Gallery talk:Super Mario Bros. 3: Difference between revisions

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::I cannot speak to this myself as someone who does not rip sprites, but some folks who do have experience in that area do not think some of these are accurate. Maybe they can chime in. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:33, February 19, 2025 (EST)
::I cannot speak to this myself as someone who does not rip sprites, but some folks who do have experience in that area do not think some of these are accurate. Maybe they can chime in. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:33, February 19, 2025 (EST)
:::That has been exactly what I have been doing, giving the ones with black transparency solid black backgrounds on their displays - any that are left over simply fell by the wayside in the gotta-be-over-600 images I uploaded so far, so don't worry, I'll get to them (though the fact that I use dark mode means those don't stand out as much to me lol). I have now ripped [https://www.spriters-resource.com/nes/supermariobros3/ basically every graphic in the game] with some help of some previous uploads, and I can say with 100% certainty that they are internally accurate. I used the FCEUX tile viewer modified to use the 15-degree palette from NEStopia, and it consistently shows the "true" background color as being the first color slot of any given palette; for most miscellaneous screens, including maps, that is black. The NES used black as its "default" background color, hence why so many of the earlier "arcade-style" NES games had that. Also, [https://www.spriters-resource.com/snes/smassmb3/sheet/204954/ the SNES version's map tiles] as ripped by a supposed former president corroborate that the "ground" texture is part of the tile with the things like the fortresses being drawn atop them rather than being a separate layer. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:37, February 19, 2025 (EST)
:::That has been exactly what I have been doing, giving the ones with black transparency solid black backgrounds on their displays - any that are left over simply fell by the wayside in the gotta-be-over-600 images I uploaded so far, so don't worry, I'll get to them (though the fact that I use dark mode means those don't stand out as much to me lol). I have now ripped [https://www.spriters-resource.com/nes/supermariobros3/ basically every graphic in the game] with some help of some previous uploads, and I can say with 100% certainty that they are internally accurate. I used the FCEUX tile viewer modified to use the 15-degree palette from NEStopia, and it consistently shows the "true" background color as being the first color slot of any given palette; for most miscellaneous screens, including maps, that is black. The NES used black as its "default" background color, hence why so many of the earlier "arcade-style" NES games had that. Also, [https://www.spriters-resource.com/snes/smassmb3/sheet/204954/ the SNES version's map tiles] as ripped by a supposed former president corroborate that the "ground" texture is part of the tile with the things like the fortresses being drawn atop them rather than being a separate layer. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:37, February 19, 2025 (EST)
::::I have noticed your latest revisions after I posted this thread. The gallery is looking much better for them. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:47, February 19, 2025 (EST)

Latest revision as of 22:47, February 19, 2025

Is this really Neccesary?

Boo Mario Super Mario Galaxy 2.pngɮ Ø Ø ɱ Λ П™King BooHUH?!?

If you're asking about the gallery, yes it is. A proposal was made to create a gallery for the main articles' images like this. ¢oincollctor rsitem209.png

is this correct?[edit]

I found a picture of a buzzy beetle in the gallery that looks like the one from Super Mario Bros.. Because i've never played the game I don't know if this is how it looks in the game.

They do look the same, yes. But the difference is the artwork for the one shown in this gallery is upside down on the ceiling, which is a trait the Buzzy Beetles started having since SMB3. As for the sprite, it's totally possible that they copied over the sprite itself and just touched it up a bit. (Alex95 (talk) 16:59, 7 January 2016 (EST))

Well, only the head, front feet, and colors were changed, if you mean the sprite. User:Davey/sig

Unreleased PC Port[edit]

Since sprites for the Piranha Plant, Goomba, and Super Mushroom are there, I was wondering if it would be allowed to rip the Troopa and Paratroopa sprites from that Vimeo Vid, as I assume that's how those were obtained. Doc von Schmeltwick (talk) 18:35, 12 January 2018 (EST)

On it. Mariofan9000 (talk) 19:52, 14 January 2018 (EST)

Regarding the PC Demo[edit]

