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==Personality== | ==Personality== | ||
Kiddy Kong, as his name implies, has a childish personality. At times he can act like a "crybaby" | Kiddy Kong, as his name implies, has a childish personality. At times he can act like a "crybaby." For example, when Kiddy loses an [[extra life]], he will throw a fit, cry and slam his fists on the ground (however, it should be noted that Dixie Kong also cries when she loses an extra life, although she does not throw a tantrum like Kiddy does). He is simple and curious like a child – Dixie first found Kiddy chewing on an old tire. Kiddy is also adventurous and courageous, braving the obstacles set up by the Kremling Krew. He seems caring as well, seeing that he is willing to lend his cousin Dixie a helping hand in her quest to save Donkey and Diddy Kong. However, the toddler likely does not understand the greater consequences of his actions. For example, if Kiddy and Dixie Kong get a [[game over]], the two will be imprisoned in a crib with child's toys. While Dixie is clearly upset over being captured, the arrangement suits Kiddy Kong just fine. Kiddy Kong is also considered to have a personality similar to Donkey and Diddy Kong, as he seems to be getting into trouble all the time. Ultimately, Kiddy Kong is a toddler, so he has the mannerisms of a typical toddler. | ||
==Trivia== | ==Trivia== |
Revision as of 18:49, January 8, 2009
Kiddy Kong is a playable character and the sidekick of Dixie Kong in the games Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. He is also Dixie Kong's cousin. Additionally, Kiddy Kong is the cousin of Dixie's sister Tiny Kong, and the younger brother of Chunky Kong. Overall, Kiddy Kong is the youngest member of the Kong Family. Kiddy Kong's most notable attribute is his incredible strength. Despite his age, he rivals Donkey Kong himself in terms of size and sheer physical power.
History
Donkey Kong Country series
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Months after the Kong Family's victory against Kaptain K. Rool and his Kremling Krew in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, Kiddy Kong visited Funky Kong at his shop in the Northern Kremisphere. The young toddler spent his time playing with the various unusual items he could find in Funky's Rentals. Of course playing for Kiddy Kong involved activities such as chewing on old spare tires. In fact, as Kiddy was gnawing on a tire, Dixie Kong happened upon Funky's Rentals. His cousin was looking for Donkey and Diddy Kong, who had gone exploring the DK Isles but had not returned home for two days. Funky told Dixie that the only visitor he had all week was Kiddy. Knowing that the toddler's strength could come in handy in her search, Funky asked if Dixie wanted to take Kiddy along with her. Dixie agreed, and together they journeyed through the Northern Kremisphere on the hunt for Donkey and Diddy Kong.
While on their journey, Dixie and Kiddy Kong noticed an unusual amount of Kremling activity in the Northern Kremisphere, inferring that the Kremling Krew may have been responsible for the disappearance of Donkey and Diddy Kong. During their exploration of the Kremling factories on Mekanos, the Kongs were confronted by the robotic entity known as KAOS. The robot vowed to destroy the Kongs, as he was apparently the new Master of the Kremling Krew. Although the robot put up a tough fight, Kiddy's strength combined with Dixie's agility eventually overwhelmed KAOS. The robot retreated, and the Kongs continued their search for Donkey and Diddy. Ultimately, Kiddy and Dixie Kong tracked KAOS to his castle in KAOS Kore. After besting the robot in another fight, the Kongs discovered King K. Rool, in his Baron K. Roolenstein alias, controlling KAOS from behind the scenes. The de facto Kremling Master engaged the Kongs in battle. Although Roolenstein used a number of advanced weapons against the Kongs, Dixie and Kiddy Kong eventually emerged victorious. In the end, Donkey and Diddy Kong were revealed to be inside of KAOS during the entire adventure. They essentially served as the batteries that powered the powerful robot. With Donkey and Diddy Kong rescued, and K. Rool defeated, Dixie and Kiddy Kong emerged as heroes.
However, their adventure was far from over. Kiddy and Dixie Kong were also charged by Wrinkly Kong with finding the Banana Birds hidden across the continent. After defeating Baron K. Roolenstein again in the hidden world of Krematoa, collecting all the DK Coins of the Northern Kremisphere, and acquiring the Gyrocopter from Funky Kong, Dixie and Kiddy Kong were able to find all the Banana Birds. After traveling to Wrinkly's Save Cave, the birds brought the Kongs before the Banana Bird Queen, who had been imprisoned by Baron K. Roolenstein. With all the birds united, the queen was able to free herself from her enchanted prison. Ultimately, the Banana Bird Queen was successful in driving Roolenstein out of the Northern Kremisphere. As Baron K. Roolenstein attempted to escape the continent in a hovercraft, the Banana Bird Queen launched a giant egg at the Kremling leader. Kiddy and Dixie Kong rode on the top of this egg to its inevitable target. The egg crashed directly into K. Rool, trapping the Kremling leader inside, while Kiddy and Dixie Kong joyfully sat on top of the Kremling's new prison. Order had been restored to the Northern Kremisphere, and Baron K. Roolenstein had finally got his just desserts. At least for the time being.
