7 Larry's Castle: Difference between revisions
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[[Image:7 Larry's Castle Map.PNG|frame|'''#7 Larry's Castle''' as it appears on the map.]] | [[Image:7 Larry's Castle Map.PNG|frame|'''#7 Larry's Castle''' as it appears on the map.]] | ||
'''#7 Larry's Castle''' is a level in ''[[Super Mario World]]''. | '''#7 Larry's Castle''' is a level in ''[[Super Mario World]]''. This level starts with a moving raft that goes all throughout the first room. In the first room, the player will encounter [[Ball 'N Chain]] and spikes. When the raft reaches the top of the level with a door on the right, the player may choose to take the door, or to stay on the raft. If the player stays on the raft, he will see a midpoint section, 2 Dragon Coins and a [[Mushroom]]. The door on the right of that section will lead to the same room as the door above. In the second room, the player will see [[Dry Bones]], [[Magikoopa]] and a few fireballs. The yellow blocks are walls, and the player either needs to swing them with a [[Cape Feather]], or allow the Magikoopa to break them. If the [[Magikoopa]] breaks a yellow block, it will turn into a [[Yellow Koopa]], a [[Thwimp]], or a 1-Up Mushroom. The player fights [[Larry Koopa]] at the end. The fighting method is similar to that of [[Iggy Koopa]] in Castle #1, except there will be three fireballs that rise up and go down. | ||
[[Image:7 Larry's Castle.png|thumb|200px|left|'''#7 Larry's Castle''']] | [[Image:7 Larry's Castle.png|thumb|200px|left|'''#7 Larry's Castle''']] |
Revision as of 19:24, May 27, 2009
#7 Larry's Castle is a level in Super Mario World. This level starts with a moving raft that goes all throughout the first room. In the first room, the player will encounter Ball 'N Chain and spikes. When the raft reaches the top of the level with a door on the right, the player may choose to take the door, or to stay on the raft. If the player stays on the raft, he will see a midpoint section, 2 Dragon Coins and a Mushroom. The door on the right of that section will lead to the same room as the door above. In the second room, the player will see Dry Bones, Magikoopa and a few fireballs. The yellow blocks are walls, and the player either needs to swing them with a Cape Feather, or allow the Magikoopa to break them. If the Magikoopa breaks a yellow block, it will turn into a Yellow Koopa, a Thwimp, or a 1-Up Mushroom. The player fights Larry Koopa at the end. The fighting method is similar to that of Iggy Koopa in Castle #1, except there will be three fireballs that rise up and go down.
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