Does that actually fall within our coverage outside of perhaps the unreleased media page? It was never greenlit by Nintendo, so it seems odd to keep the sprites in the same place as official releases, since ultimately it was a fan gam they unsuccessfully tried to have Nintendo adopt (akin to the more successful Mega Man/3 DOS ventures with Capcom which kinda sucked). Doc von Schmeltwick (talk) 03:08, October 30, 2019 (EDT)

Yeah honestly now that I think about it I don't think they should be there either, even though I was the one to put them there in the first place, but yeah they should probably be removed just to be safe. --Mariofan9000 (talk) 11:00, January 9, 2021 (EST)

rawsize and transparent pixels[edit]

Block Super Mario World.png This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment.

Howdy, @Doc von Schmeltwick. I know you have been making a lot of extensive revisions to this gallery, and it clear that these contributions must have taken you an appreciated amount of time display. However, multiple users have expressed that they preferred how the gallery looked when all of the thumbnails for the sprites were the same scale - similar to how we display artwork - and were not so small. Folks have difficult seeing these assets at this scale, unlike the previous iteration of the gallery. And while I assume you intend to provide colored backgrounds for the thumbnails of sprites with empty textures, there are folks - including ones who also rip sprites and one who is involved in pixel-based game development - who question why this is necessary at all. I think we should go back to a display that most people prefer. I brought it up here because I though this would be a better platform for more people to be involved with if they would like. - Nintendo101 (talk) 21:01, February 19, 2025 (EST)

I'm fine changing the rawsize to be more per-sprite in how they are sized so the smaller ones are bigger in the frames. Some are probably gonna be flashy, though, like the Missile Bills, and I'm more comfortable having those in particular be smaller. As for the transparency thing... I mean, as far as I'm aware, we're supposed to communicate things how they are, not necessarily how people expect them to be. Several of the unused tilesMedia:SMB3 Unused hills 2 cave.png only differ from the used onesMedia:SMB3 Hills hill normal small.png in how their transparency looks, some have interesting inconsistencies with where their transparency meets solid pixels of the same colorMedia:SMB3 Map Stage 10.png, and overall, adding nonexistent black pixels there would feel like adding in Bowser's armbandsMedia:SMB Bowser Sprite.png, another notable example of transparency standing in for black. This is particularly notable during screen flashes; when you use the warp whistle, for example, all solid pixels become white for a moment, while the transparent ones stay black, and for sprites, you can still see the background through them - even for tiles, if the background changes color (such as when an explosion happens), that color change will go right through the transparent "black." Doc von Schmeltwick (talk) 22:25, February 19, 2025 (EST)
Have you tried integrating backgrounds like so? At least for subjects that occur in dark areas like the Bowser Statue sprite?
I cannot speak to this myself as someone who does not rip sprites, but some folks who do have experience in that area do not think some of these are accurate. Maybe they can chime in. - Nintendo101 (talk) 22:33, February 19, 2025 (EST)
That has been exactly what I have been doing, giving the ones with black transparency solid black backgrounds on their displays - any that are left over simply fell by the wayside in the gotta-be-over-600 images I uploaded so far, so don't worry, I'll get to them (though the fact that I use dark mode means those don't stand out as much to me lol). I have now ripped basically every graphic in the game with some help of some previous uploads, and I can say with 100% certainty that they are internally accurate. I used the FCEUX tile viewer modified to use the 15-degree palette from NEStopia, and it consistently shows the "true" background color as being the first color slot of any given palette; for most miscellaneous screens, including maps, that is black. The NES used black as its "default" background color, hence why so many of the earlier "arcade-style" NES games had that. Also, the SNES version's map tiles as ripped by a supposed former president corroborate that the "ground" texture is part of the tile with the things like the fortresses being drawn atop them rather than being a separate layer. Doc von Schmeltwick (talk) 22:37, February 19, 2025 (EST)
I have noticed your latest revisions after I posted this thread. The gallery is looking much better for them. - Nintendo101 (talk) 22:47, February 19, 2025 (EST)