Snowman's Land: Difference between revisions

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[[Image:Snowmans_land.JPG|thumb|right|Mario trapped by enemies in '''Snowman's Land'''.]]
[[Image:Snowmans_land.JPG|thumb|right|Mario trapped by enemies in '''Snowman's Land'''.]]
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'''Snowman's Land''' is the tenth course in ''[[Super Mario 64]]'' and its remake ''[[Super Mario 64 DS]]''. It is the second snow-based level in the game.  
'''Snowman's Land''' is the tenth course in ''[[Super Mario 64]]'' and its remake ''[[Super Mario 64 DS]]''. It is the second snow-based level in the game.  


To access this course, [[Mario]] will have to acquire the second of the castle's keys, and go to the floor directly above the lobby. Inside the mirror room, there will be a blank wall to Mario's left but if he were to look at the wall as it appears in the mirror, it will show the picture from the level [[Cool, Cool Mountain]] Mario should [[jump]] inside, and he will reach Snowman's Land.
To access this course, [[Mario]] (or Luigi, Yoshi, or Wario in the DS version) will have to acquire the second of the castle's keys, and go to the floor directly above the lobby. Inside the mirror room, there will be a blank wall to Mario's left but if he were to look at the wall as it appears in the mirror, it will show the picture from the level [[Cool, Cool Mountain]] Mario should [[jump]] inside, and he will reach Snowman's Land.
 
 
==Super Mario 64==
 
===Snowman's Big Head===
In the first mission, Mario has to climb the giant [[Mr. Blizzard]]. When Mario reaches the ice bridge, the large snowman comes to life and says that something's (Mario's) climbing is bothering him (wondering if it is a snow ant or an ice flee). He then start blowing out of his mouth to try and blow the "pest" away. Mario will be blown off the ice bridge if he steps in front of the continious breeze and also lose his hat. The only way past is to use the penguin walking back and forth on the bridge to block the wind. The penguin however walks across then stops and even walks back a few steps on it's way across. Once the player reaches the other side, the player should continue climbing the mountain, and Mario will reach the [[Power Star]].
 
 


== Characters, Enemies, and Allies ==


* [[Mr. Blizzard]]
* [[Spindrift]]
* [[Moneybags]]
* [[Chill Bully]]
* [[Goomba]]
* [[Fly Guy]]
* [[Amp]]
* [[Penguin]]


In the first mission, Mario has to climb the giant Mr. Blizzard, and go on top of the penguin's head. Continue climbing the mountain, and Mario will reach a [[Power Star]].


Other missions include jumping from Spindrift to Spindrift, trying to float to a little nook, and break open a box to get a star.   
Other missions include jumping from Spindrift to Spindrift, trying to float to a little nook, and break open a box to get a star.   

Revision as of 09:51, October 5, 2008

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

It has been requested that this article be rewritten.

File:Snowmans land.JPG
Mario trapped by enemies in Snowman's Land.

Snowman's Land is the tenth course in Super Mario 64 and its remake Super Mario 64 DS. It is the second snow-based level in the game.

To access this course, Mario (or Luigi, Yoshi, or Wario in the DS version) will have to acquire the second of the castle's keys, and go to the floor directly above the lobby. Inside the mirror room, there will be a blank wall to Mario's left but if he were to look at the wall as it appears in the mirror, it will show the picture from the level Cool, Cool Mountain Mario should jump inside, and he will reach Snowman's Land.


Super Mario 64

Snowman's Big Head

In the first mission, Mario has to climb the giant Mr. Blizzard. When Mario reaches the ice bridge, the large snowman comes to life and says that something's (Mario's) climbing is bothering him (wondering if it is a snow ant or an ice flee). He then start blowing out of his mouth to try and blow the "pest" away. Mario will be blown off the ice bridge if he steps in front of the continious breeze and also lose his hat. The only way past is to use the penguin walking back and forth on the bridge to block the wind. The penguin however walks across then stops and even walks back a few steps on it's way across. Once the player reaches the other side, the player should continue climbing the mountain, and Mario will reach the Power Star.




Other missions include jumping from Spindrift to Spindrift, trying to float to a little nook, and break open a box to get a star.

In two missions, Mario has to reach a Koopa shell and climb up a little slope to a miniature igloo. Mario has to crawl inside for an eight Red Coin challenge. If Mario acquires an invisible cap, he can fall through a cage and gain access to a star.

The name of this world is word play off "no man's land."

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