spinies]] and many other things such as [[Coin]]s and [[? Block]]s trapped inside of [[Turning Block]]s and [[Used Block]]s, which are not seen in any other [[level]]s from the game. The level takes place in bluish mountains.  An interesting [[glitch]] can be found in this level where the player can ride an invisible and invincible [[Yoshi]].
'''Chocolate Island 5''' is a [[level]] from the game ''[[Super Mario World]]''. It is located in World 6, [[Chocolate Island]]. This level has [[Spinies]] and many other things such as [[Coin]]s and [[? Block]]s trapped inside of [[Turning Block]]s and [[Used Block]]s, which are not seen in any other [[level]]s from the game. An interesting [[glitch]] can be found in this level where the player can ride an invisible and invincible [[Yoshi]]. This is a unique stage in that it contains six [[Dragon Coin]]s as opposed to the usual five.


==Overview==
==Overview==
The stage starts off with several [[Spiny|Spinies]] each trapped inside blocks. The players can release [[Yoshi]] from the [[? Block]] near the beginning. They must hit the [[Rotating Block]]s first to hit the block. There is also a Rotating Block holding a power-up just at the bottom right of the ? Block. The nearby [[P Switch]] will release all Spinies, as well as a nearby [[pipe]] that was blocked by blocks. The pipe takes [[Mario]] or [[Luigi]] to a bonus area. If the player moves on, they will see (after hitting the P Switch) that a yellow [[! Block]], a [[Dragon Coin]] and an item roulette block will also be accessible. Another [[pipe]] will take the Mario Bros. to an area with small gaps with water, as well as [[Super Mushroom]]s and [[Cheep Cheep]]s in bubbles that can be released. The Cheep Cheeps can instantly be defeated by touching them while they are on land, but they obviously become a threat when they jump into the water. Once they return to the main area, the Mario Bros. have bypassed two lakes with coins, parachuting [[Goomba]]s and [[Para-bomb]]s. After exiting the pipe, they will encounter the [[Midway Gate]]. Later on is the hardest part of the stage. The player must cross some moving pipes and extending blocks, until they reach a lone pipe with a [[Chargin' Chuck]] and a [[Dragon Coin]]. After defeating the enemy, the player will finally reach the last ledge with three Chargin' Chucks and the [[Goal Gate]].
 
[[Mario]] or [[Luigi]] will start the level on a ledge above the plain below. The player should notice an abundance of [[Spiny|Spinies]] trapped in Used Blocks (thirteen in total). Also present is a trapped pipe, a [[Question Block]], and a [[P-Switch]]. Be wary of the P-Switch, it will turn all Used Blocks into coins, thus plummeting Mario or Luigi into the pit below where it lies. A second gray P-Switch resides high above the ground, and is only obtainable via flying with a [[Cape Feather]]. This P-Switch will turn all enemies into silver coins which can be collected (eight for a [[1-Up]], nine for a 2-Up, and for every additional coin, a 3-Up). If attempting these lives, remember to hit the original P-Switch to release the Spinies first. The Question Block contains a Yoshi (or 1-Up), and the bottom-right Turning Block contains a [[Power-Up]] (either a [[Super Mushroom]] or [[Fire Flower]]).
 
The yellow [[pipe]] leads to a bonus 1-Up game. Continuing on the the surface, the player should notice the first Dragon Coin, which can be snagged if the P-Switch was used, along with a block containing all the game's power-ups cycling. Said block can be eaten if the player is riding Yoshi, timing it to reach a desirable power-up is advised. Shortly afterward, a block containing a Super Mushroom will appear if the player has completed the [[Yellow Switch Palace]]. As this first portion of the level ends, one will see a water portion with [[Para-Goomba]]s and [[Para-bomb]]s descending from the heavens. Dragon Coin number two is easily spotted slightly above the water surface. These parachuting enemies may pose a problem if the [[Star]] was not grabbed when available. The [[Green Shell]] signifies the next portion of this section, although it may seem pointless, think again. If the player is riding a [[Blue Yoshi]] (obtained in [[Star World]]), then swallowing this green shell will allow flight instantly. Work your way higher to notice a platform containing many more shells, of all colors. Remember that different shells do different things when swallowed by Yoshi.
 
