User:Alpheta: Difference between revisions
No edit summary |
No edit summary |
||
Line 81: | Line 81: | ||
Partner: Vita<br> | Partner: Vita<br> | ||
Boss: Zubba Trubba (yes, he's a [[Clubba]] type boss)<br> | Boss: Zubba Trubba (yes, he's a [[Clubba]] type boss)<br> | ||
---------- | |||
[[Image:Alpheta_Desktop_Picture.JPG|thumb|left|400px|This is my desktop background I made using Paint.]] |
Revision as of 23:39, September 12, 2009
Alpheta's Userbox Tower | ||
---|---|---|
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
|
Alpha + Beta = Alpheta.
Alpheta
Hello, Im Alpheta, and Im a huge fan of the Paper Mario series (excluding "Super" Paper Mario).
Paper Mario: The Shadow Aurora
For those who don't know, I've made my own Paper Mario game idea. I drew all the maps to the game, the enemies, bosses, partners, and have come up with the storyline.
Story
The storyline for the game revolves around Mario trying to find the seven Light Stars hidden throughout the old country. An evil genie once lost in legend becomes awakened.
Prolouge: A Lost Source of Light
Theme:Town
Partner:Goombill
Boss:Senator Slug
Mario accidentally opens a book which releases The Shadow Aurora, which blankets the sky in a dark glow. The spirits of the Light stars tell mario to come to the Light Pillar in the old country. The main central city of the old country is Founder's Town, with the Founder's Underground underneath the city. Not long after Mario arrives, he meets his first companion, Goombill, who is the Founder's Town photographer. His knowledge of the country is owed to his many travels around the map. A snail known as Senator Slug attempts to stop Mario and Goombill from heading out of town into the Light Path. The Slug-snail somehow heard that Mario had his hands on the Magical Aurora book, and tells Mario that he's after the 7 Light Stars to get his wish granted (or so he thinks). After a fight, Mario and Goombill head to the Light Pillar, where the Light Star's spirits tell Mario that he needs the power of the Light Stars in order to cut a whole in the Aurora to gain entrance to the Aurora Realm. The first path Mario must take is to the East of Founder's Town, into the East Forest.
Chapter 1: Dungeon in Dark
Theme: Forest,Grassland,Castle
Partner: Koomer
Boss: Bomm Koopaza
In order to get to the first Light Star, Mario and Goombill must go through the East Forest, a dark and somewhat spooky area. After the walk in the woods, Mario ends up in Greenville, where he meets his next partner, a traveling koopa named Koomer. With Koomer on his team, Mario was able to gain access to the terrifying building known as "Koopaza Prison". The abandoned prison is full of its used-to-be prisoner's old dead bones, which somehow can come to life and move. After traveling through the extremely long prison, Mario and company somehow manage to enter the chamber of "Bomm Koopaza", the long-living "warden" of the prison. After Koopaza's defeat, Mario gets his hands on the first Light Star. Back on the Light Pillar, the first Light Star can use his powers to locate the location of another Light Star. The next one turns out to be in "Circuit City" (that's right) not too far from the Light Pillar.
Chapter 2: A Power City Unplugged
Theme: Electric City
Partner: Vita
Boss: Zubba Trubba (yes, he's a Clubba type boss)