Psycho Plasm: Difference between revisions
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{{SMRPG Moves|[[Ameboid]]|Magic|N/A|[[Fear]]|Neutral|One enemy|N/A|[[Image:RPG_Psycho_Plasm.png]]}} | {{SMRPG Moves|[[Ameboid]]|Magic|N/A|[[Fear]]|Neutral|One enemy|N/A|[[Image:RPG_Psycho_Plasm.png]]}} | ||
'''Psycho Plasm''' is a [[move]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that only an [[Ameboid]] can use. It creates a ball of white plasma and shoots it at [[Mario]] or his allies. This move causes no damage, but it | '''Psycho Plasm''' is a [[move]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that only an [[Ameboid]] can use. It creates a ball of white plasma and shoots it at [[Mario]] or his allies. This move causes no damage, but it induces Fear. | ||
==Names in other Languages== | |||
{{foreignname | |||
|Jap=びびりさいぼう | |||
|JapR=Bibiri Saibou | |||
|JapM=Fear Cell | |||
}} | |||
{{stub}} | {{stub}} | ||
[[Category: Special Moves]] | [[Category: Special Moves]] | ||
[[Category: Super Mario RPG Moves]] | [[Category: Super Mario RPG Moves]] |
Revision as of 05:53, June 11, 2010
Psycho Plasm is a move in Super Mario RPG: Legend of the Seven Stars that only an Ameboid can use. It creates a ball of white plasma and shoots it at Mario or his allies. This move causes no damage, but it induces Fear.
Names in other Languages
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