The yellow pipe up ahead is where the player will find themselves if they accessed the 1-Up bonus game, conveniently located right in front of the [[Midway Gate]]. Head down this pipe for a bonus area involving [[Cheep Cheep]]s and Super Mushrooms floating in bubbles. The Cheep Cheeps can be killed instantly when on land, but try to avoid encountering them in the water. One will find Dragon Coins three & four in this area. Back on the the high ground, a series of moving green pipes provide access to the fifth (but not final) Dragon Coin. When traversing the vertical/horizontal blocks portion, make sure to watch that pit of death below! A [[Chargin' Chuck]] guards the ''sixth'' (and final) Dragon Coin on yet another yellow pipe. When Mario or Luigi has solid ground under them again, they will see a trio of Chargin' Chucks guarding the [[Giant Gate]]. Ride their helmets to victory!
 
== Enemies ==
 
*[[Spiny]]
*[[Para-Goomba]]
*[[Para-bomb]]
*[[Cheep Cheep]]
*[[Chargin' Chuck]]
 
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{{SMW Levels}}
{{SMW Levels}}

Revision as of 16:40, August 4, 2010

Template:Level

Chocolate Island 5 is a level from the game Super Mario World. It is located in World 6, Chocolate Island. This level has Spinies and many other things such as Coins and ? Blocks trapped inside of Turning Blocks and Used Blocks, which are not seen in any other levels from the game. An interesting glitch can be found in this level where the player can ride an invisible and invincible Yoshi. This is a unique stage in that it contains six Dragon Coins as opposed to the usual five.

Overview

Mario or Luigi will start the level on a ledge above the plain below. The player should notice an abundance of Spinies trapped in Used Blocks (thirteen in total). Also present is a trapped pipe, a Question Block, and a P-Switch. Be wary of the P-Switch, it will turn all Used Blocks into coins, thus plummeting Mario or Luigi into the pit below where it lies. A second gray P-Switch resides high above the ground, and is only obtainable via flying with a Cape Feather. This P-Switch will turn all enemies into silver coins which can be collected (eight for a 1-Up, nine for a 2-Up, and for every additional coin, a 3-Up). If attempting these lives, remember to hit the original P-Switch to release the Spinies first. The Question Block contains a Yoshi (or 1-Up), and the bottom-right Turning Block contains a Power-Up (either a Super Mushroom or Fire Flower).

The yellow pipe leads to a bonus 1-Up game. Continuing on the the surface, the player should notice the first Dragon Coin, which can be snagged if the P-Switch was used, along with a block containing all the game's power-ups cycling. Said block can be eaten if the player is riding Yoshi, timing it to reach a desirable power-up is advised. Shortly afterward, a block containing a Super Mushroom will appear if the player has completed the Yellow Switch Palace. As this first portion of the level ends, one will see a water portion with Para-Goombas and Para-bombs descending from the heavens. Dragon Coin number two is easily spotted slightly above the water surface. These parachuting enemies may pose a problem if the Star was not grabbed when available. The Green Shell signifies the next portion of this section, although it may seem pointless, think again. If the player is riding a Blue Yoshi (obtained in Star World), then swallowing this green shell will allow flight instantly. Work your way higher to notice a platform containing many more shells, of all colors. Remember that different shells do different things when swallowed by Yoshi.

The yellow pipe up ahead is where the player will find themselves if they accessed the 1-Up bonus game, conveniently located right in front of the Midway Gate. Head down this pipe for a bonus area involving Cheep Cheeps and Super Mushrooms floating in bubbles. The Cheep Cheeps can be killed instantly when on land, but try to avoid encountering them in the water. One will find Dragon Coins three & four in this area. Back on the the high ground, a series of moving green pipes provide access to the fifth (but not final) Dragon Coin. When traversing the vertical/horizontal blocks portion, make sure to watch that pit of death below! A Chargin' Chuck guards the sixth (and final) Dragon Coin on yet another yellow pipe. When Mario or Luigi has solid ground under them again, they will see a trio of Chargin' Chucks guarding the Giant Gate. Ride their helmets to victory!

Enemies


Template:SMW Levels