Wii Moo Moo Meadows: Difference between revisions
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|cups=[[Mushroom Cup]] | |cups=[[Mushroom Cup]] | ||
|ghost=Nin*YuNya (1:37.856) | |ghost=Nin*YuNya (1:37.856) | ||
|expert_ghost=Nin*Tkym (1: | |expert_ghost=Nin*Tkym (1:25.909) | ||
|wifi= Available ([[Wii]]) | |wifi= Available ([[Wii]]) | ||
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==Track Layout== | ==Track Layout== | ||
When the race starts, there will be a winding track with several cows crossing the track in laps two and three. Using a mushroom to avoid those cows and cut through the winding road would be a good idea. Turning the next corner reveals a blue ramp that players can pull tricks on. After landing from the trick on the ramp, Monty Moles will begin appearing. They dig through the ground and leave behind trails of dirt which slow the player down when crossing over them. If the player goes on top of a spot where a mole is about to jump up, the player will bounce over. However, when the mole goes back into its hole, it will leave behind a little pit that greatly slows down the player. Going past the first Monty Mole, there is an open field with many little patches of grass and three more moles digging around. There is a speed up jump right before one of the patches to help the player get through that horrible zone. Scenery around the track includes: A milk cart, a barn and a windmill. | When the race starts, there will be a winding track with several cows crossing the track in laps two and three. Using a mushroom to avoid those cows and cut through the winding road would be a good idea. Turning the next corner reveals a blue ramp that players can pull tricks on. After landing from the trick on the ramp, Monty Moles will begin appearing. They dig through the ground and leave behind trails of dirt which slow the player down when crossing over them. If the player goes on top of a spot where a mole is about to jump up, the player will bounce over. However, when the mole goes back into its hole, it will leave behind a little pit that greatly slows down the player. Going past the first Monty Mole, there is an open field with many little patches of grass and three more moles digging around. There is a speed up jump right before one of the patches to help the player get through that horrible zone. Scenery around the track includes: A milk cart, a barn and a windmill. | ||
===Shortcuts=== | |||
There are no big shortcuts in Moo Moo Meadows but in the area with the cows, it is possible to go across the fields with a mushroom to avoid the cows and speed up. Another shortcut where a mushroom is needed is in the area with the Monty Moles. A mushroom can help the player speed across the grass. | |||
====Staff Ghosts==== | |||
Moo Moo Meadows has two staff ghosts, one has a time of 1:37.856 and uses [[Baby Daisy]] on the [[Baby Booster]] and the other is unlockable (get a time of 1:34.160) and has a time of 1:25.909 with Baby Daisy on the [[Bullet Bike]]. | |||
==Names in Other Languages== | ==Names in Other Languages== |
Revision as of 12:28, August 15, 2009
Template:Racecourse Moo Moo Meadows is the second race course of the Mushroom Cup from Mario Kart Wii, inspired by Moo Moo Farm in Mario Kart 64. The course is located in a country of green lawn, with a river aside of a farm, and a few trees surrounding the track. Although the track is considerably wide, most of it shows zones of high lawn where players cannot accelerate when driving over them. The course also shows varied hills and curves; therefore, managing drifting makes it less cumbersome to clear this track. Cows tend to cross the road, and racers have to be careful not to run into them. Monty Moles tend to dig and pop up randomly from the ground, hitting karts that pass on their holes and slowing down anyone going across the trails they leave. Before the finish line, there are grassy spots with Boost Pads, where players can get one to take an Item Box and perform a Trick.
Track Layout
When the race starts, there will be a winding track with several cows crossing the track in laps two and three. Using a mushroom to avoid those cows and cut through the winding road would be a good idea. Turning the next corner reveals a blue ramp that players can pull tricks on. After landing from the trick on the ramp, Monty Moles will begin appearing. They dig through the ground and leave behind trails of dirt which slow the player down when crossing over them. If the player goes on top of a spot where a mole is about to jump up, the player will bounce over. However, when the mole goes back into its hole, it will leave behind a little pit that greatly slows down the player. Going past the first Monty Mole, there is an open field with many little patches of grass and three more moles digging around. There is a speed up jump right before one of the patches to help the player get through that horrible zone. Scenery around the track includes: A milk cart, a barn and a windmill.
Shortcuts
There are no big shortcuts in Moo Moo Meadows but in the area with the cows, it is possible to go across the fields with a mushroom to avoid the cows and speed up. Another shortcut where a mushroom is needed is in the area with the Monty Moles. A mushroom can help the player speed across the grass.
Staff Ghosts
Moo Moo Meadows has two staff ghosts, one has a time of 1:37.856 and uses Baby Daisy on the Baby Booster and the other is unlockable (get a time of 1:34.160) and has a time of 1:25.909 with Baby Daisy on the Bullet Bike.