King Kruizer IV (level): Difference between revisions
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|after=[[Little High-High Island|>>]] | |after=[[Little High-High Island|>>]] | ||
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'''King | '''King Kruizer IV''' is the last main level of the world [[High-High Island]] in the game ''[[DK: Jungle Climber]]''. | ||
This level takes place in the [[King | This level takes place in the [[King Kruizer IV]], and features many saws, gear [[peg]]s and a crane. The boss here is Mega AMP. This level is rife with [[Kremling]]s and [[mine]]s. | ||
==Overview== | ==Overview== | ||
The level opens on the industrial interior of King K. Rool's airship. There is a section with saws, where DK must grab switches to get through the saws at the right timing. Then, there is a section where a [[Kritter]] sends mines at DK by rotating a crank, so DK must dodge them by grabbing onto pegs. Then there are several gear pegs with rotating pegs and then DK must get to the exit at the top right of the screen. There is a Kritter throwing bombs at DK in the next section, and DK must throw the bombs back at the other Kritters to reveal [[Peg Board]]s he can grab onto to head to the last section. The level has a crane similar to [[Panic Factory]] at the end, but this is more complicated, with [[Spike Trap|spike]]s, mines and the crane moves around in a maze-like fashion. | The level opens on the industrial interior of King K. Rool's airship. There is a section with saws, where DK must grab switches to get through the saws at the right timing. Then, there is a section where a [[Kritter]] sends mines at DK by rotating a crank, so DK must dodge them by grabbing onto pegs. Then there are several gear pegs with rotating pegs and then DK must get to the exit at the top right of the screen. There is a Kritter throwing bombs at DK in the next section, and DK must throw the bombs back at the other Kritters to reveal [[Peg Board]]s he can grab onto to head to the last section. The level has a crane similar to [[Panic Factory]] at the end, but this is more complicated, with [[Spike Trap|spike]]s, mines and the crane moves around in a maze-like fashion. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
DKJC King Kruiser IV Saws.png|The saws in King | DKJC King Kruiser IV Saws.png|The saws in King Kruizer IV | ||
DKJC King Kruiser IV Crane.png|The crane in King | DKJC King Kruiser IV Crane.png|The crane in King Kruizer IV | ||
</gallery> | </gallery> | ||
{{stub}} | {{stub}} |
Revision as of 08:25, January 12, 2024
Level | |
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King Kruizer IV | |
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Level code | 5-2 |
Game | DK: Jungle Climber |
<< Directory of levels >> |
King Kruizer IV is the last main level of the world High-High Island in the game DK: Jungle Climber.
This level takes place in the King Kruizer IV, and features many saws, gear pegs and a crane. The boss here is Mega AMP. This level is rife with Kremlings and mines.
Overview
The level opens on the industrial interior of King K. Rool's airship. There is a section with saws, where DK must grab switches to get through the saws at the right timing. Then, there is a section where a Kritter sends mines at DK by rotating a crank, so DK must dodge them by grabbing onto pegs. Then there are several gear pegs with rotating pegs and then DK must get to the exit at the top right of the screen. There is a Kritter throwing bombs at DK in the next section, and DK must throw the bombs back at the other Kritters to reveal Peg Boards he can grab onto to head to the last section. The level has a crane similar to Panic Factory at the end, but this is more complicated, with spikes, mines and the crane moves around in a maze-like fashion.
Gallery
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