World 1 (New Super Mario Bros. Wii): Difference between revisions

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===1-4 (Lake Diving)===
===1-4 (Lake Diving)===
[[Image:Nsmbw1-4.jpg|thumb|The beginning of the level.]]
This is the first Underwater level in the game.[[Cheep Cheep]]s,[[Urchin]]s,[[Mega Cheep-Cheep]]s,[[Deep Cheep]]s,[[Clam]]s and [[Spiny Cheep Cheep]]s appear. At the beginning there are two Cheep-Cheeps that must be frozen so that [[Mario]] can get to the [[? Block]] which will get him an [[Ice Flower]]. There are many bubbles flying around that can push Mario into walls.


This is the first Underwater level in the game.[[Cheep Cheep]]s,[[Urchin]]s,[[Mega Cheep-Cheep]]s,[[Deep Cheep]]s,[[Clam]]s and [[Spiny Cheep Cheep]]s appear.
The next area also has Deep-Cheeps which must be frozen along with the Cheep-Cheeps. There is also another ? Block with another Ice Flower in case Mario has lost his previous one. On the land there is a [[Red Ring]] which will make lots of [[Red Coin]]s for Mario to collect. There is also a checkpoint flag.
[[Image:Nsmbw1-4redcoins.jpg|thumb|left|The Red Coin switch has been flipped.]]
In the next area there is a roof so Mario must freeze the [[Urchin]] and it will break the roof allowing Mario to get through. There is also a [[Star Coin]] which is guarded by a Mega Cheep-Cheep that Mario must freeze to get past. In the next area there is a room which has a Spiny Cheep-Cheep that will follow Mario. He must destroy that Cheep-Cheep and then get the [[1-Up Mushroom]] at the bottom of the screen. There is also a [[Fire Flower]] and a [[Starman]]. Mario must then go through a Red Pipe. Many Cheep-Cheeps populate the next area so Mario has to use his Starman to destroy as many as possible and then go through the green [[Warp Pipe|pipe]]. Then there is a [[Koopa Paratroopa]] that Mario can use to land on the flag at the end of the level.


===Enemy Course===
===Enemy Course===

Revision as of 23:12, December 24, 2009

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed sometime soon.

Template:Worldbox The Mushroom Plains of New Super Mario Bros. Wii has six levels, and a Grand Goomba who roams the map. Larry Koopa is the first boss to be fought in the game. This world features typical grassy plains and many different environments similar to New Super Mario Bros. and the first world in other games.

Level Information

1-1 (The Grassy Plains)

The first level of the game is a generic grassland level. In the beginning of the stage just like in New Super Mario Bros., Princess Peach's Castle can be seen in the background. When the player starts, there are three ? Blocks, a few normal blocks, and a Goomba. The highest ? Block will hold an item, either a Mushroom or a Propeller Mushroom. The player must move to the right and they will see a moving piece of ground. Then move farther ahead and another moving piece of ground will be there. It has three platforms above it. It has a Green Pipe in it that moves around with it. Jump in it. In the underground area there are blocks, coins, and a P Switches. The player should hit the P Switch and collect the coins that were blocks. The P switch will lose its effect and the player can collect the remaining coins and head out the yellow pipe. If they are playing a Toad Rescue Mission a Toad should be yelling out from the ? Block behind them. The player can head forward to find their first checkpoint. Then they should hit the ? Block to get a Propeller Mushroom and get the Star Coin in the air. Go past the two pieces of moving ground and hit the second ? Block for another item. Spin upwards using the Propeller Mushroom and go through the Red Ring. Collect the Red Coins and continue forward. At the end of the platform spin to the next one and then skip the next one with the red Koopa and collect another Star Coin. Jump off the left side of the platform and find the moving piece of ground. Wait for the Green Pipe and jump in it. Alternatively, the player could stay in the "compartment" and get three 1-Ups and dozens of coins. If the player went in the pipe, wall kick up, collect the last Star Coin and head out the yellow pipe. The player will be in a hidden area. Just before leaving the hidden area there is a block, hit it and collect the 1-Up Mushroom. Continue forward and complete the level.

1-2 (Creepy Cave)

This level takes place in underground. Special power-ups and items include Ice Flowers, Fire Flowers and POW Blocks are used there.Right about where the halfway point is , there is a way to get infinite 1-ups. You jump into a cave, grab a star, and kill all the Koopa Troopa s and Pirahna Plant s in front of you.


