Aurora Flash: Difference between revisions
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{{SMRPG Moves|[[Belome]]<br>[[Neosquid]]<br>[[Valentina]]<br>[[Fautso]]<br>[[Count Down]]|Magic|50|Causes [[sleep]] status|Neutral|All enemies | {{SMRPG Moves|[[Belome]]<br>[[Neosquid]]<br>[[Valentina]]<br>[[Fautso]]<br>[[Count Down]]|Magic|50|Causes [[sleep]] status|Neutral|All enemies|Yes|[[Image:RPG_Aurora_Flash.png]]}} | ||
'''Aurora Flash''' is an [[attack]] used by some enemy [[bosses]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. When used Aurora Flash causes many blue beams of light to appear around [[Mario]] and his partners, a high pitched chime can also be heard. This attack can cause members of Mario's party to fall [[asleep]] and be unable to attack or defend. It is advisable to equip a [[Wake Up Pin]] before battling bosses capable of utilizing this attack. | '''Aurora Flash''' is an [[attack]] used by some enemy [[bosses]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. When used Aurora Flash causes many blue beams of light to appear around [[Mario]] and his partners, a high pitched chime can also be heard. This attack can cause members of Mario's party to fall [[asleep]] and be unable to attack or defend. It is advisable to equip a [[Wake Up Pin]] before battling bosses capable of utilizing this attack. | ||
[[Category: Special Moves]] | [[Category: Special Moves]] | ||
[[Category: Super Mario RPG Moves]] | [[Category: Super Mario RPG Moves]] |
Revision as of 05:14, June 29, 2009
Template:SMRPG Moves Aurora Flash is an attack used by some enemy bosses in Super Mario RPG: Legend of the Seven Stars. When used Aurora Flash causes many blue beams of light to appear around Mario and his partners, a high pitched chime can also be heard. This attack can cause members of Mario's party to fall asleep and be unable to attack or defend. It is advisable to equip a Wake Up Pin before battling bosses capable of utilizing this attack.