World 6-Fortress 2: Difference between revisions

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==Trivia==
==Notes==
*{{World|6|fort}} 2 has several unique palette values associated with it in the original [[Nintendo Entertainment System]] release; [[? Blocks]] have black question marks, [[Thwomp]]s have gray outlines, and [[Boom Boom]] uses a similar palette to the tan one reserved for vehicle stages, but with white details instead of the light tan ones.  
*{{World|6|fort}} 2 has several unique palette values associated with it in the original [[Nintendo Entertainment System]] release; [[? Blocks]] have black question marks, [[Thwomp]]s have gray outlines, and [[Boom Boom]] uses a similar palette to the tan one reserved for vehicle stages, but with white details instead of the light tan ones.  



Revision as of 14:09, February 2, 2025

Level
World 6-Fortress 2
A Thwomp in Super Mario Bros. 3
Level code World 6-Fortress 2
World Ice Land
Game Super Mario Bros. 3
Time limit 300 seconds
Boss Boom Boom
Music track Fortress BGM
Music sample
<< Directory of levels >>

World 6-Fortress 2 is the second fortress in Ice Land from Super Mario Bros. 3, and the ninth level in the world overall.

Layout

This level is a very simple level made mostly from Ice Blocks. It starts with a sliding Thwomp, a Boo, and a ? Block with a Super Leaf. Next, there are three more sliding Thwomps before a second ? Block with another Super Leaf. Next, there a few Roto-Discs, three more sliding Thwomps, another Boo, and a Warp Door which takes Mario to the boss, Boom Boom.

Enemies

Name Count
Thwomp
Thwomp
7 (horizontal)
Sprite of a Boo from Super Mario Bros. 3
Boo
2
Roto-Disc
Roto-Disc
4
Boom Boom
Boom Boom
1 (boss)

Level statistics

Gallery

Notes

  • World 6-Fortress 2 has several unique palette values associated with it in the original Nintendo Entertainment System release; ? Blocks have black question marks, Thwomps have gray outlines, and Boom Boom uses a similar palette to the tan one reserved for vehicle stages, but with white details instead of the light tan ones.