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|footer=A Bubba preparing to swallow Mario in ''Super Mario 64'' (left) and ''Super Mario 64 DS'' (right).
|footer=A Bubba preparing to swallow Mario in ''Super Mario 64'' (left) and ''Super Mario 64 DS'' (right).
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In ''[[Super Mario 64]]'', Bubbas appear in two places on [[Tiny-Huge Island]]. As revealed from source assets, they were directly based on [[Blurp]]s during development as their internal name is "<tt>buku</tt>," a shortened version of Blurp's Japanese name. Whenever they spawn in the player's view, a splash appears over them, indicating they have dropped into the water. They sluggishly swim around under the water, but when they see Mario, they speed up drastically and move to whatever depth of the water he is at. They then point themselves at Mario and quickly shoot forward with their mouths open, attempting to eat him, before snapping them shut with the same "chomp" noise [[Piranha Plant]]s use. If Mario is eaten by a Bubba, he instantly loses a life, regardless of the amount of health he has left. Sometimes, they open and close their mouths quickly as Mario approaches. If Mario is on the surface of the water, they may end up leaping a small bit from their launch, and through this can eat him while he rides a [[Green Shell|shell]]. Bubbas are very accurate, but they can be dodged if Mario manages to get behind them. If he does so, they will attempt to quickly turn around to get to him, but they can still be followed relatively safely. They can also be jumped over if timed well, though he will be damaged if he ends up landing on one, and if this is done near the stage border, it may somehow manage to eat him without even opening its mouth. Additionally, if he swims close enough to the beach near one of them, the water will be too shallow for it and it will swim away. At a certain distance from this beach, it may pursue Mario without trying to eat him, but it will be less likely to try if Mario is facing the beach. Through a glitch, it is possible to force a Bubba to beach,<ref>{{cite|author=pannenkoek2012|url=youtu.be/rYnB8ty_4ZM|title=SM64 - Beached Bubba Glitch|date=July 18, 2013|publisher=YouTube|language=en|accessdate=May 18, 2024}}</ref> after which it will be stuck face-down and moving forward until it falls off the stage.
In ''[[Super Mario 64]]'', Bubbas appear in two places on [[Tiny-Huge Island]]. As revealed from source assets, they were directly based on [[Blurp]]s during development as their internal name is "<tt>buku</tt>," a shortened version of Blurp's Japanese name. Whenever they spawn in the player's view, a splash appears over them, indicating they have dropped into the water. They sluggishly swim around under the water, but when they see Mario, they speed up drastically and move to whatever depth of the water he is at. They then point themselves at Mario and quickly shoot forward with their mouths open, attempting to eat him, before snapping them shut with the same "chomp" noise [[Piranha Plant]]s use. If Mario is eaten by a Bubba, he instantly loses a life, regardless of the amount of health he has left. Sometimes, they open and close their mouths quickly as Mario approaches. If Mario is on the surface of the water, they may end up leaping a small bit from their launch, and through this can eat him while he rides a [[Koopa Shell|shell]]. Bubbas are very accurate, but they can be dodged if Mario manages to get behind them. If he does so, they will attempt to quickly turn around to get to him, but they can still be followed relatively safely. They can also be jumped over if timed well, though he will be damaged if he ends up landing on one, and if this is done near the stage border, it may somehow manage to eat him without even opening its mouth. Additionally, if he swims close enough to the beach near one of them, the water will be too shallow for it and it will swim away. At a certain distance from this beach, it may pursue Mario without trying to eat him, but it will be less likely to try if Mario is facing the beach. Through a glitch, it is possible to force a Bubba to beach,<ref>{{cite|author=pannenkoek2012|url=youtu.be/rYnB8ty_4ZM|title=SM64 - Beached Bubba Glitch|date=July 18, 2013|publisher=YouTube|language=en|accessdate=May 18, 2024}}</ref> after which it will be stuck face-down and moving forward until it falls off the stage.


