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| Final Smashes are either based on the character's individual background in their series, like [[Zelda]]'s and [[Sheik]]'s [[Light Arrow]]. However, some may have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were already planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, Final Smashes made their first appearance in ''Super Smash Bros. Brawl'' and gained considerable attention due to their ability to turn the tide of battle in seconds. [[Masahiro Sakurai]] compared the moves to the [[Hammer]] item found in all ''Super Smash Bros.'' titles<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected. | | Final Smashes are either based on the character's individual background in their series, like [[Zelda]]'s and [[Sheik]]'s [[Light Arrow]]. However, some may have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were already planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, Final Smashes made their first appearance in ''Super Smash Bros. Brawl'' and gained considerable attention due to their ability to turn the tide of battle in seconds. [[Masahiro Sakurai]] compared the moves to the [[Hammer]] item found in all ''Super Smash Bros.'' titles<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected. |
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| == Final Smash Moves == | | ==List of Final Smash Moves== |
| {|- class=sortable cellspacing=0 cellpadding=3 border="1" width="100%"
| | *[[Aura Storm]] |
| |-
| | *[[Beast Ganon]] |
| !width="13%"|Attack
| | *[[Blue Falcon]] |
| !width="20%"|Name
| | *[[Critical Hit]] |
| !width="13%"|Character
| | *[[Diffusion Beam]] |
| !width="40%|Description
| | *[[End of Day]] |
| |-
| | *[[Galaxia Darkness]] |
| |[[image:AuraStorm.jpg|120px]]
| | *[[Great Aether]] |
| |align=center|[[Aura Storm]]
| | *[[Grenade Launcher]] |
| |align=center|[[Lucario]]
| | *[[Giga Bowser Transformation]] |
| |Lucario jumps high above the stage, then fires a beam of Aura, that the player can guide across the stage to devastate his opponents. If the beam stays on an opponent throughout the final smash, and its power varies depending on how hurt Lucario is, varying from 28-72%, possibly higher. Additionally, if foes are hit by Lucario's initial rising animation, they will take 4% damage.<sup><small>3</small></sup>
| | *[[Iceberg]] |
| |-
| | *[[Konga Beat]] |
| |[[Image:Beast Ganon.jpg|120px]]
| | *[[Landmaster]] |
| |align=center|[[Beast Ganon]]
| | *[[Light Arrow]] |
| |align=center|[[Ganondorf]]
| | *[[Mario Finale]] |
| |Ganondorf transforms into Dark Beast Ganon, slamming down on any foes in front of him, and charging off the stage, taking any unlucky victims with him. After the Final Smash ends, Ganondorf returns to where he was standing. The attack does 10% damage with the initial slam, and 47% damage for the dash. It is nearly always a One-Hit KO.<sup><small>2</small></sup>
| | *[[Negative Zone]] |
| |-
| | *[[Octopus (Final Smash)|Octopus]] |
| |[[Image:Blue_Falcon2.jpg|120px]]
| | *[[Palutena's Army]] |
| |align=center|[[Blue Falcon]]
| | *[[Peach Blossom]] |
| |align=center|[[Captain Falcon]]
| | *[[PK Starstorm]] |
| |Captain Falcon summons his vehicle, [[Blue Falcon]], and then rams the other players with it into an unknown F-Zero track, and then rams them again while on this track, returning to the normal stage, causing players to be knocked into the air. The attack may only do 40% damage, but the victims will almost always get KO'd instantly. This Final Smash is unique in that there is a cinematic with the Blue Falcon. No other Final Smashes have cinematics. If Captain Falcon fails to hit anyone with his Blue Falcon, the move fails.<sup><small>2</small></sup>
| | *[[Power Suit Samus]] |
| |-
| | *[[Puff Up]] |
| |[[Image:Cook_Kirby.jpg|120px]]
| | *[[Rocketbarrel Barrage]] |
| |align=center|[[Cook Kirby]]
| | *[[Super Dragon]] |
| |align=center|[[Kirby]]
| | *[[Super Sonic]] |
| |Kirby pulls out a giant pot of boiling water, cooking any fighters caught by the attack. After the attack is finished, the fighters are sent flying from the pot along with [[Super Smash Bros. Brawl#Items|items]]. The attack does between 24-34% damage. <sup><small>3</small></sup>
| | *[[Triforce Slash]] |
| |-
| | *[[Triple Finish]] |
| |[[image:FSmash_Marth.jpg|120px]]
| | *[[Volt Tackle]] |
| |align=center|[[Critical Hit]]
| | *[[Waddle Dee Army]] |
| |align=center|[[Marth]]
| | *[[Wario-Man]] |
| |Marth raises his blade, then charges at the opposing player(s) and hits them with a powerful swing of his sword, almost always resulting in instant K.O. The attack does 60% damage. <sup><small>2</small></sup>
| | *[[Zero Laser]] |
| |-
| |
| |[[Image:ROBFS.jpg|120px]]
| |
| |align=center|[[Diffusion Beam]]
| |
| |align=center|[[R.O.B.]]
