World 2 (New Super Mario Bros. Wii): Difference between revisions
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The '''Sea of Sand''' or '''World 2 (NSMBW)''', is the second world of ''[[New Super Mario Bros. Wii]]''. The levels are all desert themed. There are eight levels in this world, two of them being castle levels that are guarded by [[Roy Koopa]]. Various [[Mushroom House]]s are also found around here, giving the player items such as [[Starman]]s, [[Mushroom]]s, and [[Propeller Mushroom]]s. On the map, there is an area where [[Mario]] and the gang can get sucked into the sand and play in a level where they have to collect all the [[Toad Balloon]]s without dying. | The '''Sea of Sand''' or '''World 2 (NSMBW)''', is the second world of ''[[New Super Mario Bros. Wii]]''. The levels are all desert themed. There are eight levels in this world, two of them being castle levels that are guarded by [[Roy Koopa]]. Various [[Mushroom House]]s are also found around here, giving the player items such as [[Starman]]s, [[Mushroom]]s, and [[Propeller Mushroom]]s. On the map, there is an area where [[Mario]] and the gang can get sucked into the sand and play in a level where they have to collect all the [[Toad Balloon]]s without dying. | ||
===''2-1'' Sandrockets=== | ===''2-1'' (Sandrockets)=== | ||
This level takes place in a pit. In this level there are many gyser-like eruptions of sand jetting out of bottomless pits, which the player can stand on. | This level takes place in a pit. In this level there are many gyser-like eruptions of sand jetting out of bottomless pits, which the player can stand on. | ||
===''2-2'' Spiky Desert=== | ===''2-2'' (Spiky Desert)=== | ||
This level is filled with barrels and new enemies for the game called [[Spike (enemy)|Spikes]]. These enemies attack by chucking spike balls at the player. There are areas with elevators infested with koopas and spikes. If the player goes into a pipe near the elevators right after the halfway point, they can get a [[Mini Mushroom]] that will let them go into the mini pipe and let them skip a lot of the level. | This level is filled with barrels and new enemies for the game called [[Spike (enemy)|Spikes]]. These enemies attack by chucking spike balls at the player. There are areas with elevators infested with koopas and spikes. If the player goes into a pipe near the elevators right after the halfway point, they can get a [[Mini Mushroom]] that will let them go into the mini pipe and let them skip a lot of the level. | ||
===''2-3'' Cave of Fire=== | ===''2-3'' (Cave of Fire)=== | ||
This level is a pitch dark cave, which is dimly lit by lanterns, [[Fire Bros.]] and fire- spitting [[Venus Fire Trap]]. The player must use a [[Fire Flower]] and shoot fireballs to improve visibility. | This level is a pitch dark cave, which is dimly lit by lanterns, [[Fire Bros.]] and fire- spitting [[Venus Fire Trap]]. The player must use a [[Fire Flower]] and shoot fireballs to improve visibility. | ||
===''2-Fortress''=== | ===''2-Fortress'' (Roy's Tower)=== | ||
===''2-4'' Windswept Gulch=== | ===''2-4'' (Windswept Gulch)=== | ||
This level has many floating coins and Koopas, as well as [[POW Blocks]]. Every few seconds, wind blows in the level, forcing the player to the right. | This level has many floating coins and Koopas, as well as [[POW Blocks]]. Every few seconds, wind blows in the level, forcing the player to the right. | ||
===''2-5'' Pokey Desert=== | ===''2-5'' (Pokey Desert)=== | ||
This level has many Pokeys and there's also a Yoshi in this level which makes taking Pokeys down easy while following the beat of the music. | This level has many Pokeys and there's also a Yoshi in this level which makes taking Pokeys down easy while following the beat of the music. | ||
===''2-6'' Sandy Shrooms=== | ===''2-6'' (Sandy Shrooms)=== | ||
This is a mushroom level that mostly has moving coins and blocks. The player will have to ride a pink block for the majority of the course, but a [[Propeller Suit]] is needed to access the secret cannon of the level. | This is a mushroom level that mostly has moving coins and blocks. The player will have to ride a pink block for the majority of the course, but a [[Propeller Suit]] is needed to access the secret cannon of the level. | ||
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When 2-5 or 2-6 are beaten, 6 spots on the map will open, and every time the player moves onto one of the spots, 2 holes will shoot up. If he/she is on the platform when this happens, they will fall. There are also [[Spiny|Spinies]] on the ceilings. | When 2-5 or 2-6 are beaten, 6 spots on the map will open, and every time the player moves onto one of the spots, 2 holes will shoot up. If he/she is on the platform when this happens, they will fall. There are also [[Spiny|Spinies]] on the ceilings. | ||
===''2-Castle''=== | ===''2-Castle'' (Roy's Castle)=== | ||
This castle is filled with lava pits, and three way corridors, of which only one is the correct path, much like in ''Super Mario Bros.: The Lost Levels''. Roy Koopa is fought here for the second time. | This castle is filled with lava pits, and three way corridors, of which only one is the correct path, much like in ''Super Mario Bros.: The Lost Levels''. Roy Koopa is fought here for the second time. | ||
Revision as of 18:21, December 17, 2009
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The Sea of Sand or World 2 (NSMBW), is the second world of New Super Mario Bros. Wii. The levels are all desert themed. There are eight levels in this world, two of them being castle levels that are guarded by Roy Koopa. Various Mushroom Houses are also found around here, giving the player items such as Starmans, Mushrooms, and Propeller Mushrooms. On the map, there is an area where Mario and the gang can get sucked into the sand and play in a level where they have to collect all the Toad Balloons without dying.
2-1 (Sandrockets)
This level takes place in a pit. In this level there are many gyser-like eruptions of sand jetting out of bottomless pits, which the player can stand on.
2-2 (Spiky Desert)
This level is filled with barrels and new enemies for the game called Spikes. These enemies attack by chucking spike balls at the player. There are areas with elevators infested with koopas and spikes. If the player goes into a pipe near the elevators right after the halfway point, they can get a Mini Mushroom that will let them go into the mini pipe and let them skip a lot of the level.
2-3 (Cave of Fire)
This level is a pitch dark cave, which is dimly lit by lanterns, Fire Bros. and fire- spitting Venus Fire Trap. The player must use a Fire Flower and shoot fireballs to improve visibility.
2-Fortress (Roy's Tower)
2-4 (Windswept Gulch)
This level has many floating coins and Koopas, as well as POW Blocks. Every few seconds, wind blows in the level, forcing the player to the right.
2-5 (Pokey Desert)
This level has many Pokeys and there's also a Yoshi in this level which makes taking Pokeys down easy while following the beat of the music.
2-6 (Sandy Shrooms)
This is a mushroom level that mostly has moving coins and blocks. The player will have to ride a pink block for the majority of the course, but a Propeller Suit is needed to access the secret cannon of the level.
Enemy Course
When 2-5 or 2-6 are beaten, 6 spots on the map will open, and every time the player moves onto one of the spots, 2 holes will shoot up. If he/she is on the platform when this happens, they will fall. There are also Spinies on the ceilings.
2-Castle (Roy's Castle)
This castle is filled with lava pits, and three way corridors, of which only one is the correct path, much like in Super Mario Bros.: The Lost Levels. Roy Koopa is fought here for the second time.