New Super Mario Bros. Wii: Difference between revisions
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{{Infobox | title = | {{Infobox | title = [[Image:NSMBW Logot.png|300px]] | ||
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|developer = [[Nintendo]] | |developer = [[Nintendo]] |
Revision as of 00:54, October 21, 2009
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Template:Infobox New Super Mario Bros. Wii is a sidescrolling Mario game announced for the Wii, November 15, 2009. It is the follow-up to New Super Mario Bros., a 2006 game released for the Nintendo DS. In addition to the single-player experience, the game will feature a multiplayer mode for up to four players. It will feature more items, new levels and more enemies than the DS predecessor. It will also be the first title to support Nintendo's new Super Guide[1] mode.
Story
The game will follow the traditional storyline of Princess Peach getting kidnapped by Bowser.[2] Shigeru Miyamoto jokes that the method of capture this time around would be airships bringing in cake[3]. The story however is that it is Princess Peach's birthday and as Mario and his friends are celebrating, a huge cake reels in. Immediately Bowser Jr. and the Koopalings pop out and throw the giant cake on top of Peach, trapping her. From there, the villains load her onto their ship while Mario, Luigi, Blue Toad and Yellow Toad follow closely. The Toads from the castle soon use a cannon to blast away the Propeller and Penguin suit towards Mario and the others so they have access to them.[4]
Shigeru Miyamoto, producer of New Super Mario Bros. Wii, hints that the final boss will be a parody from a previous boss fight in the series.
Gameplay Features
The regular mode of the game can be played in single-player or multiplayer cooperative mode. Players can be freely added and removed between levels. As in Super Smash Bros. games, the camera zooms out when players move farther away from the screen. However, there is a limit and players who are far behind can still be kicked out of the screen. When a player dies, he reappears in a bubble. Other players can burst that bubble to allow the reappearing player to continue playing, or they can wait to be able to collect more power-ups for themselves. ? Blocks usually create one item for each player - for example, a block produces four mushrooms when four players are playing. Players can cooperate by picking each other up. Also, Blue and Yellow Toads are playable in Multiplayer.
When one player grabs the flagpole at the end of the level, the other players have about three seconds to grab it as well if they want to score points with it. If they don't catch it in time, the level still ends. After that, players get a tally telling players how many coins they have collected and how many enemies they have defeated. The players are ranked according to those points.
The basic style of the game resembles New Super Mario Bros. on the Nintendo DS. Players can collect Star Coins and find secret pipes. Parts of the ground can move.
Players play the game holding the Wii Remote sideways. Tilting the Wii Remote, as well as shaking can activate certain items, such as changing the direction of a light, tilt platforms or using the Propeller suit.
It's possible to ride on Yoshi as well.[5] Yoshi can swallow many different objects in the game including hammers thrown by Hammer Bros. and fireballs shot by somebody with a Fire Flower. Yoshi can then throw those objects around. Yoshi can also take and carry other players in his mouth for a short period of time and use his Flutter Jump to float briefly in the air. When a different player does a Ground Pound on a player who is riding a Yoshi, the Yoshi will be taken over[6]. The Spin Jump from Super Mario World returns.[7]
On the map screen, pressing 1 allows you to go to a screen where items from Toad houses and extra items can be used. Unlike New Super Mario Bros., you can't activate items during levels. Pressing - (minus) on the map allows you to go to any preivously visited world.[8]
Super Guide
Also premiering in the game is a new feature named Super Guide. The Super Guide provides unsuccessful players assistance to clear levels. When a player has failed to pass a level at least eight times, a green box will appear at the start of the level. When the player hits the green box, the level will restart in auto-pilot mode: a computer-controlled Luigi will play the level on his own. The Super Guide will only show the player how to beat the level, but not use short-cuts or reveal secrets. While the Super Guide is running, the player can press a button on the Wii Remote at any time to take control back; the game will start exactly where the Super Guide left off. Once the player has taken control back, he or she can not turn it back on in the middle of the level. The level will still count as beaten even when the Super Guide assistance is used.[1]
Levels
The game will have eight worlds[9], that will have a world map just like in New Super Mario Bros. There will still be Toad Houses and fortresses and castles. Enemies will also patrol in the overworld. So far, it is known that World 1 will be set in a grassy plain, World 3 will take place in a snowy environment, and World 5 will be located in a forest.
Once a level is beaten, players can return to it for a special mission to rescue a kidnapped Toad[9] and carry him to the level exit.
Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign, and some newly created levels. There is a Free for All mode and a Coin Battle mode. Free for All mode has players competing for a high score, while Coin Battle mode has them competing for the most collected coins in the level[9].
