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|image=[[File:PMTTYDNS Kammy Artwork.png|250px]]<br>Artwork from ''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)
|image=[[File:PMTTYDNS Kammy Artwork.png|250px]]<br>Artwork from ''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)

Revision as of 11:44, August 24, 2024

Kammy Koopa
Artwork of Kammy Koopa from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Artwork from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Species Magikoopa
First appearance Paper Mario (2000)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Latest portrayal Atsushi Masaki (2024-present)
“Congratulations on your victory, Your Viciousness! That's why you're the king!”
Kammy Koopa, Paper Mario

Kammy Koopa is a high-ranking Magikoopa in the Koopa Troop, being described as the "brains behind Bowser", who appears primarily in the the first two installments of the Paper Mario series. She serves as the secondary antagonist in Paper Mario and as a minor villain regularly in Bowser's company in Paper Mario: The Thousand-Year Door and its remake. Her name is a pun on "Kamek" and the feminine given name "Cammy."

History

Paper Mario series

Paper Mario

“Who stuck that weird thing into the story?”
Narrator, Paper Mario
Kammy Koopa prepares to destroy a gate in Goomba Village as Goombaria, Goompapa, and Mario look on

Kammy Koopa first appeared in Paper Mario, where serves as the secondary antagonist. In the game's opening, Bowser and Kammy attack Star Haven to steal the Star Rod and kidnap the seven Star Spirits. They succeed in this goal and then use Bowser's newfound power to invade Peach's Castle, propelling it into the air atop Bowser's Castle. Mario confronts the pair, and Kammy cheers Bowser on during their battle. After Mario falls to Bowser's strengthened power and is blasted out of a nearby window, Kammy orders two Koopatrol to capture Princess Peach as other members of the Koopa Troop take the other inhabitants of the castle hostage.

In the Prologue, Mario falls down to Goomba Village, where Kammy discovers his survival. She attempts to impede his progress by summoning a Yellow Block to drop on the gate leading out of the village, blocking Mario from leaving and returning to Toad Town. Mario receives a Hammer from Goompa and is able to destroy the block. He proceeds to Toad Town, defeating Goomba King along the way, and Kammy informs Bowser of this development.

Thereafter, Kammy regularly reports Mario's progress to Bowser during the Princess Peach interludes. In the Chapter 2 interlude, Kammy rushes into Peach's room, where Bowser is speaking with her, to inform Bowser of Mario's defeat of Tubba Blubba. After Tubba Blubba's defeat, Kammy informs Bowser in the Chapter 3 interlude and reassures him that he remains unstoppable with the power of the Star Rod. Peach happened upon the conversation and eavesdropped, but she was eventually discovered by Bowser and Kammy. Bowser demanded Peach answer questions about Mario's greatest fears, with answers ranging from enemies to helpful items, Bowser orders Kammy to venture to the Shy Guy's Toy Box and use her magic to summon whatever Peach said Mario feared to guard several treasures the Shy Guys had stolen. Kammy expresses doubt that Peach was sincere in any of her responses, but she follows the order. She appears numerous times throughout the chapter to deploy the enemies or items Peach said most scared Mario. In the Chapter 4 interlude, Kammy catches Peach in the castle's kitchen after she baked a special Special Strawberry Cake for Gourmet Guy. She orders guards to return her to her room yet again, though not before Gourmet Guy informs Peach that the next Star Spirit is being held on Lavalava Island.

During Chapter 6's interlude, Peach disguises herself as a Clubba with the Sneaky Parasol and explores the Koopa Troop's occupation of her castle, where she discovers Kammy working on a secret project. Kammy took notice of what she thought was a Clubba and congratulated him doing a good job guarding Peach, though she soon realizes something is strange about the Clubba given he smells too nice. Using her magic to dispel the Clubba illusion, Kammy discovers Peach's disguise and orders two nearby Koopatrol to escort Peach back to her room. Once Mario completes Chapter 7 and has rescued all seven Star Spirits, Kammy urges Bowser to prepare his forces for an attack on the castle. She recommends ensuring Peach is kept out of their way by tying her up. Twink attempts to save Peach, though he is swatted out of a window by Bowser.