| |
| |R.O.B. produces swirling pink lasers from his eyes, which alternate periodically with a short-ranged hard-hitting laser. R.O.B. is completely invincible during this attack, and can use his entire moveset. The swirling lasers do 2% that racks up as opponents are trapped in the attack, and the short laser does 23% damage.
| |
| |-
| |
| |[[Image:End_of_Day_2.jpg|120px]]
| |
| |align=center|[[End of Day]]
| |
| |align=center|[[Captain Olimar]]
| |
| |Olimar flies off-screen in his ship, as the day turns to night. Various ''Pikmin'' enemies appear on the stage, and start attacking all the opposing players. Olimar's ship will then crash land, causing a large explosion. Olimar's initial liftoff does 27% damage, the enemy attacks do 47% damage and the crash landing does 34% damage.<sup><small>1</small></sup>
| |
| |-
| |
| |[[Image:Galaxia_Darkness.jpg|120px]]
| |
| |align=center|[[Galaxia Darkness]]
| |
| |align=center|[[Meta Knight]]
| |
| |Meta Knight spins his cape turning the screen black. Any fighter touched by the cape will be attacked. Meta Knight slices through the darkness and his enemies at the same time, returning the stage to normal. The attack does 40% damage to those caught in the cape and 18% to anyone not caught in the cape. If Meta Knight fails to catch anyone in the cape, the attack fails.<sup><small>2</small></sup>
| |
| |-
| |
| |[[Image:Great_Aether.jpg|120px]]
| |
| |align=center|[[Great Aether]]
| |
| |align=center|[[Ike]]
| |
| |A much more powerful version of [[Aether]], Ike's sword is set ablaze and traps any rival struck by it. Ike then hits his trapped opponents fifteen times before striking them down into a ground-based explosion. The attack does 64% damage (52% from the attacks, 12% in the explosion. <sup><small>2</small></sup>
| |
| |-
| |
| |[[Image:Grenade_Launcher.jpg|120px]]
| |
| |align=center|[[Grenade Launcher]]
| |
| |align=center|[[Solid Snake]]
| |
| |Snake will fly off the screen, and holds on to a rope ladder, extended from a helicopter, at the front of the screen. The player can then aim at his/her opponents with a Grenade Launcher, damaging them by firing the grenades. Each grenade does 18% damage, but has high knockback. Snake can fire up to two clips of six grenades each.<sup><small>3</small></sup>
| |
| |-
| |
| |[[Image:Giga_Bowser_Brawl_Attack.jpg|120px]]
| |
| |align=center|[[Giga Bowser Transformation]]
| |
| |align=center|[[Bowser]]
| |
| |Bowser transforms into [[Giga Bowser]], granting him a great increase in physical strength and invincibility. This transformation gives Bowser an altered moveset, which is the same one as [[Giga Bowser]]'s moveset from ''[[Super Smash Bros. Melee]]''. Each attack does triple the damage of Bowser's regular version. <sup><small>4</small></sup>
| |
| |-
| |
| |[[Image:Iceberg.jpg|120px]]
| |
| |align=center|[[Iceberg]]
| |
| |align=center|[[Ice Climbers]]
| |
| |The Ice Climbers summon a huge iceberg from the bottom of the stage. Anyone hit by the attack is damaged and will oftentimes find him or herself frozen. After the attack, fighters must work to stay on the sloped iceberg without falling from the stage. The victims' damage raises by 2% every second, but every time they are frozen, they will take 14% damage. <sup><small>1</small></sup>
| |
| |-
| |
| |[[Image:Donkeykong_final.jpg|120px]]
| |
| |align=center|[[Konga Beat]]
| |
| |align=center|[[Donkey Kong]]
| |
| |Donkey Kong pulls out Bongos, and begins to drum. The controller has the same effect as his normal [[Bongo]], sending out musical notes for great damage. DK is immobilized until the attack ends. Each beat does 14% damage. <sup><small>1</small></sup>
| |
| |-
| |
| |[[Image:Landmaster.jpg|120px]]
| |
| |align=center|[[Landmaster]]
| |
| |align=center|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]] and [[Wolf O'Donnell|Wolf]]
| |
| |Fox, Falco, or Wolf calls in his Landmaster Tank, and starts driving it around the stage. He is able to fire a very powerful cannon. A cannon blast causes 23% damage for Fox, and 20% for Falco. Wolf's Landmaster will prevail at 26%. Additionally, all Landmasters do 15% if one is run over by them. <sup><small>1</small></sup>
