Bird (Donkey Kong series): Difference between revisions

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|Ita=Uccellaccio<ref name=int/>
|Ita=Uccellaccio<ref name=int/>
|Ita2=Uccello<ref>''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' Italian booklet{{page needed}}</ref>
|Ita2=Uccello<ref>''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' Italian booklet{{page needed}}</ref>
|ItaM=Bad bird
|ItaM=Bad bird; shared with [[Big Bird]]
|Ita2M=Bird
|Ita2M=Bird
|Spa=Pájaro<ref name=int/>
|Spa=Pájaro<ref name=int/>

Revision as of 13:42, July 24, 2024

Bird
Artwork of a Bird.
Artwork of a Bird from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong Jr. (1982)
Latest appearance WarioWare Gold (2018)
Variant of Nitpicker
Relatives

Birds[1] are flying corvid Nitpickers that make their debut in the Donkey Kong Jr. arcade game. In most versions, they sport thick beaks and flap their wings in a brisk pace while flying.

History

Donkey Kong series

Donkey Kong Jr.

Birds in various different Donkey Kong Jr. versions
Birds in various different Donkey Kong Jr. versions
Birds in various different Donkey Kong Jr. versions
Birds in various different Donkey Kong Jr. versions

Birds,[1] also referred to as Nitpickers,[2][3] make their first appearance in the Chain Scene of Donkey Kong Jr. Like the Nitpickers in the Jump Board Scene, these Birds similarly fly horizontally across the screen, descending progressively as they meet its margins. They flee off-screen after performing four such flights. Unlike those Nitpickers, they do not bombard Donkey Kong Jr. with eggs, and are designed to look more like ravens in most versions, given their dark coloration and chubby structure. They can be defeated the same way nonetheless, as falling fruit can put an end to them.

In the Atari 2600 port, a single bird flies left to right at the bottom of the stage. In the Intellivision port, they fly off the left or right side of the screen rather than doing their zigzag routine.

Donkey Kong Jr. Math

A lone Bird (known as a "nitpicker")[4] appears in the +-×÷ Exercise mode of Donkey Kong Jr. Math. It hovers over the chains, showing which position Donkey Kong Jr. should fill. It will also show where Donkey Kong Jr. made his mistakes.

Donkey Kong (Game Boy)

A Bird Nest can be seen in the Game Boy version of Donkey Kong, in Stage 9-4 of the Tower, a boss stage that resembles the Chain Scene from Donkey Kong Jr. It spawns two Birds on-screen at a time. After rising slowly from their nest, Birds fly horizontally across the room, moving down a short distance and turning back upon meeting the room's limits. They perform three complete flights, and flee outside the map of the stage afterwards. Birds can not be practically defeated, as the stage they appear in presents no means of combat against them. They now attempt to drop eggs on Mario if they fly above him. Unless they are avoided, or deflected with a handstand, these eggs can plummet down on the character and cause him to lose a life.

Birds are identical in behavior to Hawks and Kaibādo, which are other successors of Nitpickers.

WarioWare Gold

Birds are obstacles in the Donkey Kong Jr. microgame of WarioWare Gold. They appear on the third difficulty level, flying on a straight line from left to right, across the ropes.

Other appearances

In the Family BASIC accessory to the Family Computer, it is one of three programmable bird characters. It also makes a cameo on the Message Board.

Profiles and statistics

Perfect Ban Mario Character Daijiten

Template:PEGMCE profile

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ニットピッカー[5]
Nittopikkā
Nitpicker
トリさん[5]
Tori-san
Bird-san
クロ[6][7]
Kuro
From「黒」(kuro, black), after their Game Boy coloration; also a play on the English word "crow"
French Oiseau[8] Bird
Rapace[9] Raptor
German Vogel[8] Bird
Geier[10] Vulture
Italian Uccellaccio[8] Bad bird; shared with Big Bird
Uccello[11] Bird
Spanish Pájaro[8] Bird

References

  1. ^ a b Instruction manual for Atari 8-bit port[page number needed]
  2. ^ Instruction manuals for Atari 2600, ColecoVision, Intellivision, and Coleco Adam ports[page number needed]
  3. ^ Instruction manual for Atari 7800 port[page number needed]
  4. ^ Nintendo (1985). Donkey Kong Jr. Math instruction booklet. Nintendo of America (American English). Page 9-10.
  5. ^ a b Family BASIC handbook.
  6. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Daijiten
  7. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga. Page 51Media:Donkey Kong GB characters KC.jpg.
  8. ^ a b c d Donkey Kong Junior Atari computer version manual (International)
  9. ^ French ColecoVision manual[page number needed]
  10. ^ German ColecoVision manual[page number needed]
  11. ^ Donkey Kong Jr. Italian booklet[page number needed]