Wild Gunman (WarioWare, Inc.: Mega Microgame$!): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[Image:Wild_Gunman.png|frame|'''Wild Gunman''']] | [[Image:Wild_Gunman.png|frame|'''Wild Gunman''']] | ||
'''Wild Gunman''' is a [[Microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Minigame Mania]]'' | '''Wild Gunman''' is a [[Microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Minigame Mania]]''. | ||
== Gameplay == | == Gameplay == | ||
The objective of the game is to wait for the signal, | The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman. | ||
In the ''Grid'', a minimum of 15 levels must be beaten to beat this Microgame. | In the ''Grid'', a minimum of 15 levels must be beaten to beat this Microgame. |
Revision as of 10:57, December 17, 2009
Wild Gunman is a Microgame found in the Nintendo Classics folder in WarioWare, Inc.: Minigame Mania.
Gameplay
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman.
In the Grid, a minimum of 15 levels must be beaten to beat this Microgame.
Controls
Draw: A.
Description
" I love this game! Prove who's the fastest draw in the West!"
- This article is a stub. You can help the Super Mario Wiki by expanding it.