N64 DK's Jungle Parkway: Difference between revisions
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The race starts off along the shoreline of the river which leads to a massive jump across the river. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track. | The race starts off along the shoreline of the river which leads to a massive jump across the river. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track. | ||
The course was remade in ''[[Mario Kart Wii]]'', with some differences. Characters are now riding the cruise boat, the water is orange instead of blue, and the jungle has been pushed back, eliminating the "natives". Another change is that there's mud inside the cave, which will slow down racers that try to cross it. Also, the island in the middle of the river now has [[Pianta]]s on it, unlike the Nintendo 64 version. | The course was remade in ''[[Mario Kart Wii]]'', with some differences. Characters are now riding the cruise boat, the water is orange instead of blue, and the jungle has been pushed back, eliminating the "natives". Another change is that there's mud inside the cave, which will slow down racers that try to cross it. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the panel acts similar to the cannon in [[DK Mountain]] where the player will always make it across, even when shrunk. Also, the island in the middle of the river now has [[Pianta]]s on it, unlike the Nintendo 64 version. | ||
The N64 version has a glitch where it is possible to jump through the corner in the cave, resulting in as little as a 20 second race if done three times. This was not fixed in the [[Virtual Console]] release. | The N64 version has a glitch where it is possible to jump through the corner in the cave, resulting in as little as a 20 second race if done three times. This was not fixed in the [[Virtual Console]] release. |
Revision as of 21:05, February 20, 2010
DK's Jungle Parkway is a race course in the Special Cup of Mario Kart 64. It is Donkey Kong's home track in the game. When racers go off-course, "restless natives", as the instruction booklet calls them, will throw stones at them. Who these "natives" are is unknown. A cruise boat named Mario floats around the river in the jungle.
The race starts off along the shoreline of the river which leads to a massive jump across the river. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.
The course was remade in Mario Kart Wii, with some differences. Characters are now riding the cruise boat, the water is orange instead of blue, and the jungle has been pushed back, eliminating the "natives". Another change is that there's mud inside the cave, which will slow down racers that try to cross it. The Dash Panel at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the panel acts similar to the cannon in DK Mountain where the player will always make it across, even when shrunk. Also, the island in the middle of the river now has Piantas on it, unlike the Nintendo 64 version.
The N64 version has a glitch where it is possible to jump through the corner in the cave, resulting in as little as a 20 second race if done three times. This was not fixed in the Virtual Console release.
Gallery
- DK'sJungleParkway.png
The icon on the menu
- MK64 DK'sJungleParkway.JPG
The big jump
- Mk64dkjungleparkway2.jpg
The bridge
- Mk64dkjungleparkway3.jpg
The cave
- D.K.'s Jungle Parkway.PNG
D.K.'s Jungle Parkway in Mario Kart Wii