Alarm Bob-omb: Difference between revisions
Blue Shadoo (talk | contribs) No edit summary |
Blue Shadoo (talk | contribs) No edit summary |
||
Line 19: | Line 19: | ||
|JapM=pun on ''urusai'' (noisy, loud) and ''Bomuhei'', Bob-omb's Japanese name | |JapM=pun on ''urusai'' (noisy, loud) and ''Bomuhei'', Bob-omb's Japanese name | ||
|SpaA=Bomb-omba de T. | |SpaA=Bomb-omba de T. | ||
|SpaAM=T. Bomb-omb. T | |SpaAM=T. Bomb-omb. (T from ''tiempo'', meaning time) | ||
|SpaE=Bob-ombalarmo | |SpaE=Bob-ombalarmo | ||
|SpaEM=From Bob-omb and ''alarma'' (alarm). | |SpaEM=From Bob-omb and ''alarma'' (alarm). |
Revision as of 12:06, January 16, 2010
Template:Bisenemy Alarm Bob-ombs are a species of Bob-omb enemies found in conjunction with sleeping Naplocks during the events of Mario & Luigi: Bowser's Inside Story. They resemble small black and gold alarm clocks. Their only form of attack is to dash back and forth across the screen in front of the player making an irritating beeping noise; in order to counter them Bowser must punch with good timing to hit them and end the attack (if he does not, an accompanying Naplock will reach out and hit the Alarm Bomb-omb on the the top of its head to turn it off, canceling the attack). If Bowser chooses to swallow them with his vacuum attack, Mario and Luigi must do the same thing with their hammers. However, inside Bowser there is no Naplock to turn the Bomb-omb off, and if they take too long the enemey will begin to flash bright red, ring loudly, and eventually explode, damaging one of the bros. and possibly causing the Dizzy status. If an Alarm Bomb-omb is destroyed outside of Bowser, any sleeping Naplocks will wake up.