Donkey Kong Land: Difference between revisions
mNo edit summary |
|||
Line 13: | Line 13: | ||
}} | }} | ||
'''''Donkey Kong Land''''' was a video game developed by [[Rare, Ltd.|Rareware]] for the [[Game Boy]]. Released in 1995, it was a handheld follow-up of ''[[Donkey Kong Country]]''. The game was also one of the few Game Boy games to feature a specially colored cartridge (yellow), which was also used on the sequels, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'' | '''''Donkey Kong Land''''' was a video game developed by [[Rare, Ltd.|Rareware]] for the [[Game Boy]]. Released in 1995, it was a handheld follow-up of ''[[Donkey Kong Country]]''. The game was also one of the few Game Boy games to feature a specially colored cartridge (yellow), which was also used on the sequels, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]''. It was also one of the first games to feature Super Game Boy special features, including a rendered jungle border across the television screen. | ||
The game is a pseudo-sequel to ''Donkey Kong Country''; after [[Donkey Kong]] and [[Diddy Kong]] defeat [[King K. Rool]] and get the [[Banana Hoard]] back, [[Cranky Kong]] makes a bet with the two Kongs that they couldn't do it on a handheld game. He demands that K. Rool steals the Banana Hoard again, and DK and Diddy are set out on another quest. | The game is a pseudo-sequel to ''Donkey Kong Country''; after [[Donkey Kong]] and [[Diddy Kong]] defeat [[King K. Rool]] and get the [[Banana Hoard]] back, [[Cranky Kong]] makes a bet with the two Kongs that they couldn't do it on a handheld game. He demands that K. Rool steals the Banana Hoard again, and DK and Diddy are set out on another quest. |
Revision as of 12:32, June 1, 2009
Donkey Kong Land was a video game developed by Rareware for the Game Boy. Released in 1995, it was a handheld follow-up of Donkey Kong Country. The game was also one of the few Game Boy games to feature a specially colored cartridge (yellow), which was also used on the sequels, Donkey Kong Land 2 and Donkey Kong Land III. It was also one of the first games to feature Super Game Boy special features, including a rendered jungle border across the television screen.
The game is a pseudo-sequel to Donkey Kong Country; after Donkey Kong and Diddy Kong defeat King K. Rool and get the Banana Hoard back, Cranky Kong makes a bet with the two Kongs that they couldn't do it on a handheld game. He demands that K. Rool steals the Banana Hoard again, and DK and Diddy are set out on another quest.
The game is often mistaken as a Game Boy 'port' of Donkey Kong Country. Although this is true in the manner that the two games play the same using the same engine - it is false because not only is the storyline different (if only a little), but Donkey Kong Land has different levels, enemies and bosses to Donkey Kong Country.
List of levels in Donkey Kong Land
World 1 - Gangplank Galleon, Ahoy!
- Jungle Jaunt (Jungle)
- Freezing Fun (Snow)
- Simian Swing (Jungle)
- Deck Trek (Ship)
- Rope Ravine (Snow)
- Tyre Trail (Jungle)
- Riggin' Rumble (Ship)
- Congo Carnage (Jungle)
- Arctic Barrel Arsenal (Snow)
- BOSS: Wild Sting Fling (Ship)
World 2 - Kremlantis
- Tricky Temple (Temple)
- Kremlantis Kaos (Underwater Ruins)
- Reef Rampage (Coral)
- Snake Charmer's Challenge (Temple)
- Chomp's Coliseum (Underwater Ruins)
- Nautilus Chase (Coral)
- Whirlwind Storm (Temple)
- BOSS: Sea-bed Showdown (Underwater Ruins)
World 3 - Monkey Mountains and Chimpanzee Clouds
- Pot Hole Panic (Caves)
- Mountain Mayhem (Mountains)
- Track Attack (Clouds)
- Spiky Tyre Trail (Caves)
- Sky High Caper (Clouds)
- Landslide Leap (Mountains)
- Collapsing Clouds (Clouds)
- BOSS: Mole Hole Madness (Caves)
World 4 - Big Ape City
- Balloon Barrage (Skyscraper)
- Kong Krazy (Blimp)
- Construction Site Fight (Construction Site)
- Fast Barrel Blast (Blimp)
- Skyscraper Caper (Skyscraper)
- Button Barrel Blast (Construction Site)
- Oil Drum Slum (Skyscraper)
- BOSS: K. Rool's Kingdom (Blimp)