Talk:Hot-Hot Rock: Difference between revisions
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:While they appear to be alive, they're not enemies because they don't actively attack Mario and his friends. The Hot-Hot Rocks act as obstacles instead. {{User:Sparks/sig}} 22:31, January 31, 2025 (EST) | :While they appear to be alive, they're not enemies because they don't actively attack Mario and his friends. The Hot-Hot Rocks act as obstacles instead. {{User:Sparks/sig}} 22:31, January 31, 2025 (EST) | ||
::That seems a bit debatable... I would say the way they pulse with heat and a more strained expression could be considered an attack, similar to a Thwomp. But even if that doesn't really count, what makes [[Hoppo]]s enemies in the same game? They seem to have much less of an attack.--[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 01:16, February 1, 2025 (EST) | ::That seems a bit debatable... I would say the way they pulse with heat and a more strained expression could be considered an attack, similar to a Thwomp. But even if that doesn't really count, what makes [[Hoppo]]s enemies in the same game? They seem to have much less of an attack.--[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 01:16, February 1, 2025 (EST) | ||
:::I think what qualifies as an enemy versus a hazard is inherently a little unclear. For example, it is not clear to me why a [[Piranha Plant]] is considered an enemy in ''Super Mario Galaxy'', whereas a [[thorny flower]] in the same game is not. Both can be destroyed, both are living plants, and both can damage Mario. But the latter is never included in any official bestiaries. It is also not always clear to me whether being "alive" is even a necessary requirement for enemies, because it leads to circular questions not really provided by the games. (Are [[Mechakoopa]]s "alive?" What about [[Amp]]s or their faceless relatives [[:File:SMG Asset Model Big Amp.png|Zap Ball]]s? If being alive is a division between enemies and hazards, is there something similar between characters and non-damaging objects? And if that is the case, then would we not consider [[tree]]s to be characters since they are alive? If they need to have a face, then would we not consider [[Rotating Block]]s or [[Fire Flower]]s to be NPCs? Are these divisions even helpful for articles at this point?) So, typically, I have personally come to be reliant on what the publisher of the works themselves state are the enemies within a particular game, and then work from what they list to determine if any unlisted subjects qualify as enemies as well. I recently conceded that [[Note Piranha Plant]]s make sense to be listed as enemies because the way they engage with projectile bubbles is the same way other enemies respond, whereas an obstacle like a [[Fireball (obstacle)|fireball]] is simply extinguished, for example. For Hot-Hot Rocks, I do not personally think being a block with eyes really indicates anything in terms of its categorization because blocks have eyes in many games, including other ones in ''Super Mario Bros. Wonder''. The expression of Hot-Hot Rocks changes in the same manner as [[Downpour Cloud]]s and [[Light-Up-Lift]]s, which I would not consider to be characters because of they are unmoving components of the environment within which they are encountered, so they make more intuitive sense as "platforms." Hot-Hot Rocks are the same type of subject in my eye, just one that causes damage when they heat up. I do not know if that is enough to make something that looks and behaves the way it does to be an enemy in my opinion, but maybe I am too rigid in my perspective. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 05:09, February 1, 2025 (EST) |
Revision as of 05:09, February 1, 2025
Why si this in dangerous objects?
Why si this on dangerous objects, it is alive and as the description indicates it is sentient, it is an enemy!
- While they appear to be alive, they're not enemies because they don't actively attack Mario and his friends. The Hot-Hot Rocks act as obstacles instead.
Sparks (talk)
22:31, January 31, 2025 (EST)
- That seems a bit debatable... I would say the way they pulse with heat and a more strained expression could be considered an attack, similar to a Thwomp. But even if that doesn't really count, what makes Hoppos enemies in the same game? They seem to have much less of an attack.--PopitTart (talk) 01:16, February 1, 2025 (EST)
- I think what qualifies as an enemy versus a hazard is inherently a little unclear. For example, it is not clear to me why a Piranha Plant is considered an enemy in Super Mario Galaxy, whereas a thorny flower in the same game is not. Both can be destroyed, both are living plants, and both can damage Mario. But the latter is never included in any official bestiaries. It is also not always clear to me whether being "alive" is even a necessary requirement for enemies, because it leads to circular questions not really provided by the games. (Are Mechakoopas "alive?" What about Amps or their faceless relatives Zap Balls? If being alive is a division between enemies and hazards, is there something similar between characters and non-damaging objects? And if that is the case, then would we not consider trees to be characters since they are alive? If they need to have a face, then would we not consider Rotating Blocks or Fire Flowers to be NPCs? Are these divisions even helpful for articles at this point?) So, typically, I have personally come to be reliant on what the publisher of the works themselves state are the enemies within a particular game, and then work from what they list to determine if any unlisted subjects qualify as enemies as well. I recently conceded that Note Piranha Plants make sense to be listed as enemies because the way they engage with projectile bubbles is the same way other enemies respond, whereas an obstacle like a fireball is simply extinguished, for example. For Hot-Hot Rocks, I do not personally think being a block with eyes really indicates anything in terms of its categorization because blocks have eyes in many games, including other ones in Super Mario Bros. Wonder. The expression of Hot-Hot Rocks changes in the same manner as Downpour Clouds and Light-Up-Lifts, which I would not consider to be characters because of they are unmoving components of the environment within which they are encountered, so they make more intuitive sense as "platforms." Hot-Hot Rocks are the same type of subject in my eye, just one that causes damage when they heat up. I do not know if that is enough to make something that looks and behaves the way it does to be an enemy in my opinion, but maybe I am too rigid in my perspective. - Nintendo101 (talk) 05:09, February 1, 2025 (EST)
- That seems a bit debatable... I would say the way they pulse with heat and a more strained expression could be considered an attack, similar to a Thwomp. But even if that doesn't really count, what makes Hoppos enemies in the same game? They seem to have much less of an attack.--PopitTart (talk) 01:16, February 1, 2025 (EST)