Club Nintendo
"Donkey Kong in: Banana Day 24"
During the events of the Club Nintendo comic "Donkey Kong in: Banana Day 24", a huge UFO begins pulling the Earth away from the sun, resulting in a sudden drop of temperature all over the planet. This also affects the Kongs' jungle, so Donkey Kong, Diddy Kong, Dixie Kong and Cranky Kong set off to carry out negotiations with the aliens. The young Kiddy Kong joins them on their mission into space. However, he stays in the space shuttle with Cranky Kong, while Donkey Kong, Diddy Kong and Dixie Kong begin discussions with the aliens. Their mission ultimately ends in success, and the aliens leave the planet in peace. At the end of the comic, Donkey Kong is depicted joyfully throwing Kiddy Kong in the air.
Donkey Kong Land series
Donkey Kong Land III
Soon after the events of Donkey Kong Country 3, Kiddy Kong went on another adventure through the Northern Kremisphere. During the events of Donkey Kong Land III, Kiddy Kong joined Dixie Kong in her quest to find the Lost World. A contest to find the Lost World was being held in the Northern Kremisphere, and the one who found the hidden land first would be rewarded with great treasures. As usual, Donkey and Diddy Kong left in search of the Lost World without asking Dixie to join them. To show the heroes that she was just as adventurous as they were, she took Kiddy Kong under her wing again. Dixie Kong was out to prove the she and Kiddy Kong could best Donkey and Diddy Kong as the superior adventurers. Unfortunately, Baron K. Roolenstein, now restored to power in the Kremling Krew, was also looking for the Lost World. After traveling through many lands, Kiddy and Dixie Kong ultimately discovered the Lost World and confronted Roolenstein in combat. Of course, they once again bested the Kremling leader. In the end, Dixie and Kiddy Kong proved they were every bit as heroic as Donkey and Diddy Kong. Not only did they discover the Lost World before the duo, they also managed to defeat the Kremling Krew on their own a second time.
Physical Description
Kiddy Kong has the typical ape-like attributes associated with every Kong. He is a portly toddler who wears light blue pajamas and a green pacifier around his neck. Although very young, he has a muscular build, and as a result is very heavy. His hair is brown, as are his eyes. Even though he is a toddler, he is much bigger than his older cousin Dixie Kong, and is almost the same size as Donkey Kong.
Powers and Abilities
Kiddy Kong's trademark technique is his amazing rolling ability. Rolling allows Kiddy to defeat many types of enemies, as well as enhance his jumping ability. If he rolls off a ledge then jumps, he can make leaps that are much longer than the average jump. Kiddy can also skip across bodies of water by rolling off dry land and jumping just as he hits the surface. In fact, he can make multiple rolling jumps across the water that get progressively higher with each successive skip. This ability allows Kiddy to traverse long sections of water without having to swim through enemy-invested territory, not that Kiddy Kong couldn't maneuver through such an obstacle. Although he is very heavy, Kiddy won't sink in water – he is in fact quite an adept swimmer.
Like many other heroes in the world, Kiddy Kong is a great jumper. He can use his jumping abilities to reach new heights or stomp enemies from above. Additionally, Kiddy Kong holds barrels and other objects in front of his body, using such objects as shields when he runs into enemies. Given his strength, he can pick up objects and certain incapacitated enemies and throw them with ease. On a side note, Kiddy Kong likes to throw objects underhand. Like the other Kong heroes, Kiddy has decent running ability. Although young, Kiddy Kong can climb as well as any other member of the Kong Family.
Some abilities of Kiddy Kong are only revealed when he teams up with his cousin Dixie. Using his considerable strength, Kiddy can throw Dixie incredible distances. By tossing Dixie Kong upwards, Kiddy can help her reach areas and objects that are not within either's jumping range. Dixie Kong can also pick up and throw her heavy cousin. When thrown upwards, Kiddy Kong will come crashing down, smashing through fragile areas in the ground. This often reveals Bonus Barrels and other secrets. Lastly, if Dixie Kong throws Kiddy against a wall, then jumps on her cousin before the toddler stops rolling, she can ride on top of him as if he were a Steel Barrel.
Personality
Kiddy Kong, as his name implies, has a childish personality. At times he can act like a "crybaby." For example, when Kiddy loses an extra life, he will throw a fit, cry and slam his fists on the ground (however, it should be noted that Dixie Kong also cries when she loses an extra life, although she does not throw a tantrum like Kiddy does). He is simple and curious like a child – Dixie first found Kiddy chewing on an old tire. Kiddy is also adventurous and courageous, braving the obstacles set up by the Kremling Krew. He seems caring as well, seeing that he is willing to lend his cousin Dixie a helping hand in her quest to save Donkey and Diddy Kong. However, the toddler likely does not understand the greater consequences of his actions. For example, if Kiddy and Dixie Kong get a game over, the two will be imprisoned in a crib with child's toys. While Dixie is clearly upset over being captured, the arrangement suits Kiddy Kong just fine. Kiddy Kong is also considered to have a personality similar to Donkey and Diddy Kong, as he seems to be getting into trouble all the time. Ultimately, Kiddy Kong is a toddler, so he has the mannerisms of a typical toddler.
Trivia
- Kiddy Kong is the first playable Kong in the Donkey Kong Country series to not have the initials "D.K." However, his Japanese name is "Dinky Kong".
- Kiddy Kong was scheduled to appear in the cancelled Nintendo GameCube game Donkey Kong Racing. Kiddy appears riding Ellie the Elephant at the end of an early game trailer.