World 1-Airship (Super Mario Bros. 3): Difference between revisions

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==Layout==
==Layout==
[[File:SMAS SMB3 World 1-A Larry Battle.png|thumb|left|The fight against Larry.]]
[[File:SMAS SMB3 World 1-A Larry Battle.png|thumb|left|The fight against Larry.]]
Upon entering the palace, a [[Toad (species)|Toad]] tells the player the [[Kings|King{{'}}]]s [[Magic Wand]] has been stolen and the King has been transformed. The game will then transition to the player character running to the [[anchor]] of an airship and climbs up.
Upon entering the palace, a [[Toad (species)|Toad]] tells the player the [[Kings|King]]'s [[Magic Wand]] has been stolen and the King has been transformed. The game will then transition to the player character running to the [[anchor]] of an airship and climbs up.


The airship is an [[Auto-Scrolling levels|Auto-Scrolling]] level with many [[Cannon]]s and [[Bill Blaster|Turtle Cannon]]s; if Mario gets crushed by the scrolling screen, he loses a life. Midway through the airship, there is a [[? Block]] containing a power-up, as well as a rotating cannon that fires two [[cannonball]]s at once. At the end of the airship are cannons that point toward the [[Warp Pipe]] at the end, which leads to the boss fight with [[Larry Koopa]].  
The airship is an autoscrolling level with many [[Cannon]]s and [[Bill Blaster|Turtle Cannon]]s; if Mario gets crushed by the scrolling screen, he loses a life. Midway through the airship, there is a [[? Block]] containing a power-up, as well as a rotating cannon that fires two [[cannonball]]s at once. At the end of the airship are cannons that point toward the [[Warp Pipe]] at the end, which leads to the boss fight with [[Larry Koopa]].  


Larry Koopa will start by firing a blast of magic at the player, and he will also jump slightly as he moves around. Jumping on his head will cause him to retreat into his shell and jump after the player. When he pops back out of his shell, he will immediately fire another magic blast. Jumping on his head two more times will defeat Larry Koopa, restore the King to normal, and the player will move on to [[Desert Land]].
Larry Koopa will start by firing a blast of magic at the player, and he will also jump slightly as he moves around. Jumping on his head will cause him to retreat into his shell and jump after the player. When he pops back out of his shell, he will immediately fire another magic blast. Jumping on his head two more times will defeat Larry Koopa, restore the King to normal, and the player will move on to [[Desert Land]].
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==Level maps==
==Level maps==
{{wide image|SuperMarioBros3-World1-Airship.png|1900|Map of [[:World 1-Airship (Super Mario Bros. 3)|World 1-Airship]]
{{wide image|SuperMarioBros3-World1-Airship.png|1900|Map of World 1-Airship}}  
|}}  


==References==
==References==

Revision as of 07:59, January 15, 2024

Level
World 1-Airship
SMAS SMB3 World 1-A Screenshot.png
World Grass Land
Game Super Mario Bros. 3
Time limit 300 seconds
Boss Larry Koopa
<< Directory of levels >>

World 1-Airship is the eighth level of Super Mario Bros. 3 and the final level of World 1, Grass Land, as well as being the first airship level in the game.

Layout

The fight against Larry.

Upon entering the palace, a Toad tells the player the King's Magic Wand has been stolen and the King has been transformed. The game will then transition to the player character running to the anchor of an airship and climbs up.

The airship is an autoscrolling level with many Cannons and Turtle Cannons; if Mario gets crushed by the scrolling screen, he loses a life. Midway through the airship, there is a ? Block containing a power-up, as well as a rotating cannon that fires two cannonballs at once. At the end of the airship are cannons that point toward the Warp Pipe at the end, which leads to the boss fight with Larry Koopa.

Larry Koopa will start by firing a blast of magic at the player, and he will also jump slightly as he moves around. Jumping on his head will cause him to retreat into his shell and jump after the player. When he pops back out of his shell, he will immediately fire another magic blast. Jumping on his head two more times will defeat Larry Koopa, restore the King to normal, and the player will move on to Desert Land.

Enemies

Name Count
A Turtle Cannon from Super Mario Bros. 3.
Turtle Cannon
3
Bullet Bill
Bullet Bills
Infinitely spawned by Turtle Cannons
A cannon from Super Mario Bros. 3.
Cannon
7 (diagonal-left)
1 (rotating)
A cannonball from Super Mario Bros. 3.
Cannonballs
Infinitely spawned by Cannons
Larry Koopa in Super Mario Bros. 3.
Larry Koopa
1 (boss)

Level statistics

Names in other languages

Language Name Meaning Notes
Italian La Nave Pirata Galleggiante[1]
Mondo 1-Aeronave[2]
The Floating Pirate Ship
World 1-Airship

Level maps

References

  1. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 17.
  2. ^ Super Mario Bros. Enciclopedia, pag. 38