In ''[[Super Mario 64 DS]]'', Bubbas' behavior has been changed noticeably to make them less dangerous, possibly due to the imprecise controls on the original [[Nintendo DS]]; they now go a relatively constant speed after seeing the player, which is slower than their pursuit speed in the original. This speed carries into their turns and lunges, which are now done in a slow arc and can no longer result in "leaps." They also no longer swim along the level the player is swimming when pursuing them, instead swimming at a constant level and changing it only while lunging at the player, after which they return to their normal depth. This also results in making them in general less accurate and easier to dodge; in fact, they may lunge before even facing the player. However, the player can still be "sucked in" if they touch the side of their open lips. Additionally, the one closest to the course's entrance can be defeated with a nearby [[Super Mushroom|mushroom]].
In ''[[Super Mario 64 DS]]'', Bubbas' behavior has been changed noticeably to make them less dangerous, possibly due to the imprecise controls on the original [[Nintendo DS]]; they now go a relatively constant speed after seeing the player, which is slower than their pursuit speed in the original. This speed carries into their turns and lunges, which are now done in a slow arc and can no longer result in "leaps." They also no longer swim along the level the player is swimming when pursuing them, instead swimming at a constant level and changing it only while lunging at the player, after which they return to their normal depth. This also results in making them in general less accurate and easier to dodge; in fact, they may lunge before even facing the player. However, the player can still be "sucked in" if they touch the side of their open lips. Additionally, the one closest to the course's entrance can be defeated with a nearby [[Super Mushroom|mushroom]].

Revision as of 17:17, September 16, 2024

This article is about the man-eating fish that debuted as Bubba in Super Mario 64. For the similar enemy from Super Mario Bros. 3, see Big Cheep Cheep.
Cheep Chomp
Encyclopedia image of Cheep Chomp from Mario Party Superstars
Artwork from Mario Party Superstars
First appearance Super Mario 64 (1996)
Latest appearance Mario Golf: Super Rush (version 4.0.0) (2021)
Variant of Big Cheep Cheep
Blurp
Relatives
Comparable
Notable members

Cheep Chomps, originally called Bubbas[1] and formerly parsed as Cheep-Chomps,[2][3] are big relatives of Cheep Cheeps that first appear in Super Mario 64. They closely resemble Boss Bass from Super Mario Bros. 3 in later appearances, and much like Boss Basses, they attempt to eat Mario.

History

Super Mario series

Super Mario 64 / Super Mario 64 DS

A Bubba preparing to swallow Mario in Super Mario 64 (left) and Super Mario 64 DS (right).
A Bubba preparing to swallow Mario in Super Mario 64 (left) and Super Mario 64 DS (right).
A Bubba preparing to swallow Mario in Super Mario 64 (left) and Super Mario 64 DS (right).

In Super Mario 64, Bubbas appear in two places on Tiny-Huge Island. As revealed from source assets, they were directly based on Blurps during development as their internal name is "buku," a shortened version of Blurp's Japanese name. Whenever they spawn in the player's view, a splash appears over them, indicating they have dropped into the water. They sluggishly swim around under the water, but when they see Mario, they speed up drastically and move to whatever depth of the water he is at. They then point themselves at Mario and quickly shoot forward with their mouths open, attempting to eat him, before snapping them shut with the same "chomp" noise Piranha Plants use. If Mario is eaten by a Bubba, he instantly loses a life, regardless of the amount of health he has left. Sometimes, they open and close their mouths quickly as Mario approaches. If Mario is on the surface of the water, they may end up leaping a small bit from their launch, and through this can eat him while he rides a shell. Bubbas are very accurate, but they can be dodged if Mario manages to get behind them. If he does so, they will attempt to quickly turn around to get to him, but they can still be followed relatively safely. They can also be jumped over if timed well, though he will be damaged if he ends up landing on one, and if this is done near the stage border, it may somehow manage to eat him without even opening its mouth. Additionally, if he swims close enough to the beach near one of them, the water will be too shallow for it and it will swim away. At a certain distance from this beach, it may pursue Mario without trying to eat him, but it will be less likely to try if Mario is facing the beach. Through a glitch, it is possible to force a Bubba to beach,[4] after which it will be stuck face-down and moving forward until it falls off the stage.

