Shine Sprite: Difference between revisions

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Shine Sprites also appear in ''[[Mario & Luigi: Partners in Time]]'' as the result of hitting any of the semi-rare [[Shine Block]]s. Their purpose is to bring light to dark areas.
Shine Sprites also appear in ''[[Mario & Luigi: Partners in Time]]'' as the result of hitting any of the semi-rare [[Shine Block]]s. Their purpose is to bring light to dark areas.


Shine Sprites are also the focus of various mini games in the ''[[Mario Kart (series)|Mario Kart games]]'', namely ''[[Mario Kart: Double Dash!!|Double Dash!!]]'' and ''[[Mario Kart DS|DS]]''. The game, based somewhat on Capture the Flag, has characters attempting to hold onto a Shine Sprite until the timer is expired. Being struck with one of the game's weaponry, including [[Koopa Shell]]s, [[Banana Peel]]s, and the like will cause the character to forfeit their hold on the Shine Sprite, allowing another character to pick it up. In the DS version there are nine sprites, with a timer resetting every thirty seconds or so. Whoever has or is tied for the least sprites is then eliminated. In ''Double Dash!!'' there is only one sprite and whoever holds it when time runs out wins.
Shine Sprites are also the focus of various mini games in the ''[[Mario Kart (series)|Mario Kart games]]'', namely ''[[Mario Kart: Double Dash!!|Double Dash!!]]'' and ''[[Mario Kart DS|DS]]''. The game, based somewhat on Capture the Flag, has characters attempting to hold onto a Shine Sprite until the timer is expired. Being struck with one of the game's weaponry, including [[Koopa Shell]]s, [[Banana Peel]]s, and the like will cause the character to forfeit their hold on the Shine Sprite, allowing another character to pick it up. In the DS version there are nine sprites, with a timer resetting every thirty seconds or so. Whoever has or is tied for the least sprites is then eliminated. In ''Double Dash!!'' there is only one sprite and whoever holds it when time runs out wins.  Shine Sprites was also on a few signs in the races.


{{Artifacts}}
{{Artifacts}}

Revision as of 20:31, October 6, 2008

File:Shine sprite.JPG
One of many Shine Sprites.

The Shine Sprites are the source of life on Isle Delfino in Super Mario Sunshine. They are all ruled by the Shine Statue and will scatter from it if provoked. Bowser Jr.'s graffiti forced the Shine Sprites to leave, and Mario (with the help of FLUDD) had to get rid of it. After cleaning the island, Mario returned the Shine Sprites to the Shine Gate, restoring the island.

File:Shineget.jpg
Mario earning a Shine Sprite.

In Paper Mario: The Thousand-Year Door, three Shine Sprites could be traded for a partner's level-up. The Shine Sprite also makes a minor (but commonly-seen) other appearance as the icon for Mario's partners' "Attack" choice. If the player lines up three Shine Sprite icons in the Bingo wheel during battle the effect would refill all Mario's and his partner's HP, FP, and SP, and every seat in the audience would be filled.

Shine Sprites also appear in Mario & Luigi: Partners in Time as the result of hitting any of the semi-rare Shine Blocks. Their purpose is to bring light to dark areas.

Shine Sprites are also the focus of various mini games in the Mario Kart games, namely Double Dash!! and DS. The game, based somewhat on Capture the Flag, has characters attempting to hold onto a Shine Sprite until the timer is expired. Being struck with one of the game's weaponry, including Koopa Shells, Banana Peels, and the like will cause the character to forfeit their hold on the Shine Sprite, allowing another character to pick it up. In the DS version there are nine sprites, with a timer resetting every thirty seconds or so. Whoever has or is tied for the least sprites is then eliminated. In Double Dash!! there is only one sprite and whoever holds it when time runs out wins. Shine Sprites was also on a few signs in the races.

Template:Artifacts