Bonus challenge (Luigi's Mansion: Dark Moon): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Added a list of all bonus challenges in Luigi's Mansion: Dark Moon / 2 HD)
(→‎List of Bonus challenges: No second-person writing)
Line 9: Line 9:
'''Bonus challenges'''<ref>{{cite|author=von Esmarch, Nick|title=''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide|isbn=978-0-307-89554-7|publisher=[[Prima Games]]|language=en-us|date=March 24, 2013|page=84, 85, 114, 115, 158, 159, 186, 202, 203, and 218|location=Roseville}}</ref> are small pocket levels that appear in ''[[Luigi's Mansion: Dark Moon]]''. They can be accessed only via [[paranormal portal|portals]] that often appear inside furniture or objects, and they teleport [[Luigi]] into the [[??? (Luigi's Mansion: Dark Moon)|ghost dimension]] when he interacts with them. They usually leave him on small floating islands or in small mazes. A bonus challenge can be entered from a shaking door, which is on either fridges or coffins or as fake doors, and shaking doors are usually hidden from view or behind fake walls. In a bonus challenge, Luigi has to complete a set of tasks or minigames within a set time limit; these range from collecting several [[Red Coin]]s and normal [[coin]]s in a maze to finishing a snowman's face to capturing five [[Gold Greenie]]s before they escape to having a snowball fight with some [[Hider]]s. The minigame ends when time runs out or Luigi completes the given objective, the latter of which rewards him with a [[gem]] or a large amount of treasure, and he gets returned to the area he used to access the dimension.
'''Bonus challenges'''<ref>{{cite|author=von Esmarch, Nick|title=''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide|isbn=978-0-307-89554-7|publisher=[[Prima Games]]|language=en-us|date=March 24, 2013|page=84, 85, 114, 115, 158, 159, 186, 202, 203, and 218|location=Roseville}}</ref> are small pocket levels that appear in ''[[Luigi's Mansion: Dark Moon]]''. They can be accessed only via [[paranormal portal|portals]] that often appear inside furniture or objects, and they teleport [[Luigi]] into the [[??? (Luigi's Mansion: Dark Moon)|ghost dimension]] when he interacts with them. They usually leave him on small floating islands or in small mazes. A bonus challenge can be entered from a shaking door, which is on either fridges or coffins or as fake doors, and shaking doors are usually hidden from view or behind fake walls. In a bonus challenge, Luigi has to complete a set of tasks or minigames within a set time limit; these range from collecting several [[Red Coin]]s and normal [[coin]]s in a maze to finishing a snowman's face to capturing five [[Gold Greenie]]s before they escape to having a snowball fight with some [[Hider]]s. The minigame ends when time runs out or Luigi completes the given objective, the latter of which rewards him with a [[gem]] or a large amount of treasure, and he gets returned to the area he used to access the dimension.


