Psycho Plasm: Difference between revisions

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{{SMRPG Moves|[[Ameboid]]|Magic|N/A|[[Fear]]|Neutral|One enemy|N/A|[[Image:RPG_Psycho_Plasm.png]]}}
{{SMRPG Moves|[[Ameboid]]|Magic|N/A|[[Fear]]|Neutral|One enemy|N/A|[[Image:RPG_Psycho_Plasm.png]]}}


'''Psycho Plasm''' is a [[move]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that only an [[Ameboid]] can use. It creates a ball of white plasma and shoots it at [[Mario]] or his allies. This move causes no damage, but it causes the target to irritate.
'''Psycho Plasm''' is a [[move]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that only an [[Ameboid]] can use. It creates a ball of white plasma and shoots it at [[Mario]] or his allies. This move causes no damage, but it induces Fear.
 
==Names in other Languages==
{{foreignname
|Jap=びびりさいぼう
|JapR=Bibiri Saibou
|JapM=Fear Cell
}}


{{stub}}
{{stub}}
[[Category: Special Moves]]
[[Category: Special Moves]]
[[Category: Super Mario RPG Moves]]
[[Category: Super Mario RPG Moves]]

Revision as of 05:53, June 11, 2010

Template:SMRPG Moves

Psycho Plasm is a move in Super Mario RPG: Legend of the Seven Stars that only an Ameboid can use. It creates a ball of white plasma and shoots it at Mario or his allies. This move causes no damage, but it induces Fear.

Names in other Languages

Template:Foreignname

This article is a stub. Please consider expanding it to include any missing information.