1-3 (Yoshi Heights)

This is the first stage in which Yoshi, along with Hammer Bro.s. The first Star Coin is located a tiny bit after the player finds yoshi. The best was is to flutter jump off the ground with yoshi, or just to dash and jump to the coin. The second coin is found deeper in the level, where there will be three green pipe with Piranha Plants. Next to the third pipe will be a hidden passage, where this a pipe leading down to a underground tunnel. The coin will be found there. The last star coin is near the end, way too high for Mario, Luigi, Blue Toad, or Yellow Toad to just jump up. The player should do one of the following opinions: use Yoshi to flutter jump off the nearby pipe, jump with yoshi under the coin and shake off of him, or wall jump off the nearby pipe mentioned before. Continue down the course until you reach the flagpole and complete the level. For the secret entrance, go back to just a tad bit before the last star coin. The player needs to jump to the high cliff edge leading to a hidden passage. Using Yoshi is the best. Once you reach the entrance point, you jump over the passage, above the screen, and travel down the path following it. Near the end of this path will be a secret pipe, which will send you to the secret flagpole. The secret exit will take you World 1-Cannon, shooting you to World 5.

World 1 Fortress (Larry's Tower)

It has been requested that this article be rewritten. Reason: Too much use of the phrases "Then" and "When the player"

File:World 1 Fortress.PNG
World 1 Fortress

This is the First Stage where Larry Koopa is fought. When the level starts a brown block will go up & down where there will be a ? Block. It will have a Ice Flower in it which can make Mario to Ice Mario. At the top there will be a Dry Bones walking left to right. There will also be another brown block that goes up & down. A blue platform will appear so the player can wait until the pendulum will be swinging around left to right. Once the player gets to the 2 platforms there will be another Dry Bones. If it goes to the brown block it will push the Dry Bones. When the player goes up the 2 brown blocks there will be another brown block to go to the pendulum. The pendulum will have a ? Block that will have a Ice Flower. There are two ways to get to the other side. If the player goes to the left they will have to wait until the brown block opens. When the player gets to the top there will be coins & a Star Coin. If the player goes to the right there will be two Dry Bones and 3 pendulums. The middle & the top one will have a Dry Bones when they swung to the right really far or the left. When the player gets to the top there will be 4 brown blocks. When the player gets to the last two brown blocks can smoosh the player(s).

File:Larry Koopa.jpg
Fighting Larry Koopa

When the player gets to the top there will also be a checkpoint. There will be two blue platforms which the player can wait until the 4 brown blocks move away. The player(s) have to be careful because they might get smooshed. At the top there will be a block that can get the player a Propeller Mushroom, a Mushroom, a 1-Up, or a Star. When the player gets to the pendulum there will be two ways to get to the top. Once the player gets to the top there will be 4 pendulums. There will also be a Red Ring which if you get all 8 red coins you can get a 1 Up. There will be 4 brown blocks. 2 of them go to first. Eventually the other 2 will pop out. When the player gets to the top there will be 2 brown & 2 ? Blocks. The red door will open & the first fight begins. If the player has Fire Mario they can hit Larry with fireballs which will stun him. Eventually he will turn to a shell trying to get the player off the stage. The idea is to stomp him 3 times until he's out. When the player passes it 1-4 will appear.

1-4 (Lake Diving)

File:Nsmbw1-4.jpg
The beginning of the level.

This is the first Underwater level in the game.Cheep Cheeps,Urchins,Mega Cheep-Cheeps,Deep Cheeps,Clams and Spiny Cheep Cheeps appear. At the beginning there are two Cheep-Cheeps that must be frozen so that Mario can get to the ? Block which will get him an Ice Flower. There are many bubbles flying around that can push Mario into walls.

The next area also has Deep-Cheeps which must be frozen along with the Cheep-Cheeps. There is also another ? Block with another Ice Flower in case Mario has lost his previous one. On the land there is a Red Ring which will make lots of Red Coins for Mario to collect. There is also a checkpoint flag.

File:Nsmbw1-4redcoins.jpg
The Red Coin switch has been flipped.

In the next area there is a roof so Mario must freeze the Urchin and it will break the roof allowing Mario to get through. There is also a Star Coin which is guarded by a Mega Cheep-Cheep that Mario must freeze to get past. In the next area there is a room which has a Spiny Cheep-Cheep that will follow Mario. He must destroy that Cheep-Cheep and then get the 1-Up Mushroom at the bottom of the screen. There is also a Fire Flower and a Starman. Mario must then go through a Red Pipe. Many Cheep-Cheeps populate the next area so Mario has to use his Starman to destroy as many as possible and then go through the green pipe. Then there is a Koopa Paratroopa that Mario can use to land on the flag at the end of the level.

Enemy Course

1-5 (Mushroom Heights)

This is the first sky level.

1-6 (Donut Plains)

This level is called donuts because of the many donut shaped pieces of land there is here. At the beginning you must jump over all the donuts at the halfway point, there is a donut. If you jump to the wall on the left , there is a secret pipe that takes you to an underground cave with a star coin. You will then navigate through a maze of Pirahna Plants and donuts. Touch the flag to beat the level.


World 1-Castle (Larry's Castle)

This is the first Castle level filled with a lot of lava in the game. This is the second fight against Larry Koopa. Thwomps and Super Thwomps appear

Enemies Introduced

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Template:NSMB Wii