Egg (Game & Watch): Difference between revisions
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{{ | {{multiframe|[[File:Game & Watch Gallery 3 Egg Classic.png]] [[File:Game & Watch Gallery 3 Egg Modern.png]]|size=340|align=right|''Egg''{{'}}s Classic version (left) and Modern version (right) in ''Game & Watch Gallery 3''}} | ||
| | '''''Egg''''' is a [[Game & Watch]] game that was released as part of the Wide Screen series on October 9, 1981. [[Nintendo]] acquired a Disney license and simultaneously released a version of this game as the first [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game. The ''Egg'' variation was not released in Japan or in a game of the ''[[Super Mario (franchise)|''Super Mario'' franchise]] until ''[[Game & Watch Gallery 3]]'', which includes both a Classic and a Modern version. | ||
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'''''Egg''''' is a [[Game & Watch]] game that was released as part of the Wide Screen series on October 9, 1981. [[Nintendo]] acquired a Disney license and simultaneously released a version of this game as the first [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game. The ''Egg'' variation was not released in Japan until ''[[Game & Watch Gallery 3]]'', which includes Classic and Modern | |||
==Gameplay== | ==Gameplay== | ||
===Classic version=== | ===Classic version=== | ||
In the original version, a wolf must catch chicken [[egg]]s sliding down ramps. Each egg gives the player one [[point]], and if the player can get 200 and 500 points, all misses are erased. As the game progresses, the eggs slide down faster. If an egg breaks while a chicken is out the window, a baby chicken pops out of the broken egg, and the player gets half a miss. It is [[Game Over]] only if the player gets three misses, though, so the player still plays if they have 2.5 misses. In Game A, the eggs fall from three ramps. In Game B, the eggs fall from four ramps. | In the original version, a wolf must catch chicken [[egg]]s sliding down ramps. Each egg gives the player one [[point]], and if the player can get 200 and 500 points, all misses are erased. As the game progresses, the eggs slide down faster. If an egg breaks while a chicken is out the window, a baby chicken pops out of the broken egg, and the player gets half a miss. It is [[Game Over]] only if the player gets three misses, though, so the player still plays if they have 2.5 misses. In Game A, the eggs fall from three ramps. In Game B, the eggs fall from four ramps. | ||
{{br|left}} | {{br|left}} | ||
===Modern version=== | ===Modern version=== | ||
[[File:G&WG3 Shocked Yoshi Artwork.png|120px|thumb|[[Yoshi]] in shock after catching a Bob-omb that came out of an oven]] | [[File:G&WG3 Shocked Yoshi Artwork.png|120px|thumb|[[Yoshi]] in shock after catching a Bob-omb that came out of an oven]] | ||
In the Modern version, a [[Yoshi (species)|Light Blue Yoshi]] needs to catch [[Yoshi Cookie]]s that have just come out of the oven in his tongue. The closer to a conveyor belt's edge a cookie is, the more it is baked. The Yoshi earns a point for eating an unbaked cookie and two points for a baked cookie. Sometimes, a [[Bob-omb]] slides down a conveyor belt. The Yoshi must avoid eating this foe, or he faces getting a miss. If [[Mario]] pops out of any of the doors, the Yoshi gets half a miss if he misses a cookie. However, eating a Bob-omb while Mario is present still counts as a whole miss. Every perfectly baked cookie the Yoshi eats fills that cookie's meter. Eating a burnt cookie decreases that cookie's meter. If one of the cookie meters is filled up, a Yoshi-shaped cookie appears. If the Yoshi eats that cookie at the right time, he creates a [[Yoshi's Egg|Yoshi Egg]], earning 10 points. The Yoshi can make up to two Yoshi Eggs, and if he continues to catch cookies without missing, one egg eventually releases a [[Baby Yoshi]], rewarding the Yoshi with 10 points. The Baby Yoshi temporarily eats cookies at a certain angle, earning five points for each cookie it eats. Getting a miss while an egg is present causes the egg to disappear. At 200, 500, and 700 points, a [[1 UP Heart|heart]] appears and slides down one of the conveyor belts, and if the Yoshi catches it, a miss is removed. The Modern version also features music, with the tempo changing depending on the speed of the game. | In the Modern version, a [[Yoshi (species)|Light Blue Yoshi]] needs to catch [[Yoshi Cookie]]s that have just come out of the oven in his tongue. The closer to a conveyor belt's edge a cookie is, the more it is baked. The Yoshi earns a point for eating an unbaked cookie and two points for a baked cookie. Sometimes, a [[Bob-omb]] slides down a conveyor belt. The Yoshi must avoid eating this foe, or he faces getting a miss. If [[Mario]] pops out of any of the doors, the Yoshi gets half a miss if he misses a cookie. However, eating a Bob-omb while Mario is present still counts as a whole miss. Every perfectly baked cookie the Yoshi eats fills that cookie's meter. Eating a burnt cookie decreases that cookie's meter. If one of the cookie meters is filled up, a Yoshi-shaped cookie appears. If the Yoshi eats that cookie at the right time, he creates a [[Yoshi's Egg|Yoshi Egg]], earning 10 points. The Yoshi can make up to two Yoshi Eggs, and if he continues to catch cookies without missing, one egg eventually releases a [[Baby Yoshi]], rewarding the Yoshi with 10 points. The Baby Yoshi temporarily eats cookies at a certain angle, earning five points for each cookie it eats. Getting a miss while an egg is present causes the egg to disappear. At 200, 500, and 700 points, a [[1 UP Heart|heart]] appears and slides down one of the conveyor belts, and if the Yoshi catches it, a miss is removed. The Modern version also features music, with the tempo changing depending on the speed of the game. | ||
