Ski Jumping: Difference between revisions
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
'''Ski Jumping - Individual Large Hill''' is an event in the DS and Wii verion of [[Mario and Sonic at the Olympic Winter Games]]. It takes place at the Whistler Olympic Park. Scoring in this event is based on Distance, Balance and Landing. | '''Ski Jumping - Individual Large Hill''' is an event in the DS and Wii verion of [[Mario and Sonic at the Olympic Winter Games]]. It takes place at the Whistler Olympic Park. Scoring in this event is based on Distance, Balance and Landing. | ||
==Controls: Wii Version== | |||
Start by flicking the wii remote down. Twist the remote to balance before takeoff. Balance by moving the remote left and right. If the character goes way off balance, that takes away distance. To land, flick the remote down just before landing, to get the maximum points for the jump. | |||
==DS Version== | |||
The idea is much the same as the wii version except there is no balancing before jumping. To boost start, touch and hold the screen on 2, and then stroke up to boost start. Jump by stroking up just before the edge of the hill. To balance, touch the two foot pads, then land by stroking down near the ground. | |||
{{Stub}} | {{Stub}} |
Revision as of 22:19, January 6, 2010
Ski Jumping - Individual Large Hill is an event in the DS and Wii verion of Mario and Sonic at the Olympic Winter Games. It takes place at the Whistler Olympic Park. Scoring in this event is based on Distance, Balance and Landing.
Controls: Wii Version
Start by flicking the wii remote down. Twist the remote to balance before takeoff. Balance by moving the remote left and right. If the character goes way off balance, that takes away distance. To land, flick the remote down just before landing, to get the maximum points for the jump.
DS Version
The idea is much the same as the wii version except there is no balancing before jumping. To boost start, touch and hold the screen on 2, and then stroke up to boost start. Jump by stroking up just before the edge of the hill. To balance, touch the two foot pads, then land by stroking down near the ground.
- This article is a stub. You can help the Super Mario Wiki by expanding it.