Run for It: Difference between revisions
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==Layout== | ==Layout== | ||
The course is based | The course is based on the desert levels in Layer-Cake Desert. Throughout the level, players need to hit [[P Switch]]es to turn [[coin]]s into [[Brick Block]]s, which act as the main platforms of the level. The level begins on a platform with a [[? Block]] containing a power-up and a P Switch. A long line of Brick Blocks is crossed, with [[Piranha Plant]]s in [[Warp Pipe]]s acting as obstacles. Another P Switch is found, followed by more Brick Block structures and Piranha Plants. Some Brick Block platforms are located above a pit, followed by a section of Brick Blocks in between two Warp Pipes. A P Switch is found at the bottom, leading to another row of Brick Blocks with [[Koopa Troopa]]s on it. More platforms are found, with [[Koopa Paratroopa|Paratroopa]]s in between. A P Switch can be found above a Koopa Troopa, followed by a section of moving Brick Block platforms. A P Switch is found on the ceiling of a section of ground, followed by more platforms and the [[Goal Pole]]. | ||
==Star Coins== | ==Star Coins== | ||
*'''Star Coin 1''': The first Star Coin is found inside a box of Brick Blocks. | *'''Star Coin 1''': The first Star Coin is found inside a box of Brick Blocks. | ||
*'''Star Coin 2''': The player needs to jump off a Paratroopa above a pit or use a [[Propeller Mushroom]] or [[Super Acorn]] | *'''Star Coin 2''': The player needs to jump off a Paratroopa above a pit or use a [[Propeller Mushroom]] or [[Super Acorn]] to safely get the second Star Coin. | ||
*'''Star Coin 3''': The final Star Coin is located at the end of the stage, right before the [[Goal Pole]]. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out. | *'''Star Coin 3''': The final Star Coin is located at the end of the stage, right before the [[Goal Pole]]. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out. | ||
Revision as of 14:50, February 28, 2024
- This article is about Run for It, a level in New Super Mario Bros. U. For other uses, see Superstar Road-2.
Level | |
---|---|
Run for It | |
Level code | World 9-2 |
World | Superstar Road |
Game | New Super Mario Bros. U |
Time limit | 300 seconds |
<< Directory of levels >> |
Run for It, or Superstar Road-2, is the second course of Superstar Road in New Super Mario Bros. U. It is unlocked when the player collects every Star Coin in Layer-Cake Desert.
Layout
The course is based on the desert levels in Layer-Cake Desert. Throughout the level, players need to hit P Switches to turn coins into Brick Blocks, which act as the main platforms of the level. The level begins on a platform with a ? Block containing a power-up and a P Switch. A long line of Brick Blocks is crossed, with Piranha Plants in Warp Pipes acting as obstacles. Another P Switch is found, followed by more Brick Block structures and Piranha Plants. Some Brick Block platforms are located above a pit, followed by a section of Brick Blocks in between two Warp Pipes. A P Switch is found at the bottom, leading to another row of Brick Blocks with Koopa Troopas on it. More platforms are found, with Paratroopas in between. A P Switch can be found above a Koopa Troopa, followed by a section of moving Brick Block platforms. A P Switch is found on the ceiling of a section of ground, followed by more platforms and the Goal Pole.
Star Coins
- Star Coin 1: The first Star Coin is found inside a box of Brick Blocks.
- Star Coin 2: The player needs to jump off a Paratroopa above a pit or use a Propeller Mushroom or Super Acorn to safely get the second Star Coin.
- Star Coin 3: The final Star Coin is located at the end of the stage, right before the Goal Pole. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | はしって はしって はしりまくれ![?] Hashitte Hashitte Hashirimakure! |
Run, Run, Run till you fall! | |
Chinese | 冲啊、冲啊、全力冲刺吧! (Simplified) 衝啊、衝啊、全力衝刺吧! (Traditional)[?] Chōng'ā、Chōng'ā、Quánlì Chōngcì ba! |
Rush, Rush, Rush till you fall! | |
Dutch | Ren voor je leven![?] | Run for your life! | |
German | Weiterlaufen, bitte![?] | Keep running, please! | |
Italian | Corri più veloce che puoi![?] | Run as fast as you can! | |
Korean | 달리고 달리고 마구 달려라![?] Dalligo Dalligo Magu Dallyeora! |
Run And Run And Recklessly Run! | |
Portuguese | Contrarrelógio de Interruptores P[?] | The P Switch's Time Trial | |
Spanish (NOA) | ¡Corre, corre![?] | Run, run! | |
Spanish (NOE) | ¡Corre, Mario, corre![?] | Run, Mario, Run! |
Trivia
- The level's concept of dashing to the exit by relying on block-producing switches was reused from Hit That Switch!! in Super Mario World 2: Yoshi's Island.