GBA Riverside Park: Difference between revisions

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'''Riverside Park''' is course that appears in ''[[Mario Kart: Super Circuit]]'' as the third course in the [[Mushroom Cup]]. It takes place in a forest near a river. After the first turn there is a straight path then the player come across the first crossing of the river. There is a spot on both sides of the river where there is a bridge. The player would be able to cross the water using a [[Mushroom]] if the programmers hadn't convienently placed some crash barrier squares to block the player. Shortly after the first crossing you actually go over the river. There's a U-turn here, and a shortcut(see "Shortcut" below). The player go around a branch in the river (not the wood kind) and go around another U-turn and from there the player go straight and cross the river to the final stretch; a loop around where the player jump over the course, as pictured below.
'''Riverside Park''' is course that appears in ''[[Mario Kart: Super Circuit]]'' as the third course in the [[Mushroom Cup]]. It takes place in a forest near a river. After the first turn there is a straight path then the player come across the first crossing of the river. There is a spot on both sides of the river where there is a bridge. The player would be able to cross the water using a [[Mushroom]] if the programmers hadn't convienently placed some crash barrier squares to block the player. Shortly after the first crossing the player actually go over the river. There's a U-turn here, and a shortcut (see "Shortcut" below). The player go around a branch in the river (not the wood kind) and go around another U-turn and from there the player go straight and cross the river to the final stretch; a loop around where the player jump over the course, as pictured below.


==Shortcut==
==Shortcut==

Revision as of 17:36, December 20, 2008

Template:Racecourse

Riverside Park is course that appears in Mario Kart: Super Circuit as the third course in the Mushroom Cup. It takes place in a forest near a river. After the first turn there is a straight path then the player come across the first crossing of the river. There is a spot on both sides of the river where there is a bridge. The player would be able to cross the water using a Mushroom if the programmers hadn't convienently placed some crash barrier squares to block the player. Shortly after the first crossing the player actually go over the river. There's a U-turn here, and a shortcut (see "Shortcut" below). The player go around a branch in the river (not the wood kind) and go around another U-turn and from there the player go straight and cross the river to the final stretch; a loop around where the player jump over the course, as pictured below.

Shortcut

After the player jumps over the river, on the first U-turn, if he or she turn about 100 degrees and drive to the river, there is a narrow pathway across the branch.




Template:Racecourses