Wii Koopa Cape: Difference between revisions

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Inside, players run through a glass tunnel where it can be seen some aquatic creatures as [[Unagi|Unagi Eels]] and [[Cheep Cheep]]s, while the players must dodge certain obstacles inside the tunnel. Drivers must avoid spinning electrocution, if any drivers hit that, the driver will shrink for a short time, similarly to a [[Thunderbolt (item)|Thunderbolt]] or [[Thunder Cloud]]. The first parts of the tunnel are relatively straight until a turn to the left which makes the player go into the river inside it and spinning shells of electric lasers. It goes straight until a U turn to the right where the river current continues running straight and more electric lasers from spinning shells. After the river ends, there is a ramp directly after a row of item boxes and out of the tunnel via a large pipe. The player comes back to the cliff area. There is a turn right. Two paths can be taken, but one is covered by waterfall, which will push the player into the water. A half-pipe ramp is to the left of this curve. After the curve is the road to the starting point again, which starts the course again.
Inside, players run through a glass tunnel where it can be seen some aquatic creatures as [[Unagi|Unagi Eels]] and [[Cheep Cheep]]s, while the players must dodge certain obstacles inside the tunnel. Drivers must avoid spinning electrocution, if any drivers hit that, the driver will shrink for a short time, similarly to a [[Thunderbolt (item)|Thunderbolt]] or [[Thunder Cloud]]. The first parts of the tunnel are relatively straight until a turn to the left which makes the player go into the river inside it and spinning shells of electric lasers. It goes straight until a U turn to the right where the river current continues running straight and more electric lasers from spinning shells. After the river ends, there is a ramp directly after a row of item boxes and out of the tunnel via a large pipe. The player comes back to the cliff area. There is a turn right. Two paths can be taken, but one is covered by waterfall, which will push the player into the water. A half-pipe ramp is to the left of this curve. After the curve is the road to the starting point again, which starts the course again.
 
==Gallery==
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<center><gallery>
Image:Koopacape1.PNG|
Image:Koopacape2.PNG|
Image:Koopacape3.PNG|
</gallery></center>
==Trivia==
==Trivia==
*The music for Koopa Cape comes in four versions in this game alone.  The cliff part of the course has a Tropical-sounding tone, the brook part has Country-styled remix, and the submerged glass tunnel part is ambient-sounding. A fourth version is played alongside the cliff and brook parts.
*The music for Koopa Cape comes in four versions in this game alone.  The cliff part of the course has a Tropical-sounding tone, the brook part has Country-styled remix, and the submerged glass tunnel part is ambient-sounding. A fourth version is played alongside the cliff and brook parts.

Revision as of 23:10, December 23, 2009

Template:Racecourse Koopa Cape is the second racecourse of the Star Cup from the Mario Kart Wii game. The course takes place on an isle of sort, where racers begin the race near to a cliff. The isle in this course also contains a river cutting through a forest and an underwater tunnel for racers to dive into. This course is owned by Koopa Troopa as signs of him and the course bearing his name reveals that.

Description

According to tiny advertising signs on the island, Koopa Cape seems to be located in Shell Island. This place takes place in some cliff areas that leads into a river that runs into a forest. The river going through the forest then goes directly into a glass tunnel underwater. Here, the player races through a transparent tunnel, also seeing the surroundings around the player underwater. There is also a river there that speeds the player up past the zapping shells. After the glass tunnel, there is a pipe that leads the player back onto the cliff area near a waterfall. After this area is the finish line.

Track Layout

The player first starts out on a cliff. To the right is a place where the player can fall off and into the water while the left side contains a cliff wall. The player proceeds to the ramp with tow boost panels on them, plus a row of floating item boxes. After driving off the ramp, the player lands on a bigger cliff with some wooden ramps and grass. This area is the area where the player can drive off-road and fall off if he/she isn't careful. Goombas act as obstacles in this area. They simply just spin the player out if the player runs into them and they will cough up a Mushroom if the player attacks it with a shell or ram into it while a Star, Mega Mushroom, or Bullet Bill is in effect.

Then, drivers go into a forest involved of trees and Koopa Shell-like stones, featuring a brook where drivers use this as a road to pass the forest. The river will speed up the player and there are some item boxes that go with the current of the river. Here, there are two paths. One is through the river while the other is on ramp to perform a stunt through the road with no current at all. On the very right is a red shell tunnel that has item boxes inside of it. On the left turn is an archway. On the left is another ramp to perform tricks on while the other is closer to turning and down the river with no ramps. The player then turns around a buried red shell and into the water via a pipe, following the river as a waterfall through the pipe.

Inside, players run through a glass tunnel where it can be seen some aquatic creatures as Unagi Eels and Cheep Cheeps, while the players must dodge certain obstacles inside the tunnel. Drivers must avoid spinning electrocution, if any drivers hit that, the driver will shrink for a short time, similarly to a Thunderbolt or Thunder Cloud. The first parts of the tunnel are relatively straight until a turn to the left which makes the player go into the river inside it and spinning shells of electric lasers. It goes straight until a U turn to the right where the river current continues running straight and more electric lasers from spinning shells. After the river ends, there is a ramp directly after a row of item boxes and out of the tunnel via a large pipe. The player comes back to the cliff area. There is a turn right. Two paths can be taken, but one is covered by waterfall, which will push the player into the water. A half-pipe ramp is to the left of this curve. After the curve is the road to the starting point again, which starts the course again.

Gallery


Trivia

  • The music for Koopa Cape comes in four versions in this game alone. The cliff part of the course has a Tropical-sounding tone, the brook part has Country-styled remix, and the submerged glass tunnel part is ambient-sounding. A fourth version is played alongside the cliff and brook parts.
  • A Koopa Paratroopa Billboard can be seen at the brook section of the course. The artwork originated from the game New Super Mario Bros..
  • The Koopa sign seen above the tunnel after the first jump is replaced by a Mii when playing as one.
  • In the waters below the chain-link after the first jump, there are small yachts sailing around. It is rumored that the Daisy Cruiser appears as well, but this has been proven false.
  • Koopa Cape bears a strong resembelance to the Big Blue tracks from the F-Zero series.

Names in Other Languages

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