| |
| |-
| |
| |[[Image:Zelda 080121e-l.jpg|120px]]
| |
| |align=center|[[Light Arrow]]
| |
| |align=center|[[Zelda]]/[[Sheik]]
| |
| |Zelda or Sheik summons a giant bow and fires a Light Arrow. Depending on which character uses the attack, the enemies are blasted away at different angles. Zelda's arrow will launch players diagonally up, and Sheik's will launch them straight forward. Zelda's attack does 42% damage at first, and the damage decreases with each subsequent target. Sheik's attack does 48% damage for the first target.<sup><small>2</small></sup>
| |
| |-
| |
| |[[Image:mario_finalsmash3.jpg|120px]]
| |
| |align=center|[[Mario Finale]]
| |
| |align=center|[[Mario]]
| |
| |Mario shoots a huge blast of Fire across the stage, devastating anyone hit. Each time foes are hit, they take 4-8% damage.<sup><small>2</small></sup>
| |
| |-
| |
| |[[image:Negative_Zone.jpg|120px]]
| |
| |align=center|[[Negative Zone]]
| |
| |align=center|[[Luigi]]
| |
| |Luigi begins to perform an odd dance as a color-inverted bubble appears around him. Opponents caught inside the bubble will get a random effect and flowers will appear on their heads. The flowers will steadily increase the damage opponents take. Opponents may also fall asleep, become stunned, or be unable to stop tripping or taunting. Finally, all of Luigi's attacks will have roughly twice the knockback when used on opponents trapped in the bubble.<sup><small>4</small></sup>
| |
| |-
| |
| |[[Image:FinalSmashBrawl_MGW.jpg|120px]]
| |
| |align=center|[[Octopus (Final Smash)|Octopus]]
| |
| |align=center|[[Mr. Game & Watch]]
| |
| |Mr. Game & Watch turns into a floating octopus, with the option of attacking opponents with its tentacles, or ramming into them with its body. Touching any part of the Octopus causes 16% damage. The Octopus can do a mid-air jump, but has no other recovery move. <sup><small>3</small></sup>
| |
| |-
| |
| |[[Image:Palutena's_Army.jpg|120px]]
| |
| |align=center|[[Palutena's Army]]
| |
| |align=center|[[Pit]]
| |
| |Pit calls [[Palutena]] to help him battle, and an army of Centurions divebomb into the other players at incredible speeds. Each [[Centurion]] does 20% damage. <sup><small>3</small></sup>
| |
| |-
| |
| |[[Image:Peach Blossom.jpg|120px]]
| |
| |align=center|[[Peach Blossom]]
| |
| |align=center|[[Princess Peach|Peach]]
| |
| |Every enemy onscreen will be put to sleep, then peaches fall into the screen, which Peach can then eat to heal herself, or, she can use the time to attack her opponents. Each peach restores 5% damage. <sup><small>4</small></sup>
| |
| |-
| |
| |[[Image:PK_Starstorm.jpg|120px]]
| |
| |align=center|[[PK Starstorm]]
| |
| |align=center|[[Lucas]] and [[Ness]]
| |
| |Lucas casts his Starstorm spell, which causes a rain of meteors to come crashing down on the field with unstoppable force. Ness' causes blue stars to rain down, and are distributed in a wider pattern. Each shooting star causes 32% damage. <sup><small>1</small></sup>
| |
| |-
| |
| |[[Image:PowerSuitSamusAttack.jpg|120px]]
| |
| |align=center|[[Power Suit Samus]]
| |
| |align=center|[[Zero Suit Samus]]
| |
| |Zero Suit Samus instantly gets her armored suit, turning her back into Samus. Any other players nearby Zero Suit Samus will get sucked to her then blasted away. The attack causes 25% damage. Additionally, touching Samus right when she regains her suit causes 10% damage. <sup><small>2</small></sup>
| |
| |-
| |
| |[[image:Puff Up.jpg|120px]]
| |
| |align=center|[[Puff Up]]
| |
| |align=center|[[Jigglypuff]]
| |
| |Jigglypuff inflates to cover the stage and pushes the other players off, and when at full inflation, bounces people off. While doing the Smash, Jigglypuff is immobile, and will shrink back after a few seconds. <sup><small>2</small></sup>
| |
| |-
| |
| |[[Image:Rocketbarrel_Barrage.jpg|120px]]
| |
| |align=center|[[Rocketbarrel Barrage]]
| |
| |align=center|[[Diddy Kong]]
| |