In Super Mario 64 DS, Bubbas' behavior has been changed noticeably to make them less dangerous, possibly due to the imprecise controls on the original Nintendo DS; they now go a relatively constant speed after seeing the player, which is slower than their pursuit speed in the original. This speed carries into their turns and lunges, which are now done in a slow arc and can no longer result in "leaps." They also no longer swim along the level the player is swimming when pursuing them, instead swimming at a constant level and changing it only while lunging at the player, after which they return to their normal depth. This also results in making them in general less accurate and easier to dodge; in fact, they may lunge before even facing the player. However, the player can still be "sucked in" if they touch the side of their open lips. Additionally, the one closest to the course's entrance can be defeated with a nearby mushroom.

New Super Mario Bros.

Cheep-Chomp

Cheep-Chomps (called as such for the first time) appear in New Super Mario Bros. If Mario or Luigi swim too close to a Cheep-Chomp, it follows him, opens its mouth with a creaking sound, and tries to eat him. If Mario or Luigi is eaten, they lose a life. They can be defeated, like all other fish, with a fireball or as Mega Mario/Luigi. Only three appear in the entire game, all of them appearing in the same level: World 3-1. Only one Cheep-Chomp can exist on-screen at any given time, preventing other Cheep-Chomps from appearing where they normally would. Additionally, it is the first game to give it its current English name and design, which is based on the Super Mario 64 DS incarnation except retextured purple with a turquoise tail and dorsal fin, likely so players can more easily distinguish them from the less-aggressive Mega Cheep-Cheep. Incidentally, their coloration is somewhat reminiscent of Blurp. They are about three times as large as Cheep-Cheeps in this game.

New Super Mario Bros. Wii

In New Super Mario Bros. Wii, only two Cheep-Chomps appear: one is in a bonus area of World 4-4, and another is in a bonus area of World 9-2. A fireball or Star can defeat Cheep-Chomps, but they are invincible to ice balls from Ice Mario. Two changes are made from New Super Mario Bros.: it is distinctly larger, being the largest Cheep Cheep in the game, and defeating it releases three 1-Up Mushrooms. The Prima guide for this game also incorrectly refers to the Cheep-Chomp as a Porcupuffer.[5]

New Super Mario Bros. 2

Cheep Chomps (parsed with a space instead of a hyphen for the first time) once again appear in New Super Mario Bros. 2. One makes its first appearance early in World 1-5. When defeated, it releases three coins. They reappear as common enemies in World 4-5. Another appears in course one of the Impossible Pack, near two whirlpools. Like in the previous game, they are the largest Cheep Cheeps, being about 3 1/4 times as large as normal Cheep Cheeps. Unlike in New Super Mario Bros., Cheep-Chomps only chase Mario in a preset area and give up chase if he leaves said area.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

A Cheep Chomp in Swim for Your Life in New Super Mario Bros. U

The Cheep Chomps reappear in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, and act the same as in the predecessors. A new ability they possess is the ability to defeat any enemy they run into, which is utilized prominently in the levels they are featured in. This enemy is prominently featured in the level Swim for Your Life! in the former, and in the levels Cheep Chomp Chase and Star Coin Deep Dive in the latter. This time, it takes three hits from a fireball to be defeated, unlike earlier titles, where it took only one. However, like a Porcupuffer, it returns shortly afterward. Cheep Chomps are also the only type of enemy that can defeat Nabbit.

Super Mario Maker 2

In Super Mario Maker 2, a Cheep Chomp makes a cameo in the background of underwater levels in the New Super Mario Bros. U style, appearing for a brief period of time before swimming away. Their behavior is instead given to Porcupuffer while underwater in the Super Mario 3D World style.

Mario Golf series

Mario Golf

Bubba

In Mario Golf, either a Bubba or a Cheep Cheep jumps out of the water if the ball lands in it. Bubbas are much smaller than in Super Mario 64. The name "Bubba" also sometimes appears on the score card.

Mario Golf: Super Rush

threads/17764 This section is a stub. You can help the Super Mario Wiki by expanding it.

In Mario Golf: Super Rush, Cheep Chomps appear at Shelltop Sanctuary.

Mario Kart DS

A Bubba makes a minor appearance in Mario Kart DS, in the Banshee Boardwalk course, where it jumps out of the water and over the course. The Bubba replaces the big Cheep Cheep from the original Mario Kart 64 version.

