6 Wendy's Castle: Difference between revisions

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[[Image:SMW Wendy's Castle 6 Map.PNG|frame|'''#6 Wendy's Castle''' on the map.]]
[[Image:SMW Wendy's Castle 6 Map.PNG|frame|'''#6 Wendy's Castle''' on the map.]]


'''#6 Wendy's Castle''' is a [[level]] in ''[[Super Mario World]]'', World 6. The player will first encounter a Dry Bone that throws a bone at you, and two thorn bars that come down at you on full speed. There are two trampolines for you to get on the next block. After the block are [[Grinder]]s, with one little space provided for the player to avoid them. [[Podoboos]] jump up and down in the next segment, and after that is a combination of [[Grinders]]s and the thorn bars. If the player manages to safely make it out of that part, there are small rock blocks and [[Grinder]]s along the trail. There is a Yellow ! Block, and shorter thorn bars that come up and down even faster, so that the ground keeps shaking. Right after is a midpoint and a door to the next section.
'''#6 Wendy's Castle''' is a [[level]] in ''[[Super Mario World]]'', World 6. The player will first encounter a Dry Bone that throws a bone at you, and two thorn bars that come down at you on full speed. There are two trampolines for you to get on the next block. After the block are [[Grinder]]s, with one little space provided for the player to avoid them. [[Podoboos]] jump up and down in the next segment, and after that is a combination of [[Grinder]]s and the thorn bars. If the player manages to safely make it out of that part, there are small rock blocks and [[Grinder]]s along the trail. There is a Yellow ! Block, and shorter thorn bars that come up and down even faster, so that the ground keeps shaking. Right after is a midpoint and a door to the next section.


The next section involves moving blocks, [[Lil' Sparky]]s and [[Hothead]]s. The player must be careful in the middle section of the second part; if the player makes a mistake, Mario may be crushed to death. At the end of the second part is a boss door that leads to [[Wendy O. Koopa]], and a [[Green ! Block]] in front of it.
The next section involves moving blocks, [[Lil' Sparky]]s and [[Hothead]]s. The player must be careful in the middle section of the second part; if the player makes a mistake, Mario may be crushed to death. At the end of the second part is a boss door that leads to [[Wendy O. Koopa]], and a [[Green ! Block]] in front of it.

Revision as of 19:48, May 28, 2009

File:SMW Wendy's Castle 6 Map.PNG
#6 Wendy's Castle on the map.

#6 Wendy's Castle is a level in Super Mario World, World 6. The player will first encounter a Dry Bone that throws a bone at you, and two thorn bars that come down at you on full speed. There are two trampolines for you to get on the next block. After the block are Grinders, with one little space provided for the player to avoid them. Podoboos jump up and down in the next segment, and after that is a combination of Grinders and the thorn bars. If the player manages to safely make it out of that part, there are small rock blocks and Grinders along the trail. There is a Yellow ! Block, and shorter thorn bars that come up and down even faster, so that the ground keeps shaking. Right after is a midpoint and a door to the next section.

The next section involves moving blocks, Lil' Sparkys and Hotheads. The player must be careful in the middle section of the second part; if the player makes a mistake, Mario may be crushed to death. At the end of the second part is a boss door that leads to Wendy O. Koopa, and a Green ! Block in front of it.

Fighting Wendy O. Koopa is similar to that of Lemmy Koopa in Castle #3, except the tubes are flatly leveled, and that there are two Podoboos that move diagonally and hit the walls of the level. When Wendy O. Koopa is defeated, the player gains access to Sunken Ghost Ship.


#6 Wendy's Castle
#6 Wendy's Castle

Template:SMW Levels