When Mario reaches the castle in Chapter 8, Kammy uses her secret project, the Power Platform, which is powered by her magic, to enhance Bowser's power even further. While Mario battled Bowser, Twink returns to flee Peach. This leads to his own battle with Kammy. At first, Kammy outmatched Twink completely, but as their battle waged on Twink grew stronger due to the wishes of Peach. Her only attack during this fight is to throw Yellow Blocks at Twink and Peach. Eventually, Kammy finds herself unable to harm Twink due to the power of Peach's wishes and was eventually knocked unconscious by him. When Bowser was defeated by Mario, the Power Platform begins to malfunction due to Bowser's power overloading it. The platform explodes, sending Peach's Castle and its inhabitants, including Mario, Peach, and Twink, back down to Toad Town; Bowser and Kammy, however, and blasted off to an unknown location.

Kammy survived this explosion and can be seen in the ending parade. There, she is engaged in a magical duel with Jr. Troopa. After a wayward magical attack from the duel hits Bowser, both Kammy and Jr. Troopa are burned by Bowser's fire breath.

Paper Mario: The Thousand-Year Door

“Why, even at my age, I was shaking what my momma gave me!”
Kammy Koopa, Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door and its remake, Kammy Koopa returns as a minor villain, reprising her role as Bowser's right-hand woman but assuming the role of comic relief rather than a menacing threat. Bowser learns of the power of the Crystal Stars and that Princess Peach was kidnapped by an unknown assailant from Kammy's reconnaissance in the Chapter 1 interlude. Bowser jumps into his Koopa Clown Car as Kammy follows him to Rogueport in order to rescue Peach (and kidnap her for themselves) and gain the power of the Crystal Stars. This leads to a chase for the rest of the game where Bowser and Kammy struggle, and fail, to catch-up to Mario. Their next stop is in Petalburg, where Mario and his partners recently defeated Hooktail and gained their first Crystal Star. More importantly to Bowser, it is also where Peach has recently been spotted; however, once they arrive in the village they learn that Peach's "spotting" was actual just a poster of the princess hung in the window of one of the town's Koopa Troopa residents. Kammy consoles Bowser after he is enraged by being deceived.

Kammy Koopa after coming from Glitzville in the Paper Mario: The Thousand-Year Door remake
Kammy returning from Glitzville

The Chapter 3 interlude sees Bowser and Kammy arriving at The Great Tree, where the Puni elder scolds them for their intrusion. This leads to an argument between Kammy and the elder, which Bowser gleefully watches, chortling "It's Hag vs. Hag! Awesome!" Realizing there is nothing for them in the tree, they depart. Learning that the next Crystal Star is in Glitzville in the Chapter 4 interlude, Kammy attempts to purchase two tickets for them to ride the Cheep Blimp to the floating city, one for a "great evil king" and one for a "sweet, young thing" from Stewart, the Cheep Cheep blimp operator; however, Bowser's presence, as well as that of the "deluded old hag", scare Stewart enough that he runs away from his post. Tired of wasting time, Bowser takes his Koopa Clown Car to the floating city, leaving Kammy to wait for Stewart to return so she can take the blimp and wasting one of the specially prepared Special Dirigible Deluxe Brown Bag Kammy Lunches. The slower method of travel proves fortuitous for Kammy as Bower's craft crashes in the sea, leaving him unable to reach Glitzville, while she enjoys herself by watching fights in the Glitz Pit and eating the hot dogs from Mr. Hoggle's Hot Dog Stand. They eventually meet up again in Rogueport, where Kammy, adorned with balloons and a Rawk Hawk headband, brags about her time until Bowser blasts her with his fire breath out of jealousy.

