Don't shock the owl!: Difference between revisions
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|image=[[Image:WL2 S 5x-4.PNG]] | |image=[[Image:WL2 S 5x-4.PNG]] | ||
|code=5-4 | |code=5-4 | ||
|game=''[[Wario Land | |game=''[[Wario Land II]]'' | ||
|notes=Wario rides an owl to get across the electrical traps. | |notes=Wario rides an owl to get across the electrical traps. | ||
|before=[[Move Through the Water!|<<]] | |before=[[Move Through the Water!|<<]] | ||
|after=[[Awaiting Syrup!|>>]] | |after=[[Awaiting Syrup!|>>]] | ||
}} | }} | ||
'''Don't Shock the Owl!''' is the fourth story of an additional [[Mysterious Factory!|chapter five]] in the game ''[[Wario Land | '''Don't Shock the Owl!''' is the fourth story of an additional [[Mysterious Factory!|chapter five]] in the game ''[[Wario Land II]]''. It takes place in the factory of [[Escape from the Factory!|stage 4-4]] and thus is a factory-themed level. | ||
The level gets its name from a giant maze of electrical traps in the first area of the level. This maze can only be traversed with the aid of the [[Owl|friendly owls]] that carry [[Wario]] through the air once he wakes them up. In contrast to the stage's title it is not possible to shock the owl so the player should focus on protecting Wario during this sequence. The latter half of the stage is another factory sequence, ending at the [[Goal Door]]. | The level gets its name from a giant maze of electrical traps in the first area of the level. This maze can only be traversed with the aid of the [[Owl|friendly owls]] that carry [[Wario]] through the air once he wakes them up. In contrast to the stage's title it is not possible to shock the owl so the player should focus on protecting Wario during this sequence. The latter half of the stage is another factory sequence, ending at the [[Goal Door]]. | ||
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*[[Pirate Goom]] | *[[Pirate Goom]] | ||
*[[Cook]] | *[[Cook]] | ||
*[[ | *[[Inamazu]] | ||
==Featured Abilities== | ==Featured Abilities== |
Revision as of 12:56, September 23, 2009
Template:Level Don't Shock the Owl! is the fourth story of an additional chapter five in the game Wario Land II. It takes place in the factory of stage 4-4 and thus is a factory-themed level.
The level gets its name from a giant maze of electrical traps in the first area of the level. This maze can only be traversed with the aid of the friendly owls that carry Wario through the air once he wakes them up. In contrast to the stage's title it is not possible to shock the owl so the player should focus on protecting Wario during this sequence. The latter half of the stage is another factory sequence, ending at the Goal Door.
Encountered Enemies
Featured Abilities
Hidden Treasure: Metroid
The hidden treasure of this level is located in the same area as the Goal door and can be reached in a similar way. The player has to pick up the Pirate Goom patrolling this area and climb the platforms on the right side of the room. Under the ceiling they will find a door behind a wall of Enemy Blocks. The player should break these blocks with the Pirate Goom and having Wario enter the door to obtain the treasure.
The hidden treasure of this stage is likely to be a reference to the Metroid series.