Magician (enemy): Difference between revisions
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''This article is about the enemy. For information about'' The Super Mario Bros. Super Show! ''article, see'' [[Magician (SMBSS)]]. | ''This article is about the enemy. For information about'' The Super Mario Bros. Super Show! ''article, see'' [[Magician (SMBSS)]]. | ||
[[Image:magician.jpg|right|frame|Wario holding up a Magician]]'''Magicians''' are enemies appearing in [[Mirror Mansion]] in the game ''[[Wario World]]''. | [[Image:magician.jpg|right|frame|Wario holding up a Magician]]'''Magicians''' are enemies appearing in [[Mirror Mansion]] in the game ''[[Wario World]]''. | ||
Magicians start out all tied up and highly vulnerable to [[Wario Punch|punches]]. They can, however, execute a fast spinning attack in this state. If [[Wario]] stuns and [[Piledriver|Piledrives]] a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Power Throw]] to defeat the Magician permanently. | Magicians start out all tied up and highly vulnerable to [[Wario Punch|punches]]. They can, however, execute a fast spinning attack in this state. If [[Wario]] stuns and [[Piledriver|Piledrives]] a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Power Throw]] to defeat the Magician permanently. | ||
[[Category: Enemies]] | [[Category:Wario Enemies]] | ||
[[Category: Species]] | [[Category:Wario Species]] |
Revision as of 20:30, January 24, 2007
This article is about the enemy. For information about The Super Mario Bros. Super Show! article, see Magician (SMBSS).
Magicians are enemies appearing in Mirror Mansion in the game Wario World.
Magicians start out all tied up and highly vulnerable to punches. They can, however, execute a fast spinning attack in this state. If Wario stuns and Piledrives a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, Wild Swing-Ding or Power Throw to defeat the Magician permanently.