Their resumed search next brings them to Twilight Town in Chapter 5's interlude, where they are confronted by Lord Crump and X-Nauts that share their aim of holding Peach hostage and acquiring all of the Crystal Stars. The X-Nauts are searching for the Superbombomb lost by the Three Shadows, but Bowser and Kammy decide to try to take the weapon for themselves. They summon the Koopa Troop to fight against the X-Nauts for the bomb, but Bowser's fire breath accidentally detonates it, exploding both the Koopa Troop and the X-Nauts. Bowser and Kammy finally reach Glitzville, together, in Chapter 6's interlude. They break into Rawk Hawk's room and find what they believe is the Gold Star. Rawk Hawk enters and attacks the intruders, sending Kammy flying backwards into the star. This causes the star to fall and drop on Kammy's head, splitting it in half. Kammy deduces the star is a fake and Rawk Hawk confirms Mario has already collected the real star, sending Bowser into a rage.

The pair reach Poshley Heights in the Chapter 7 interlude and question the various residents on the whereabouts of the Garnet Star, most of whom are horrified by their presence. They break into the Poshley Sanctum only to find that, like in Glitzville, the star housed there is a fake. The sanctum's curator, Pennington, belittles their failed attempt until a Paragoomba crashes through a window to report that Mario has collected all seven Crystal Stars and is heading to the The Thousand-Year Door. Kammy and Bowser then rush to meet him there, leading to their first and only appearance in the main story of the game. In Chapter 8, Kammy and Bowser ambush Mario and his party as they traverse the Palace of Shadow to finally rescue Peach. Intent of saving her themselves (only so they can kidnap her instead), Bowser and Kammy engage Mario and his partners in battle. They are defeated, and their distraction of Mario inadvertently provides Sir Grodus enough time to prepare for the ritual wherein the Shadow Queen will possess Peach's body. Mario eventually rescues Peach, freeing her from the Shadow Queen's control and defeating the demon.

In the original game, Kammy is seen walking with Bowser during the end parade; however, the parade is absent in the remake. Instead, Kammy and Bowser walk across the stage with other characters as the credits roll, with Bowser dropping on Grodus in the process. They are both present at the end to the farthest right of the stage, celebrating the ending of the game alongside Mario, his partners, Princess Peach, and even TEC-XX.

Kammy Koopa
Kammy's bestiary picture.
Field Tattle

Outside of battle, Goombella can use Tattle on Kammy Koopa only after Mario defeats her and Bowser in the Palace of Shadow.

  • "That's Kammy Koopa. She's the old witch that serves as Bowser's advisor. But what do you care? Let's stop worrying about her and go save Peach!"

Super Smash Bros. series

Two items featuring Kammy Koopa appear in the Super Smash Bros. series. In Super Smash Bros. Brawl, there is a sticker of Kammy that raises the attack power of "direct" attacks by eight. In Super Smash Bros. Ultimate, Kammy is featured as a primary, attack-type spirit that, when equipped, increases the power of magic attacks.

Super Mario-kun

Cropped from page 38 from issue 27 of Super Mario-kun.
Kammy Koopa in Super Mario-kun.

Kammy Koopa makes appearances in both the Paper Mario and Paper Mario: The Thousand-Year Door arcs of Super Mario-kun. In volume 27, she battles Mario, Goombario, Kooper, Peach, and Twink at Bowser’s Castle. In the bonus chapter of volume 33, Kammy Koopa, disguised as Bowser, fights Yoshi Kid in Twilight Town.

General information

Personality

Although Bowser outright disrespects her quite often, usually directly in her presence, Kammy appears totally devoted to him and is often shown in his company. In Goombella's tattle in Paper Mario: The Thousand-Year Door, she wonders whether it is harder for Kammy to put up with Bowser or vice versa. The old Magikoopa is also somewhat vain, believing herself to be beautiful beyond compare, saying her name is beautiful, and often describing herself as such. Kammy can also be unintentionally comical at times and she occasionally shows signs of senility, particularly in The Thousand Year Door.

Physical appearance

Kammy Koopa is one of the highest-ranking members of the Koopa Troop. Accordingly, she wears distinctive purple robes to separate her from the others. Her dark purple hat, unlike most Magikoopas, bends backwards,where most Magikoopas' hats stick straight up unless they are mounted on a broom. She is seen with white hair down the side of her face and small oval-shaped glasses. She is also noticeably shorter than most Magikoopas, perhaps due to her hunched back. Being shorter, her staff is also shorter than most Magikoopas. She is also often seen mounted on her broom. The broom is much bigger than her, with bamboo-like texture to the wood. The end of the broom has a white and purple cloud-like texture. This end piece puffs as she flies. Her physical appearance bears a striking resemblance to Kamella.