Worlds
- World 1 - Grasslands/Plains
- World 2 - Beach
- World 3 - Ice
- World 4 - Unknown
- World 5 - Forest
- World 6 - Unknown
- World 7 - Mountains
- World 8 - Dark
Development
According to Nintendo, Shigeru Miyamoto has been struggling to add multiplayer in a Mario game for a long time. He further explained that Miyamoto tried to experiment with multiplayer aspects at the start of most of his Mario projects. But when this experiment failed, the developers and the players focused back to what they are used to, single-player. One of the reasons this was not achieved previous is due to technical limitations. With the Wii's hardware, it allowed him to make sure the game had all the items and enemies in the screen at once, and having the camera focusing on all the players at once.[10]
Additionally, Nintendo is planning to add the new "demo play" feature to their future titles, with New Super Mario Bros. Wii being the flagship title for the feature. A patent on the game, then called "Kind Code", was filed by Miyamoto on June 30, 2008. It showed that it could come in three modes: Game (in which the player plays the game normally until they get stuck, at which point they can view a video that appears on the screen's top right corner on how to bypass the situation in question), Digest (in which the player watches the developers play through the game until the player decides to join the game at a particular point; the game cannot be saved in this mode), and Scene Menu (where players go directly to specific parts of the game without loading their games or watching the digest). In the final game, the Digest version of the "demo play" mode was realized as "Super Guide".[11]
Characters
- Mario
- Luigi
- Blue Toad
- Yellow Toad
- Yoshi (rideable, Green, Yellow, Blue, Pink, Light Blue and Red confirmed)
- Large, green flying Manta Rays (which wear goggles much like Dolphins)
- Princess Peach
- Bowser
- Koopalings[9]
- Larry Koopa - World 1[12]
- Roy Koopa - World 2[12]
- Lemmy Koopa - World 3[12]
- Morton Koopa Jr. - Unknown
- Iggy Koopa - Unknown
- Ludwig von Koopa - Unknown
- Wendy O. Koopa - Unknown
- Bowser Jr.[9][12]
- Kamek[12]
- Toad (red spots and blue vest)[13]
Enemies
- Goombas
- Paragoombas
- Micro Goombas
- Koopa Troopas
- Koopa Paratroopas
- Piranha Plants
- Dry Bones
- Swoopers
- Buzzy Beetles
- Boos
- Big Boo
- Bullet Bills
- Banzai Bills
- Thwomps
- Hammer Bros.
- Fire Bros.
- Ice Bros.
- Boomerang Bros.
- Podoboos
- Bloopers
- Blooper Nannies
- Baby Bloopers
- Unnamed Pokey-like vines
- Unnamed cloud-like enemies similar to Fwooshes.
- Unnamed penguin enemy.
- Spiny Cheep-Cheeps
- Urchins
- Unnamed Crab-like enemies
- Pokeys
- Fire Snake
- Spikes
- Unnamed angler fish-like enemy
Items
- Mushroom
- Mini Mushroom[14]
- Propeller Mushroom
- Penguin Suit[5]
- Fire Flower[5]
- Ice Flower[14]
- Coin
- Red Ring
- Red Coin
- Star Coin
- Star
- Berries
- POW Block [15]
- Grab Block
- Barrel
- 1-Up Mushroom
- ? Block
- Brick Block
- Propeller Block (conjectural name)
- Silver Coin
- P-Switches
- Donut Lifts
Gallery
Screenshots
- 52032 NewSuperMarioBrosWii-Screenshot-08 normal.jpg
The four in Larry Koopa's tower. The Yellow Toad has a Fire Flower, while the Blue Toad is wearing the Propeller Suit.
- 2 NSMBWii.png
Luigi and the Yellow Toad, using Fire Flowers.
- Yoshis.jpg
A Yellow and Blue Toad riding Yoshis. Mario has a Fire Flower, while Luigi and the Yellow Toad are small.
- 52031 NewSuperMarioBrosWii-Screenshot-07.jpg
Mario, Luigi, and the two Toads in a desert area. The Blue Toad is small.
- IceStagePenguins.jpg
An ice stage, with Penguin enemies, and a Toad and Mario wearing the Penguin suit.
- CavePipes.jpg
A underground level with pipes. Fire Mario, Fire Yellow Toad, Blue Toad and Small Luigi are there.
- Larry Koopa.jpg
Fire Mario dodging Larry Koopa's attacks.
- MortonNSMBWii.jpg
Fire Mario faces Morton Koopa Jr.
- NSMBWiiss1.png
Mario, Luigi and two Toads in a sky area. Everyone but Mario have the Propeller Mushroom.
- IMG 13888884.jpg
Mario discovers an apple inside a hidden passage.
- Nsmb001.jpg
Everybody using the penguin suit on a snowy stage.
- Nsmb002.jpg
Fire Mario, small Luigi, small Yellow Toad and Fire Blue Toad on a boat.
- Nsmb003.jpg
Mario, small Luigi, Yellow Toad and small Blue Toad on a underground level.