==List of Bonus challenges==
==List of bonus challenges==
 
{{image|section=y}}
{| class="wikitable"
{| class="wikitable"
|+ Caption text
|-
! Picture !! Task !! Mission !! Room !! Reward
! Picture !! Task !! Mission !! Room !! Reward
|-
|-
| - || Reveal the third hidden chest to complete this challenge || A-4: [[Visual Tricks]] || [[Mudroom Exterior]] || Example
| - || Luigi must reveal the third hidden chest. || A-4: [[Visual Tricks]] || [[Mudroom Exterior]] ||  
|-
|-
| - || Collect all [[Red Coin]]s while being attacked by [[Flytrap]]s || B-3: [[Graveyard Shift]] || [[Sewer]] || 5 [[Gold Bar]]s
| - || Luigi must collect all [[Red Coin]]s while being attacked by [[Flytrap]]s. || B-3: [[Graveyard Shift]] || [[Sewer]] || 5 [[Gold Bar]]s
|-
|-
| - || Run through this stair maze to get the red coins|| B-4: [[Pool Party]] || [[Conservatory (Luigi's Mansion: Dark Moon)]] || [[Gem]] (Coffin)
| - || Luigi must run through a stair maze to collect the Red Coins.|| B-4: [[Pool Party]] || [[Conservatory (Luigi's Mansion: Dark Moon)|Conservatory]] || [[Gem]] (Coffin)
|-
|-
| - || In a giant hourglass with rising sand you can reach five chests that each contain a [[Gold Greenie]] || C-2: [[Underground Expedition]] || [[Canyon Narrows]] || none
| - || In a giant hourglass with rising sand, Luigi can reach five chests that each contain a [[Gold Greenie]]. || C-2: [[Underground Expedition]] || [[Canyon Narrows]] || None
|-
|-
| - || Navigate the maze in the dark to get all red coins || C-3: [[Roundhouse Brawl]] || [[Finishing Room]] || 5 Gold Bars
| - || Luigi must navigate a maze in the dark to collect the Red Coins. || C-3: [[Roundhouse Brawl]] || [[Finishing Room]] || 5 Gold Bars
|-
|-
| - || Using the spring, jump over the sawblades to collect the red coins || C-5: [[Piece at Last]] || [[Gear Chamber]] || [[Gem]] Oval
| - || Using the spring, Luigi must jump over the sawblades to collect the Red Coins. || C-5: [[Piece at Last]] || [[Gear Chamber]] || [[Gem]] Oval
|-
|-
| - || Shoot coal pieces to form a snowmans mouth and eyes || D-1: [[Cold Case]] || [[Drift Hall]] || Example
| - || Luigi must shoot coal pieces to form a snowman's mouth and eyes. || D-1: [[Cold Case]] || [[Drift Hall]] || Example
|-
|-
| - || Hit three [[Hider]]s with snowballs || D-3: [[Across the Chasm]] || [[High Wires]] || 5 Gold Bars
| - || Luigi must hit three [[Hider]]s with snowballs. || D-3: [[Across the Chasm]] || [[High Wires]] || 5 Gold Bars
|-
|-
| - || Collect red coins while beeing attacked by suits of armor|| E-1: [[Front-Door Key]] || [[Haunted Catacombs]] || 5 Gold Bars
| - || Luigi must collect the Red Coins while being attacked by suits of armor.|| E-1: [[Front-Door Key]] || [[Haunted Catacombs]] || 5 Gold Bars
|-
|-
| - || Ccollect red coins in an icy stage with fish jumping out ice holes || E-2: [[Double Trouble (mission)]] || [[Kitchen (Treacherous Mansion)]] || 5 Gold Bars
| - || Luigi must collect the Red Coins in an icy stage with fish jumping out ice holes. || E-2: [[Double Trouble (mission)]] || [[Kitchen (Treacherous Mansion)]] || 5 Gold Bars
|}
|}


==References==
==References==

Revision as of 22:20, September 10, 2024

Bonus challenge
Luigi attempting a bonus challenge
First appearance Luigi's Mansion: Dark Moon (2013)
Latest appearance Luigi's Mansion 2 HD (2024)
Greater location ???
Inhabitants Gold Greenies, Hiders

Bonus challenges[1] are small pocket levels that appear in Luigi's Mansion: Dark Moon. They can be accessed only via portals that often appear inside furniture or objects, and they teleport Luigi into the ghost dimension when he interacts with them. They usually leave him on small floating islands or in small mazes. A bonus challenge can be entered from a shaking door, which is on either fridges or coffins or as fake doors, and shaking doors are usually hidden from view or behind fake walls. In a bonus challenge, Luigi has to complete a set of tasks or minigames within a set time limit; these range from collecting several Red Coins and normal coins in a maze to finishing a snowman's face to capturing five Gold Greenies before they escape to having a snowball fight with some Hiders. The minigame ends when time runs out or Luigi completes the given objective, the latter of which rewards him with a gem or a large amount of treasure, and he gets returned to the area he used to access the dimension.

List of bonus challenges

It has been requested that at least one image be uploaded for this section. Remove this notice only after the image(s) have been added.

Picture Task Mission Room Reward
- Luigi must reveal the third hidden chest. A-4: Visual Tricks Mudroom Exterior
- Luigi must collect all Red Coins while being attacked by Flytraps. B-3: Graveyard Shift Sewer 5 Gold Bars
- Luigi must run through a stair maze to collect the Red Coins. B-4: Pool Party Conservatory Gem (Coffin)
- In a giant hourglass with rising sand, Luigi can reach five chests that each contain a Gold Greenie. C-2: Underground Expedition Canyon Narrows None
- Luigi must navigate a maze in the dark to collect the Red Coins. C-3: Roundhouse Brawl Finishing Room 5 Gold Bars
- Using the spring, Luigi must jump over the sawblades to collect the Red Coins. C-5: Piece at Last Gear Chamber Gem Oval
- Luigi must shoot coal pieces to form a snowman's mouth and eyes. D-1: Cold Case Drift Hall Example
- Luigi must hit three Hiders with snowballs. D-3: Across the Chasm High Wires 5 Gold Bars
- Luigi must collect the Red Coins while being attacked by suits of armor. E-1: Front-Door Key Haunted Catacombs 5 Gold Bars
- Luigi must collect the Red Coins in an icy stage with fish jumping out ice holes. E-2: Double Trouble (mission) Kitchen (Treacherous Mansion) 5 Gold Bars

References

  1. ^ von Esmarch, Nick (March 24, 2013). Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Roseville: Prima Games (American English). ISBN 978-0-307-89554-7. Page 84, 85, 114, 115, 158, 159, 186, 202, 203, and 218.