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'''Cars''' are one of three ridable vehicles in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]'', along with [[hovercraft]]s and [[plane]]s. Cars are land vehicles, and they are used for racetracks set on the road. | '''Cars''' are one of three ridable vehicles in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]'', along with [[hovercraft]]s and [[plane]]s. Cars are land vehicles, and they are used for racetracks set on the road. | ||
In the original version, every character's vehicle has their own unique color, including cars, though each one's tires are always red. In ''Diddy Kong Racing DS'', every character's vehicles are yellow by default. The player can access [[Taj's Wishes Menu]] to purchase upgrades for a car's speed, handling, and acceleration. They can also customize a car's paint color from a slider or put an emblem on it, much like in ''[[Mario Kart DS]]''. | In the original version, every character's vehicle has their own unique color, including cars, though each one's tires are always red. In ''Diddy Kong Racing DS'', every character's vehicles are yellow by default. The player can access [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]] to purchase upgrades for a car's speed, handling, and acceleration. They can also customize a car's paint color from a slider or put an emblem on it, much like in ''[[Mario Kart DS]]''. While the cars are modeled in-game in the original ''Diddy Kong Racing'', their wheels are prerendered sprites set to always face the camera (a rendering technique called "billboarding"). The vehicle colors in the original version are as follows: | ||
{{columns|count=2| | |||
*[[Diddy Kong]] - Blue | |||
*[[Pipsy]] - Pink | |||
*[[Bumper (character)|Bumper]] - Yellow | |||
*[[Tiptup]] - Sky blue | |||
*[[Timber]] - Green | |||
*[[Banjo]] - Spring green | |||
*[[Conker]] - White | |||
*[[Krunch]] - Orange | |||
*[[Drumstick (character)|Drumstick]] - Red | |||
*[[T.T.]] - Silver | |||
}} | |||
The player can select a course's available vehicles to race in from either the "Tracks" menu or by completing a [[Silver Coin]] Challenge (or [[Balloon Touch Challenge]] in the DS remake). | The player can select a course's available vehicles to race in from either the "Tracks" menu or by completing a [[Silver Coin]] Challenge (or [[Balloon Touch Challenge]] in the DS remake). | ||
Cars are usable in every level except Hot Top Volcano, Whale Bay, Pirate Lagoon, and Boulder Canyon, where the player must use a hovercraft or plane instead. Cars are usable in Everfrost Peak in the original [[Nintendo 64]] version, but since the course's icy pond is thawed in the DS release, cars cannot be used in the stage. Cars are most commonly the default vehicle compared to hovercrafts and planes. Cars and their availability status in the courses are as follows: | |||
{|class="wikitable dk"width=40% | {|class="wikitable dk"width=40% | ||
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|[[File:X mark.svg|17px]] | |[[File:X mark.svg|17px]] | ||
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==Gallery== | ==Gallery== |
Revision as of 11:26, February 5, 2024
- This article is about a usable vehicle in Diddy Kong Racing. For the Yoshi transformation from Super Mario World 2: Yoshi's Island, see Car Yoshi. For the obstacle from the Mario Kart series, see Car (obstacle).
- Not to be confused with Kart.
Cars are one of three ridable vehicles in Diddy Kong Racing and Diddy Kong Racing DS, along with hovercrafts and planes. Cars are land vehicles, and they are used for racetracks set on the road.
In the original version, every character's vehicle has their own unique color, including cars, though each one's tires are always red. In Diddy Kong Racing DS, every character's vehicles are yellow by default. The player can access Taj's Wishes Menu to purchase upgrades for a car's speed, handling, and acceleration. They can also customize a car's paint color from a slider or put an emblem on it, much like in Mario Kart DS. While the cars are modeled in-game in the original Diddy Kong Racing, their wheels are prerendered sprites set to always face the camera (a rendering technique called "billboarding"). The vehicle colors in the original version are as follows:
The player can select a course's available vehicles to race in from either the "Tracks" menu or by completing a Silver Coin Challenge (or Balloon Touch Challenge in the DS remake).
Cars are usable in every level except Hot Top Volcano, Whale Bay, Pirate Lagoon, and Boulder Canyon, where the player must use a hovercraft or plane instead. Cars are usable in Everfrost Peak in the original Nintendo 64 version, but since the course's icy pond is thawed in the DS release, cars cannot be used in the stage. Cars are most commonly the default vehicle compared to hovercrafts and planes. Cars and their availability status in the courses are as follows:
#FFF | #FFF | #FFF | |
---|---|---|---|
Ancient Lake | |||
Fossil Canyon | |||
Jungle Falls | |||
Hot Top Volcano | |||
Boss level: Tricky the Triceratops | |||
Challenge Level: Fire Mountain | |||
Everfrost Peak | (N64) (DS) |
||
Walrus Cove | |||
Snowball Valley | |||
Frosty Village | |||
Boss level: Bluey the Walrus | |||
Challenge Level: Icicle Pyramid | |||
Whale Bay | |||
Crescent Island | |||
Pirate Lagoon | |||
Treasure Caves | |||
Boss level: Bubbler the Octopus | |||
Challenge Level: Darkwater Beach | |||
Windmill Plains | |||
Greenwood Village | |||
Boulder Canyon | |||
Haunted Woods | |||
Boss level: Smokey the Dragon | |||
Challenge Level: Smokey Castle | |||
Space Dust Alley | |||
Darkmoon Caverns | |||
Spaceport Alpha | |||
Star City | |||
First race | |||
Second race |
Gallery