100m: Difference between revisions

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|game=''[[Donkey Kong (Game)|Donkey Kong]]''
|game=''[[Donkey Kong (Game)|Donkey Kong]]''
|difficulty=
|difficulty=
|notes= The final level in the game. It is the only level where the objective isn't to get to the top.
|notes=The final level in the game. It is the only level where the objective isn't to get to the top.
|before= [[75m|<<]]
|before=[[75m|<<]]
|after= >>
|after=>>
}}
}}
'''100m''' is the final level of ''[[Donkey Kong (Game)|Donkey Kong]]''. This level is different than all the others, as this time around [[Jumpman]] (Mario) has to pull out the rivets attached to the steel girders holding up [[Cranky Kong|Donkey Kong]]. To do this he must simply [[jump]] over the yellow bolts and they will disappear. However Donkey Kong will make [[Foxfire]]s appear by beating his chest, and this will make the level harder for Jumpman. However there are [[Hammer]]s located around the level which can be used to destroy the Foxfires, although more will eventually be summoned.  There is a maximum limit of five Foxfire sprites onscreen in the arcade version and four for its NES port.
'''100m''' is the final level of ''[[Donkey Kong (Game)|Donkey Kong]]''. This level is different than all the others, as this time around [[Jumpman]] (Mario) has to pull out the rivets attached to the steel girders holding up [[Cranky Kong|Donkey Kong]]. To do this he must simply [[jump]] over the yellow bolts and they will disappear. However Donkey Kong will make [[Foxfire]]s appear by beating his chest, and this will make the level harder for Jumpman. However there are [[Hammer]]s located around the level which can be used to destroy the Foxfires, although more will eventually be summoned.  There is a maximum limit of five Foxfire sprites onscreen in the arcade version and four for its NES port.
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Once Jumpman has disabled the eight yellow rivets, the middle girder will collapse and Donkey Kong will fall down to the bottom, banging his head on the ground. After this Jumpman will rescue [[Pauline]] and a heart will appear as the game ends. After this sequence, the game ends then repeats itself. However the screen will show the first level as 125m instead of [[25m]], the second as 150m instead of [[50m]], etc.
Once Jumpman has disabled the eight yellow rivets, the middle girder will collapse and Donkey Kong will fall down to the bottom, banging his head on the ground. After this Jumpman will rescue [[Pauline]] and a heart will appear as the game ends. After this sequence, the game ends then repeats itself. However the screen will show the first level as 125m instead of [[25m]], the second as 150m instead of [[50m]], etc.
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{{DK}}
[[Category:Levels]]
[[Category:Levels]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Levels]]

Revision as of 00:37, December 21, 2009

Template:Articleabout Template:Level 100m is the final level of Donkey Kong. This level is different than all the others, as this time around Jumpman (Mario) has to pull out the rivets attached to the steel girders holding up Donkey Kong. To do this he must simply jump over the yellow bolts and they will disappear. However Donkey Kong will make Foxfires appear by beating his chest, and this will make the level harder for Jumpman. However there are Hammers located around the level which can be used to destroy the Foxfires, although more will eventually be summoned. There is a maximum limit of five Foxfire sprites onscreen in the arcade version and four for its NES port.

Once Jumpman has disabled the eight yellow rivets, the middle girder will collapse and Donkey Kong will fall down to the bottom, banging his head on the ground. After this Jumpman will rescue Pauline and a heart will appear as the game ends. After this sequence, the game ends then repeats itself. However the screen will show the first level as 125m instead of 25m, the second as 150m instead of 50m, etc.