100m: Difference between revisions

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(rewriting a little; removing trivia, as one is an unconnected Beta Element and the other is about Pauline)
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|image=[[Image:100m.png]]
|image=[[Image:100m.png]]
|game=''[[Donkey Kong (Game)|Donkey Kong]]''
|game=''[[Donkey Kong (Game)|Donkey Kong]]''
|difficulty=Normal
|difficulty=
|notes= The final level in the game, it is the only level were the objective isn't to get to the top.
|notes= The final level in the game. It is the only level where the objective isn't to get to the top.
|before= [[75m|<<]]
|before= [[75m|<<]]
|after= >>
|after= >>
}}
}}
'''100m''' is the final level in [[Donkey Kong (Game)|Donkey Kong]]. This level is different to all the others as this time around instead of trying to get to the top, you have to try pull away the [[Platform|platforms]] holding up [[Cranky Kong|Donkey Kong]]. To do this [[Mario|Jumpman]] must simply jump over the yellow platforms and they will disappear. However Donkey Kong will make [[Fire|Trouble Bugs]] appear by beating his chest, this will make it harder for Jumpman. However there are [[Hammer|Hammers]] dotted around the level which can be used to temporally destory them.
'''100m''' is the final level of ''[[Donkey Kong (Game)|Donkey Kong]]''. This level is different than all the others, as this time around Mario has to pull out the [[bolt]]s attached to the steel girders holding up [[Cranky Kong|Donkey Kong]]. To do this Mario must simply [[jump]] over the yellow bolts and they will disappear. However Donkey Kong will make [[Fire]] appear by beating his chest, and this will make the level harder for Mario. However there are [[Hammer]]s located around the level which can be used to destory the Fireballs, although more will eventually be summoned.


Once Jumpman has dissabled the eight yellow platforms the middle section will collapse and Donkey Kong will fall down to the bottem, bnging his head at the end. After this Jumpman will rescue [[Pauline]] and a heart will apear as the game ends. After this sequins is over the game will start agian. However the screen will show the first level as 125m; the second as 150m; ect.
Once Mario has disabled the eight yellow bolts, the middle girder will collapse and Donkey Kong will fall down to the bottom, banging his head on the ground. After this Mario will rescue [[Pauline]] and a heart will apear as the game ends. After this sequence, the game ends then repeats itself. However the screen will show the first level as 125m instead of [[25m]], the second as 150m instead of [[50m]], etc.


===Trivia===
<br clear=all>
*Despite this being the last level of the game, there was a unused bonus level called [[How High Can You Get]] which had Jumpman climbing [[Ladder|ladders]] as high as he could.
[[Category: Levels]]
*Despite being a main character this is the last time Pauline is seen in the Mario Universe, until the [[Mario Vs. Donkey Kong (series)|Mario vs. Donkey Kong Series]] many years later.
[[Category: Donkey Kong Levels]]

Revision as of 11:48, December 22, 2008

Template:Level 100m is the final level of Donkey Kong. This level is different than all the others, as this time around Mario has to pull out the bolts attached to the steel girders holding up Donkey Kong. To do this Mario must simply jump over the yellow bolts and they will disappear. However Donkey Kong will make Fire appear by beating his chest, and this will make the level harder for Mario. However there are Hammers located around the level which can be used to destory the Fireballs, although more will eventually be summoned.

Once Mario has disabled the eight yellow bolts, the middle girder will collapse and Donkey Kong will fall down to the bottom, banging his head on the ground. After this Mario will rescue Pauline and a heart will apear as the game ends. After this sequence, the game ends then repeats itself. However the screen will show the first level as 125m instead of 25m, the second as 150m instead of 50m, etc.