Metroid Dread: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
[[metroidwiki:Samus Aran|Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below the [[metroidwiki:Boost Block|Boost Blocks]] to make her perform a [[metroidwiki:Shinespark|Shinespark]] and collect an [[metroidwiki:Energy Tank|Energy Tank]], resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, while Samus falls off if she overshoots the area. | [[metroidwiki:Samus Aran|Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below the [[metroidwiki:Boost Block|Boost Blocks]] to make her perform a [[metroidwiki:Shinespark|Shinespark]] and collect an [[metroidwiki:Energy Tank|Energy Tank]], resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, causing her to break her power suit and die, while Samus falls off if she overshoots the area. | ||
* '''Level 1:''' The crouching area is five blocks wide. | * '''Level 1:''' The crouching area is five blocks wide. |
Revision as of 12:39, November 19, 2023
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Metroid Dread | |
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Appears in | WarioWare: Move It! |
Type | 9-Volt |
Command(s) | Crouch in the zone! |
Info | "Crouch after building enough momentum from sprinting to activate a Shinespark! Can you get the energy tank? green" |
Controls | |
Form(s) | "Archer" |
Metroid Dread is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the Nintendo Switch game of the same name.
Gameplay
Samus is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below the Boost Blocks to make her perform a Shinespark and collect an Energy Tank, resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, causing her to break her power suit and die, while Samus falls off if she overshoots the area.
- Level 1: The crouching area is five blocks wide.
- Level 2: The crouching area is four blocks wide.
- Level 3: The crouching area is two blocks wide.