Count Down: Difference between revisions
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|mgattack = 120 | |mgattack = 120 | ||
|mgdefense = 80 | |mgdefense = 80 | ||
|attacks = [[Petal Blast]], [[Aurora Flash]], [[Water Blast]], [[Crystal]], [[Recover]], [[Mega Recover]], [[Corona]], [[Dark Star]] | |attacks = [[Petal Blast]], [[Aurora Flash]], [[Water Blast]], [[Crystal]], [[Recover]], [[Mega Recover]], [[Corona]], [[Dark Star (Attack)|Dark Star]] | ||
|strengths = Fear, Poison, Sleep, Mute | |strengths = Fear, Poison, Sleep, Mute | ||
|weaknesses = Jump, Thunder, Snowy | |weaknesses = Jump, Thunder, Snowy |
Revision as of 02:01, March 2, 2009
- “It's 1:00 time to play.”
- —Count Down, Super Mario RPG
Count Down is a large clock-like being and a member of the Smithy Gang.
Mario and his allies Mallow, Bowser, Geno and the Princess first encountered Count Down while navigating their way through Smithy's Factory during Super Mario RPG: Legend of the Seven Stars. Count Down was one of Smithy's commanders and attacked the Mario gang with his allies the Ding-A-Lings. During battle it seemed Count Down was nothing more than a puppet used by the Ding-A-Lings as Count Down attacked in a continous pattern of attacks, the attack depending on what numbers the hands on his clock face were on.
Known Attacks:
Ice Rock, Crystal (1:00)
Recover (3:00)
Aurora Flash (5:00)
Mega Recover (6:00)
Water Blast (7:00)
Takes a Break (9:00)
Petal Blast (10:00)
Corona (12:00)
Foreign Names
References
Retrieved on 2008-6-11