- Nsmb004.jpg
Plains
- Somethingnsmbwii.jpg
Darky underwater stage.
- Beachnsmbwii.jpg
Fire Mario on a Beach stage.
- Dontknownsmbwii.jpg
Fire Mario on a Poison River stage.
- Spinicensmbwii.jpg
Mario inside an Ice Cave.
- World5nsmbwii.jpg
World 5 - Forest
- Ice Bro..PNG
Mario and Luigi fighting three Ice Bros.
- Desernsmbwii.jpg
Mario, Fire Luigi, Fire Blue Toad and Yellow Toad on a Desert stage.
- Fwooshnsmbwii.jpg
Mario and a Fwoosh-like enemy.
- Jellyfishnsmbwii.jpg
Mario swimming alongside Jellyfishes.
- Mountainnsmbwii.jpg
Mario and Luigi on a rock part from a Beach stage.
- Mushroomskynsmbwii.jpg
Tall Mushroom stages returns.
- Penguinnsmbwii.jpg
Penguin Mario sliding for the Star Coin.
- Swoopernsmbwii.jpg
Fire Blue and Yellow Toads, Luigi and Mario on a underground boat alongside Swoopers.
- Randomenemynsmbwii.jpg
Ice Mario on a mountain stage.
- Skynsmbwii.jpg
Propeller Mario flying carrying Luigi.
- Superguidensmbwii.jpg
Super Guide mode in action.
- World3nsmbwii.jpg
World 3 - Snow
Artwork
- NSMBWii.jpg
From left to Right: Blue Toad on a Red Yoshi, Luigi, Yellow Toad with the Propeller Suit, and Mario riding a Green Yoshi.
- BlueToadOnYoshi.jpg
A Blue Toad, riding a Red Yoshi.
- Rvl mariobrosw 02char e3.jpg
Yellow Toad using the Propeller Suit to carry Luigi.
- Rvl mariobrosw 01char e3.jpg
Mario riding Yoshi.
- NsmbMario.jpg
Mario - MarioNSMBWii.PNG
Mario - LuigiNSMBWii.PNG
Luigi
Logo and Boxart
- NSMB Wii.jpg
Earlier design of the box art
- 3badc537.jpg
Final design, concept box art[16]
- NSMBWredcover.PNG
German Boxart, featuring red frames
- NEWSuperMarioBrosWiiTitle.png
The New Super Mario Bros. Wii title
Trivia
- This will be the first 3-dimensional game to feature the Koopalings.
- Yoshi makes the same noises in this game as he did in Super Mario World.
- This will be the first Mario platformer game to feature co-op mode and vs mode at the same time.
- This will also be the first time that Bowser Jr. and the Koopalings will be in the same game.
- The European New Super Mario Bros. Wii Cover has instead of a white Wii frame on top of the boxart, a red Wii frame. This is not the first boxart of a Mario game to have this. The other was WarioWare, Inc.: Mega Party Game$! who head a yellow GameCube frame instead of a black frame on European boxarts.
References
- ^ a b Super Guide information at Kotaku.com
- ^ New Super Mario Bros. Wii Stage Demo - GameSpot E3 2009 Live Demo
- ^ Shigeru Miyamoto Interview at Wired.com
Miyamoto: With New Super Mario Bros. Wii as well, we’ve had some battles over the story elements. [...] Princess Peach likes cake, so you can just have them use cake as bait to kidnap Princess Peach, and that’s enough. I was thinking they could have these big ships come in, and they’ve got these big chains all over them, and they drop a plate down with cake on it (laughs).
Wired.com: That’s good. I would have saved that for the game instead of telling me. - ^ Famitsu's Scans
- ^ a b c Trailer
- ^ New Super Mario Bros. Wii - PAX 2009 Interview - G4
- ^ E3 Gameplay Video
- ^ http://www.nintendopower.com/images/NP248_NSMB.pdf Nintendo Power
- ^ a b c d e Mode information by Kotaku.com
- ^ New Super Mario Bros. Achieves Shigeru Miyamoto's Dream: Multiplayer - G4tv.com
- ^ Kotaku - Nintendo Patent Reveals Potential Paradigm Shift in Design - Wii
- ^ a b c d e http://www.1up.com/do/blogEntry?bId=9006374&publicUserId=5379721
- ^ Intro cinematic
- ^ a b New Super Mario Bros. Wii Hands-on at IGN.com
- ^ Scan
- ^ Final boxart showing a Wii logo on red background instead of white background
Game Footage
External Links
- Nintendo of America's Website for New Super Mario Bros. Wii
- Nintendo of Europe's Website for New Super Mario Bros. Wii
- New Super Mario Bros. Wii E9 2009 Trailer
- New Super Mario Bros. Wii Newest Trailer
- New Super Mario Bros. Wii Super Skills Trailer
- New Super Mario Bros. Wii Official Trailer