Powers and abilities

In Paper Mario, Kammy Koopa showed a variety of powers, doing such feats as summoning Yellow Blocks and living creatures, using magical lightning which could cancel the effects of the Sneaky Parasol, and, in the game's ending parade, the ability to teleport and the usual Magikoopa ability to shoot a magical blast. Kammy also showed some expertise at engineering, being the one who built Bowser's Power Platform. Despite this range of abilities, Kammy was exceptionally weak in battle, having at the most only ten HP.

In Paper Mario: The Thousand-Year Door, Kammy Koopa possess more generic Magikoopa abilities, such as bestowing different powers to herself and Bowser and recovering health.

Quotes

Paper Mario

  • "You little whippersnapper... You're too young to fight me!"
  • "Congratulations on your victory, Your Viciousness! That's why you're the king!"
  • "Bleah nyeah heh hee ha heh! You fell right into our trap! And you call yourself a hero? Did you think we were foolish enough to just sit back and watch as you saved the Star Spirits? I put together a little surprise for you...a device that increases Bowser's power! King Bowser will be so powerful that not even the power of the Star Spirits can compare! He'll now truly be invincible... ...thanks to my wisdom! Are you ready, my King? Then power up!!"
  • "Nyeah heh heh heh!!! Ooh, I can't wait until Mario gets here! He's gonna get beaten so bad! He'll probably start crying! Then King Bowser and I will laugh and laugh! Come and get it, Mario! Nyeah heh heh ha!!!!!"
  • "Nyeah heh ho ha... Did I just feel a breeze, or was that really your attack?"

Paper Mario: The Thousand-Year Door

  • "I am a beautiful Koopa with a beautiful name, Kammy Koopa!"
  • "This ugly thing knows where the Crystal Stars are! Tell us!"
  • "Why, even at my age, I was shaking what my momma gave me!'"
  • "You there! Two tickets! One 'great evil king' and one 'sweet, young thing'!"
  • "Glitzville was FANTASTIC! The fights were SO COOL!" [...] "And then... the Hot Dogs! Oh my gracious! YUMMERLY!"

Profiles and statistics

Paper Mario series

Paper Mario

Paper Mario enemy
Kammy Koopa
Battle idle animation of Kammy Koopa from Paper Mario Max HP 10 Attack 4 Defense 0
Role Boss Type Flying Level 99
Strong None Weak None Moves Block Crush (4, Twink)
Sleep? 0%, 0 Dizzy? 0%, 0 Shock? 0%, 0
Shrink? 0%, 0 Stop? 0%, 0 Fright? 0%
Air Lift? 0% Hurricane? 0% Coins N/A
Items N/A Run N/A Location(s) Peach's Castle
Tattle N/A
  • Website description:
    • Japanese:
      「ワシはカメックババぢゃ。ワシの知恵とクッパさまのパワーが合わされば、まさに怖いものなし。ワシの作戦はカンペキなのぢゃ。キノコワールドのやつらも、さぞかしあわてておろう。まったくもって、いい気味ぢゃ。ひゃっひゃっひゃっひゃ・・・」[1]
      (Translation: "I'm Kammy Koopa. If I combine my wisdom with Bowser's power, there's nothing to be afraid of. My strategy is perfect. Even the guys in Mushroom World are panicking. It's totally fine. It's creepy. Hyahyahhyahyah...")

