Spacedust Alley: Difference between revisions

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'''Spacedust Alley''' is an area of [[Future Fun Land]] and is in ''[[Diddy Kong Racing]]'' and was kept in ''[[Diddy Kong Racing DS]].''
'''Spacedust Alley''' is an area of [[Future Fun Land]] and is in ''[[Diddy Kong Racing]]'' and was kept in ''[[Diddy Kong Racing DS]].''


The track has many twists and turns inside a cavern near the end of the track. The mid point also has [[Wizpig]]'s spaceship trying to shoot the player, which is avoidable by driving to the sides of the track at that point. There is a fork in the road after this point where the player may either take a bridge or go under it. Either way has a zipper.
From the start, the player will ride their vehicle across the landscape, passing through [[zipper]]s and also avoiding trees. Afterwords, the player will enter a tunnel with one of [[Wizpig]]'s spaceships. It tries to shoot the player, and the lasers are  avoidable by driving to the sides of the track at that point. There is a fork in the road after this part, where the player may either take a bridge or go under it. Either way has a zipper. From that point, the track has many twists and turns inside the cavern and it is easy for racers to crash. Finally, the player will exit the cavern and cross the finish line.


In the Nintendo DS remake, the track mainly remained the same as the original, although Wizpig's ship was a bit easier to avoid. Trees in the beginning were also replaced by lighthouses and the music was completely changed to the theme from [[Spaceport Alpha]].
In the Nintendo DS remake, the track mainly remained the same as the original, although Wizpig's ship seemed a bit easier to avoid. Trees in the beginning were also replaced by lighthouses and the music was completely changed to the theme from [[Spaceport Alpha]].
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[[Category:Diddy Kong Racing]]

Revision as of 18:19, December 14, 2009

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Spacedust Alley

Spacedust Alley is an area of Future Fun Land and is in Diddy Kong Racing and was kept in Diddy Kong Racing DS.

From the start, the player will ride their vehicle across the landscape, passing through zippers and also avoiding trees. Afterwords, the player will enter a tunnel with one of Wizpig's spaceships. It tries to shoot the player, and the lasers are avoidable by driving to the sides of the track at that point. There is a fork in the road after this part, where the player may either take a bridge or go under it. Either way has a zipper. From that point, the track has many twists and turns inside the cavern and it is easy for racers to crash. Finally, the player will exit the cavern and cross the finish line.

In the Nintendo DS remake, the track mainly remained the same as the original, although Wizpig's ship seemed a bit easier to avoid. Trees in the beginning were also replaced by lighthouses and the music was completely changed to the theme from Spaceport Alpha.
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