Yoshi's Island DS

Boss Bass

Cheep-Chomps,[6] referred to as "Boss Bass",[7][8] appear in Yoshi's Island DS. They patrol their own little section of water, and periodically leap out in an attempt to swallow Yoshi whole. Boss Bass can only eat Yoshi while they are descending. The mid-boss of World 3, Bessie Bass, is a giant member of the species. While Cheep-Chomps do not appear in any other games of the Yoshi's Island series, Lunge Fish are given a similar leaping behavior afterwards.

Paper Mario: Sticker Star

Long Fall Falls
The Cheep Chomp chasing Mario at Long Fall Falls.

A giant Cheep Chomp (also called a Big Cheep Chomp by Prima Games[9]) appears in Paper Mario: Sticker Star as an obstacle. It can be seen on the surface of the water in Long Fall Falls, pursuing Mario (who is riding a raft down the river). The Cheep Chomp appears to be made of cardboard, featuring a propeller-like tail. The Cheep Chomp can destroy parts of the raft Mario is riding on by ramming into it, and being eaten results in an instant Game Over. When both reach a waterfall, Mario and his raft continue to fall, while the Cheep Chomp's "propeller" ends up propelling it upward, into space.

Mario Party series

Mario Party: Island Tour

Cheep Chomps appear in Mario Party: Island Tour in the minigame Cheep Diamonds and Starring Artist. In Cheep Diamonds, they swallow an amount of diamonds and then circle around in the water; the players are trying to pick the Cheep Chomp that swallowed the most diamonds.

Mario Party 10

In Mario Party 10, a Cheep Chomp named Mega Cheep Chomp appears as a boss. Its minigame, Mega Cheep Chomp's Shell Shock, involves the players firing Koopa shells from cannons at it to deal damage. Each player has three Koopa shells, and they try not to have the Mega Cheep Chomp face them when time runs out, otherwise resulting in the Mega Cheep Chomp lurching out of the water and landing on the player it is facing, deducting points. Every time a player hits it with a Koopa shell, it rotates, changing the player it will attack. When it is mad, either two or three Cheep Cheeps will appear and swim around it, deflecting shots from cannons. They can be eliminated by shooting shells at them. The player will lose two points if hit.

Super Mario Party

In Super Mario Party, Cheep Chomps can appear in the Rattle and Hmmm minigame, alongside a Torpedo Ted and a Dragoneel. Feeding Friendsy also contains mechanical Cheep Chomps that the players must throw balls into. They also appear in the background of Mushroom Beach.

Mario Party Superstars

A Cheep Chomp appears in the Mario Party Superstars version of Yoshi's Tropical Island, taking over Bubba's role from the original game. When someone lands on an Event Space, the Cheep Chomp will bring Toadette to the other side of the board, switching places with Bowser. More appear eating and taking away all of the players except for the winner after a game on Yoshi's Tropical Island is finished.

Other appearances

Cheep Chomp artwork in Animal Crossing: Pocket Camp
In Animal Crossing: Pocket Camp

Cheep Chomps, alongside Cheep Cheeps, Eep Cheeps, and Bloopers, appeared in Fishing Tourney #12 in Animal Crossing: Pocket Camp as the largest fish that could be caught, due to the tourney being held around the same time as Mario Day. A Cheep Chomp balloon attached to a Brick Block could also be obtained as special furniture when the player reached the 2,900, 3,100, 3,300, 3,600, or 4,100 cm milestone. Although they are depicted with their trademark closed eyes in the scenes where they are caught by the player, their icon depicts them with open eyes similar to Cheep Cheeps and Eep Cheeps.

General information

Physical appearance

Cheep Chomps are big, round fish. Starting with New Super Mario Bros., Cheep Chomps are usually depicted with having a purple body, a white underbelly, large pink lips, and cyan fins.

In their debut appearance, Super Mario 64, Cheep Chomps have distinguishable orange scales and small red fins like the game's design of Cheep Cheep (also known as Bubs), and also wear sunglasses, have no tooth, and have a wide, somewhat fat appearance from the front. Cheep Chomps retain their appearance in Mario Golf, but were made a lot smaller.