| |Diddy Kong gets his [[Rocketbarrel Boost]] and [[Peanut Popgun]], and flies around the stage, while firing explosive [[Peanut|Peanuts]] at his opponents. Each peanut causes 28% damage, and if Diddy charges into a player, he/she will take 14% damage. When the attack ends, Diddy Kong's jetpack explodes, causing an additional 20% to anyone caught in the blast.<sup><small>1</small></sup>
| |
| |-
| |
| |[[Image:Super_Dragon.jpg|120px]]
| |
| |align=center|[[Super Dragon]]
| |
| |align=center|[[Yoshi]]
| |
| |Yoshi will sprout wings, and will earn the ability to breath fire, and starts flying across the stage shooting fireballs at opponents. Each fireball will cause 19% damage, but if Yoshi rams into a player, they will take 9% damage. If no buttons are pushed for three seconds, Yoshi will breathe a stream of fire that can cause upwards of 60% damage.<sup><small>1</small></sup>
| |
| |-
| |
| |[[Image:Super_Sonic.jpg|120px]]
| |
| |align=center|[[Super Sonic]]
| |
| |align=center|[[Sonic the Hedgehog|Sonic]]
| |
| |Sonic transforms into Super Sonic with the seven Chaos Emeralds, and flies around the stage, devastating the opposing players. Each ram does damage based on how fast Sonic is traveling; the faster he is dashing when he hits, the more damage he will do. <sup><small>3</small></sup>
| |
| |-
| |
| |[[Image:TriforceSlash2.jpg|120px]]
| |
| |align=center|[[Triforce Slash]]
| |
| |align=center|[[Link]] and [[Toon Link]]
| |
| |Link/Toon Link surrounds an opponent with the [[Triforce]], and slashes him/her continously. The direction of the opponent when knocked depends on the character used. The attack does 78% damage, and any additional foes caught in the attack will take up to 60% before being knocked away before Link/Toon Link's final slash. For the attack to work, the player must fire the Triforce at people, but the Triforce only goes forward. <sup><small>3</small></sup>
| |
| |-
| |
| |[[Image:Triple_Finish.jpg|120px]]
| |
| |align=center|[[Triple Finish]]
| |
| |align=center|[[Pokémon Trainer]]
| |
| |The Pokémon Trainer sends out all three of his [[Pokémon]], who use Hydro Pump, Solarbeam, and Fire Blast on the opponents twice. The two attacks do 47% damage up close, and 30% far away. <sup><small>3</small></sup>
| |
| |-
| |
| |[[Image:VoltTackle3.jpg|120px]]
| |
| |align=center|[[Volt Tackle]]
| |
| |align=center|[[Pikachu]]
| |
| |Pikachu forms a ball of electricity around himself, and moves across the stage devastating players who get hit, taking 27% damage each time they are struck. <sup><small>3</small></sup>
| |
| |-
| |
| |[[Image:Waddle_Dee_Army.jpg|120px]]
| |
| |align=center|[[Waddle Dee Army]]
| |
| |align=center|[[King Dedede]]
| |
| |King Dedede calls a group of super fast and powerful [[Waddle Dee|Waddle Dees]], which charge into the opposing players to drag them off the screen. [[Waddle Doo|Waddle Doos]] and a [[Gordo]] appear as well. Waddle Dees do 7% damage, simply ramming with high knockback, Waddle Doos use electricity to cause 17% damage with low knockback, and Gordos do 30% damage with high knockback, but there are only ever two in the crowd. <sup><small>3</small></sup>
| |
| |-
| |
| |[[Image:Wario-Man.jpg|120px]]
| |
| |align=center|[[Wario-Man]]
| |
| |align=center|[[Wario]]
| |
| |Wario eats some garlic and transforms into Wario-Man, boosting his attacks substantially. It even makes the [[Wario Bike]] attack dangerously fast. Wario is invincible during this move. Additionally, all but one of Wario's aerials cause him to gain altitude, making chaining very easy.<sup><small>4</small></sup>
| |
| |-
| |
| |[[Image:Zero_Laser.jpg|120px]]
| |
| |align=center|[[Zero Laser]]
| |
| |align=center|[[Samus Aran|Samus]]
| |
| |Samus charges and blasts a very large laser attack. Once an opponent is caught inside the beam, it is almost impossible to escape. They will get gradually pushed outward, until the final blast at the end, usually causing instant K.O. However, this causes Samus' armor to fall off, turning her into [[Zero Suit Samus]]. The attack does up to 78% damage. The attack can be aimed at a slight angle in either vertical direction.<sup><small>2</small></sup>
| |
| |}
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| == References == | | == References == |