Ally Buff: Difference between revisions

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*Peach: '''Magic Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*Peach: '''Magic Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)


A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Johnathan Jones]] or certain phases of the fight with [[Dodo]] and [[Valentina]].
A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Jonathan Jones]] or certain phases of the fight with [[Dodo]] and [[Valentina]].


An action where mistiming happens and causes the Timing Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Timing Chain, but the Timing Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
An action where mistiming happens and causes the Timing Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Timing Chain, but the Timing Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.

Revision as of 14:33, February 23, 2024

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Bowser's Ally Buff reducing damage VS Mallow (base PDEF of 98, for result PDEF of 122, as indicated by source stream video) by Axem Black's regular attack (140 PATK); intended for Ally Buffs
Bowser's Ally Buff significantly reducing damage to Mallow from Axem Black

Ally Buffs are a mechanic in Super Mario RPG for the Nintendo Switch. They are provided when a Timing Chain is maintained with Action Commands. Each character has their own Ally Buffs as follows:

  • Mario: Action Gauge (2 points at 2~4 Chain, 4 points at 5+ Chain)
  • Mallow: Magic Attack (+10% at 2 Chain (overriden by Shooting Star Shot's +12%), +20% at 3~4 Chain, +25% at 5 Chain)
  • Geno: Physical Attack (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overriden by Shooting Star Shot's +12%) and Speed (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overriden by Shooting Star Shot's +24%)
  • Bowser: Physical Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
  • Peach: Magic Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)

A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of King Calamari's tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with Jonathan Jones or certain phases of the fight with Dodo and Valentina.

An action where mistiming happens and causes the Timing Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Timing Chain, but the Timing Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.

Names in other languages

Language Name Meaning Notes
Japanese なかまボーナス[?]
Nakama Bōnasu
Friend Bonus
Italian Bonus gruppo[?] Bonus party [members]