In Super Mario 64 DS, Cheep Chomps have no sunglasses, and their design greatly resembles Boss Bass with more defined wing-like pectoral fins, a yellow dorsal fin and a triple-lobed tail. They still have distinguishable scales, but they are smaller and red. Cheep Chomps are also smaller and less wide than before, while the opening and closing of their mouths is done smoothly instead of instantaneously. The same design was reused in both Mario Kart DS and Yoshi's Island DS, except the Cheep Chomps were given a brighter shade of red.

Profiles and statistics

Mario Party Superstars

  • Encyclopedia bio: "Has a massive maw and will voraciously devour anything in sight."

Gallery

Artwork

Sprites and models

Screenshots

Scans

Merchandise

Names in other languages

Language Name Meaning Notes
Japanese バクバク[?]
Bakubaku
Onomatopoeia for devouring; following the naming formats of「プクプク」(Pukupuku, "Cheep Cheep") and「ブクブク」(Bukubuku, "Blurp")
巨大きょだいバクバク[10]
Kyodai Bakubaku
Big Cheep Chomp Mario Party 10
Chinese (simplified) 大嘴鱼[?]
Dàzuǐ Yú
Big mouth fish
Chinese (traditional) 大嘴魚[?]
Dàzuǐ Yú
Big mouth fish
Dutch Cheep Chomp[?] -
French (NOA) Aquavorace[?] From Aquazo ("Cheep Cheep") and vorace ("voracious")
French (NOE) Cheep Chomp[?] -
German Happ-Cheep[?] From Happen ("morsel") and "Cheep Cheep"
Big Bill[11] Boss Bass Super Mario 64
Italian Pesce Gnam[?] Chomp Fish
Pesce Smack Gigante[12] Giant Cheep Cheep, shared with Big Cheep Cheep
Korean 우걱우걱[?]
Ugeok-ugeok
Onomatopoeia for chomping
Portuguese Come Cheep[?] From comer ("to eat") and "Cheep Cheep"
Russian Чип-кусалкин[?]
Chip-kusalkin
Cheep Chomper
Spanish (NOA) Cheep Glotón[?] Glutton Cheep Also spelled "cheep glotón" in the Latin American Spanish localization from 2012 to 2019, when species names were always written in lowercase.
Spanish (NOE) Cheep Chomp[?] -

References

  1. ^ Pelland, Scott and Dan Owsen (1996). Super Mario 64 Player's Guide. Nintendo of America (American English). Page 12.
  2. ^ Loe, Casey (May 15, 2006). New Super Mario Bros. Player's Guide. Nintendo of America (American English). ISBN 1-59812-009-3. Page 12.
  3. ^ Bueno, Fernando (November 15, 2009). New Super Mario Bros. Wii PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-46592-4. Page 14.
  4. ^ pannenkoek2012 (July 18, 2013). SM64 - Beached Bubba Glitch. YouTube (English). Retrieved May 18, 2024.
  5. ^ Bueno, Fernando (November 15, 2009). New Super Mario Bros. Wii PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-46592-4. Page 82 and 176.
  6. ^ バクバク – April 11, 2007. 「ヨッシーアイランドDS任天堂公式ガイドブック」 (Yoshi's Island DS Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 978-4-09-106361-8. Page 124.
  7. ^ Williams, Drew (November 6, 2006). Yoshi's Island DS Player's Guide. Nintendo Power (American English). ISBN 1-59812-016-6. Page 56, 62, 65, 68.
  8. ^ Black, Fletcher (December 19, 2006). Yoshi's Island DS PRIMA Official Game Guide. Prima Games (American English). ISBN 0-7615-5576-5. Page 128, 152, 159, 171.
  9. ^ von Esmarch, Nick (2012). Paper Mario: Sticker Star PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89675-9. Page 282-283, 285.
  10. ^ SullyPwnz (March 14, 2015). Mario Party 10 - Whimsical Waters (4 Player Party Mode). YouTube (Japanese). Retrieved August 6, 2024.
  11. ^ Kraft, John D., Thomas Görg, and Marko Hein, editors (1997). Der offizielle Nintendo 64 Spieleberater "Super Mario 64". Großostheim: Nintendo of Europe GmbH (German). Page 6.
  12. ^ November 15, 2018. Super Mario Bros. Enciclopedia, Super Mario 64 section. Magazzini Salani (Italian). ISBN 889367436X. Page 86.