Tower: Difference between revisions

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'''World 7''': [[Ludwig von Koopa]]'s battle has bottomless pits on each side like Larry Koopa.
'''World 7''': [[Ludwig von Koopa]]'s battle has bottomless pits on each side like Larry Koopa.


'''World 8''': The Player will fight [[Kamek]] himself with platforms coming in from the right of the room.
'''World 8''': The Players fight [[Kamek]] himself with platforms coming in from the right of the room.


==Image Gallery==
==Image Gallery==

Revision as of 21:10, November 17, 2009

Towers are are a type of level appearing in New Super Mario Bros. and New Super Mario Bros. Wii. They are more or less the equivalent of the Fortresses from Super Mario Bros. 3 and Super Mario World. Unlike Fortresses, in which the player may have to progress from left to right or vertically, Towers exclusively feature vertical direction. One appears midway through every world of both games (except for World 6 and World 8 in New Super Mario Bros., which have two). The challenge of Towers generally depends more on traps and obstacles than enemies.

New Super Mario Bros. Boss Fights

At the end of every tower, there is a boss fight with Bowser Jr., who becomes increasingly more difficult as Mario (or Luigi) reaches each Tower. When Jr. is defeated, he gets back up and jumps off-screen (and out of the Tower). Additionally, the first time Jr. is defeated in each tower, a brief cutscene ensues on the map, showing him running with Princess Peach to the Castle of that world.

World 1: The fight is simple, with no obstacles. Bowser Jr. runs at the player to attack.
World 2: The fight is a bit harder, as Bowser Jr. now has the ability to jump, and there is quicksand on the arena.
World 3: Bowser Jr. can still jump, and the fight is now held on a platform above a pool of water.
World 4: Bowser Jr. changes his tactic; this time, he throws Koopa Shells, which need to be jumped on and tossed back.
World 5: Bowser Jr. doesn't throw shells, but the fight is on a pillar of ice, which reduces the player's traction, and is held over a bottomless pit.
World 6 (1st Tower): The fight is on a see-saw, above a floor of spikes.
World 6 (2nd Tower): The fight is on a see-saw, this time above lava, with Bowser Jr. throwing shells.
World 7: Bowser Jr. throws shells, and the fight is on moving platforms.
World 8 (1st Tower): The fight is like a small obstacle course, with Rocket Engines and moving platforms. Jr. throws shells.
World 8 (2nd Tower): The final Tower's fight is on yet another pillar above lava (complete with Podoboos this time), still with shell-throwing added.

New Super Mario Bros. Wii Boss Fights

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At the end of every tower, there is a boss fight with the Koopaling of that world. After defeating them, they flee to the castle at the end of their respective world for a rematch. The fights are as follows:

World 1: The fight is extremely simple, with small bottomless pits on each side of the room and a weak Larry Koopa.

World 2: Roy Koopa has a fight which is over a pit of quicksand.

World 3: The fight is on a floor of ice with two bottomless pits on each side, and Lemmy Koopa creates balls that attempt to knock the players down said pits.

World 4: Wendy O. Koopa has a fight in a small room, similar to both her original fight in Super Mario Bros. 3 and Bowser Jr. in New Super Mario Bros.

World 5: Iggy Koopa's battle has three shifting platforms.

World 6: Morton Koopa Jr. has his fight over a pit of lava, with Podoboos jumping in each side of the pit, with thorn bars crashing down the side platforms.

World 7: Ludwig von Koopa's battle has bottomless pits on each side like Larry Koopa.

World 8: The Players fight Kamek himself with platforms coming in from the right of the room.

Image Gallery