Paper Mario: The Thousand-Year Door

Nintendo GameCube
Paper Mario: The Thousand-Year Door enemy
Kammy Koopa
Kammy Koopa Max HP 50 Attack 5 Defense 0
Location(s) Palace of Shadow Role Support Level 48
Sleep? 40% Dizzy? 60% Confuse? 40%
Tiny? 60% Stop? 40% Soft? 80%
Burn? 100% Freeze? 40% Fright? 0%
Gale Force? 0% KO? 5% Moves Magikoopa Blast (5, Piercing), Make Huge, Heal (8HP), Invisiblast, Zap, Defense Boost, Ailment Cure
Exp. points 0 Coins N/A Items None
Tattle Log #:
40
Log An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders! Remember that!
Tattle That's Kammy Koopa. She's an evil old witch who's always helping Bowser out. Max HP is 50, Attack is 5, and Defense is 0. She uses magic to raise her Attack and Defense or get electrified or invisible. When her HP gets low, she may also use magic to restore HP. Her magic is totally annoying, so take her out before you focus on Bowser. Still, you gotta feel for her, having to hang out with Bowser all the time... Or do you think Bowser has a harder time enduring her?
Nintendo Switch
Paper Mario: The Thousand-Year Door enemy
Kammy Koopa
A Tattle Log image from Paper Mario: The Thousand-Year Door (Nintendo Switch) Max HP 50 Attack 5 Defense 0
Location(s) Palace of Shadow Role Support Level 48
Sleep? 40% Dizzy? 60% Confuse? 40%
Tiny? 60% Stop? 40% Soft? 80%
Burn? 100% Freeze? 40% Fright? 0%
Gale Force? 0% KO? 5% Moves Magikoopa Blast (5, Piercing), Make Huge, Heal (8HP), Invisiblast, Zap, Defense Boost, Ailment Cure
Exp. points 0 Coins N/A Items None
Tattle Log #:
41
Log An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders! Remember that!
Tattle That's Kammy Koopa. She's an evil old witch who's always helping Bowser out. Max HP is 50, Attack is 5, and Defense is 0. She uses magic to raise her Attack and Defense or get electrified or invisible. When her HP gets low, she may also use magic to restore HP. Her magic is totally annoying, so take her out before you focus on Bowser. Still, you gotta feel for her, having to hang out with Bowser all the time... Or do you think Bowser has a harder time enduring her?

Super Smash Bros. series

Super Smash Bros. Brawl

Sticker
Kammy Koopa
A sticker of Kammy Koopa in the game Super Smash Bros. Brawl.
Artwork from: Paper Mario
Effects in The Subspace Emissary: [Specials: Direct] - Attack +8
Usable by: Anyone

Super Smash Bros. Ultimate spirit

Spirit
#97 Kammy Koopa
Spirits artwork of Kammy Koopa from Super Smash Bros. Ultimate Series/game Paper Mario Series
Type Primary
Slots 1
Class Novice
Strength / effect(s) Attack
Magic Attack ↑
How to obtain World of Light (Light Realm); Spirit Board
Spirit battle Opponent(s) Bayonetta
Conditions Rule: Invisibility
  • All fighters are invisible after a little while
  • The enemy starts the battle with a Star Rod
Stage Paper Mario
Song Airship Theme - Super Mario Bros. 3

Gallery

Names in other languages

Language Name Meaning Notes
Japanese カメックババ[?]
Kamekkubaba
Portmanteau of「カメック」(Kamekku, "Magikoopa"/"Kamek") and「婆」(baba, "old woman")
Chinese 卡米巫婆 (Paper Mario)[?]
Kǎmǐ Wūpó
Kammy the Witch
卡美克巫婆 (The Thousand-Year Door remake)[?]
Kǎměikè Wūpó
Magikoopa Witch
Dutch Kammy Koopa[?] -
French Kammy Koopa[?] -
German Kammy Koopa[?] -
Italian Kammy Koopa[2] -
Kameka[?] Feminine form of "Kamek"
Madame Kameka (by Goombella)[?] -
Korean 마귀망구[?]
Magwimanggu
From "마귀" (Magwi, "Kamek") and "할망구" (halmang'gu), an informal term of "할머니" (halmeo'ni, "grandmother")
Russian Кэмми Купа[?]
Kemmi Kupa
Kammy Koopa
Spanish Kammy Koopa[?] -

References

  1. ^ キャラクター紹介. Nintendo (Japanese). Retrieved July 2, 2024.
  2. ^ 2001. Paper Mario European manual. Nintendo of Europe (Italian). Page 124.