==Controls== | ==Controls== | ||
*{{button|gbc|pad}}: Move | *{{button|gbc|pad}}: Move | ||
*{{button|gbc|A}} and {{button|gbc|B}}: Diagonal | *{{button|gbc|A}} and {{button|gbc|B}}: Diagonal | ||
==Gallery== | ==Gallery== | ||
Line 74: | Line 42: | ||
==Trivia== | ==Trivia== | ||
*In the Modern version of ''Egg'', if a cookie falls to the ground while Mario is present, the Yoshi will still eat it, although he will become sick. | *In the Modern version of ''Egg'', if a cookie falls to the ground while Mario is present, the Yoshi will still eat it, although he will become sick. | ||
==References== | ==References== | ||
{{NIWA|NWiki=Egg}} | |||
<references/> | <references/> | ||
{{Game & Watch}} | {{Game & Watch}} | ||
[[Category:Game & Watch | [[Category:Game & Watch Gallery series minigames]] | ||
Revision as of 21:40, November 4, 2023
Egg is a Game & Watch game that was released as part of the Wide Screen series on October 9, 1981. Nintendo acquired a Disney license and simultaneously released a version of this game as the first Mickey Mouse Game & Watch game. The Egg variation was not released in Japan or in a game of the Super Mario franchise until Game & Watch Gallery 3, which includes both a Classic and a Modern version.
Gameplay
Classic version
In the original version, a wolf must catch chicken eggs sliding down ramps. Each egg gives the player one point, and if the player can get 200 and 500 points, all misses are erased. As the game progresses, the eggs slide down faster. If an egg breaks while a chicken is out the window, a baby chicken pops out of the broken egg, and the player gets half a miss. It is Game Over only if the player gets three misses, though, so the player still plays if they have 2.5 misses. In Game A, the eggs fall from three ramps. In Game B, the eggs fall from four ramps.
Modern version
In the Modern version, a Light Blue Yoshi needs to catch Yoshi Cookies that have just come out of the oven in his tongue. The closer to a conveyor belt's edge a cookie is, the more it is baked. The Yoshi earns a point for eating an unbaked cookie and two points for a baked cookie. Sometimes, a Bob-omb slides down a conveyor belt. The Yoshi must avoid eating this foe, or he faces getting a miss. If Mario pops out of any of the doors, the Yoshi gets half a miss if he misses a cookie. However, eating a Bob-omb while Mario is present still counts as a whole miss. Every perfectly baked cookie the Yoshi eats fills that cookie's meter. Eating a burnt cookie decreases that cookie's meter. If one of the cookie meters is filled up, a Yoshi-shaped cookie appears. If the Yoshi eats that cookie at the right time, he creates a Yoshi Egg, earning 10 points. The Yoshi can make up to two Yoshi Eggs, and if he continues to catch cookies without missing, one egg eventually releases a Baby Yoshi, rewarding the Yoshi with 10 points. The Baby Yoshi temporarily eats cookies at a certain angle, earning five points for each cookie it eats. Getting a miss while an egg is present causes the egg to disappear. At 200, 500, and 700 points, a heart appears and slides down one of the conveyor belts, and if the Yoshi catches it, a miss is removed. The Modern version also features music, with the tempo changing depending on the speed of the game.
Controls
- : Move
- and : Diagonal
Gallery
Modern version
Yoshi Cookie (squared)
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | エッグ[1] Eggu |
Egg |
Trivia
- In the Modern version of Egg, if a cookie falls to the ground while Mario is present, the Yoshi will still eat it, although he will become sick.
References
- ^ HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂. Nintendo Japan. Retrieved June 23, 2021.
Game & Watch games | ||
---|---|---|
Super Mario franchise | Donkey Kong (1982, MS) • Mario Bros. (1983, MS) • Mario's Cement Factory (1983, TT/NWS) • Mario's Bombs Away (1983, PS) • Donkey Kong Hockey (1984, MVS) • Super Mario Bros. (1986, CrS | 1987, Sp | 1988, NWS) • Mario the Juggler (1991, NWS) • Game & Watch: Super Mario Bros. (2020, CoS) | |
Donkey Kong franchise | Donkey Kong (1982, MS) • Donkey Kong Jr. (1982, NWS | 1983, TT & PS) • Donkey Kong II (1983, MS) • Donkey Kong 3 (1984, MVS) • Donkey Kong Circus (1984, PS) • Donkey Kong Hockey (1984, MVS) | |
Miscellaneous | Green House (1982, MS) | |
MS: Multi Screen • TT: Table Top • PS: Panorama Screen • NWS: New Wide Screen • MVS: Micro VS. System • CrS: Crystal Screen • Sp: Special • CoS: Color Screen |