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| ==L== | | ==L== |
| '''Pots''' are solid objects with white liquid inside in the [[Luncheon Kingdom]] in ''[[Super Mario Odyssey]]''. Pots contain [[Stupendous Stew]], which hurts [[Mario]] like [[lava]]. Mario can swim inside pots while [[capture|capturing]] a [[Lava Bubble]]. A large version of a pot, the '''Big Pot''', appears on top of [[Mount Volbono]] and contains larger ingredients. | | '''Pots''' are solid objects with white liquid inside in the [[Luncheon Kingdom]] in ''[[Super Mario Odyssey]]''. Pots contain [[Stupendous Stew]], which hurts [[Mario]] like [[lava]]. Mario can swim inside pots while [[capture|capturing]] a [[Lava Bubble]]. A large version of a pot, the '''Big Pot''', appears on top of [[Mount Volbono]] and contains larger ingredients. |
| ==Insanity==
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| Nintendo Power volume 1 is the first issue of Nintendo Power, released in July/August 1988. It covers ''[[Super Mario Bros. 2]]''.
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| In the "Welcome" section on the third page, Nintendo Power makes a reference to [[Mario]], stating that Nintendo Power will have "features that will keep you glued to Nintendo Power like Mario to a Magic Mushroom".
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| ==Games==
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| ===''Super Mario Bros. 2''===
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| {{quote2|Be the first to get the inside info on Mario's latest adventure.|Contents, page 4}}
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| ''Super Mario Bros. 2'', depicted on the cover of the volume, is covered on pages 6 to 25. Pages 6 and 7 showcase the story of the game, as well as its 4 playable characters: Mario, [[Luigi]], [[Toad]], and [[Princess Peach|Princess]]:
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| * Mario<br/>''"His ability to jump is average, but he loses it a little bit when he carries an item."''
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| * Luigi<br/>''"He can spring up higher, but he greatly weakens if he has to carry an item."''
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| * Toad<br/>''"He is the worst jumper, but the weight of items does not hinder him one bit."''
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| * Princess<br/>''"She can float in the air for about 1.5 seconds if you hold down the A button."''
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| Pages 8 and 9 describe the game's moveset: several jump types, carrying an item, and defeating enemies. The next page covers items and enemies that appear in the game. Each item is given a short description:
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| * Sprout<br/>''"This vegetable is not completely ripe yet. Which means you can only use it to attack the enemy. But to that end, it works wonders!"''
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| * [[Vegetable]]s<br/>''"Ah, a ripe vegetable. You can use it to attack. And it will bring the "Stopwatch" each time you find the 5th one."''
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| * [[Bomb]]<br/>''"It will flash and explode within a few seconds after you pick it up. Use it mainly to destroy walls. Careful handling is a must!"''
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| * [[Stopwatch]]<br/>''"An important trick is to count and remember the exact number of vegetables you have found."''
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| * [[Mushroom Block]]<br/>''"Throw it to attack the enemy. Use it as a lid, or use it as a take-off spot."''
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| * [[Heart]]<br/>''"It will appear when you defeat a lot of enemies. When you get one, you can refill your Life Meter by one."''
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| * [[Mushroom]]<br/>''"It will appear only when you enter into "Sub-space" at a particular spot. Can you find it?"''
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| * [[POW]]<br/>''"You can create an earthquake by throwing it, and the earthquake will eliminate all enemies on the ground."''
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| * [[Cherries]]<br/>''"A Star Man will appear when you find enough cherries which are scattered at random around the area."''
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| * [[Potion]]<br/>''"Use the Magic Potion to go to "Sub-space." It's a cinch!"''
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| * [[Coin]]<br/>''"All grass you pull up in "Sub-space" will turn into Coins. Use these coins at the Bonus Chance stage."''
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| * [[Star Man]]<br/>''"It may appear as you collect cherries. When you have it, you will become invincible for a while."''
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| * [[Red Shell|Shells]]<br/>''"When you throw it, it will glide on the surface of the ground and crash into the enemy."''
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| * [[1-Up Mushroom|1-UP]]<br/>''"This is especially helpful. Just reach out and catch it, and it will give you a new life!"''
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| * [[Key]]<br/>''"You need it to unlock a door. You can also throw it to attack the enemy."''
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| * [[Rocket]]<br/>''"When you pull up grass at certain spots, rockets will appear which are capable of taking your character to different places."''
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| A poster appears on pages 12 and 13, titled ''Super Mario Bros. 2 Sports Festival'', showing the playable characters and enemies performing various activities on the stadium.
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| The rest of the pages showcase levels with detailed maps, including secrets, items, enemies, as well as tips to defeating the bosses, up until level 2-3.
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| * 1-1<br/>'''''Ready, set, go!'''''<br/>''"Now we'll give you some important pointers on how to tackle each area in Super Mario Bros. 2. To be on the safe side, try out each character, and get to know their movements at the very beginning of the game. Once you pass through the door below, the real fast-action fun starts. The first area will be an easy win."''
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| * 1-2<br/>'''''A flying carpet ride'''''<br/>''"Right after you start your adventure in this area, you will find yourself in the sky. Consider your options. There is only one smart way to go. You must take the flying carpet away from Pidgit. Later, when the going gets tough, try using bombs. They will make a big difference."''
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| * 1-3<br/>'''''Have courage!!'''''<br/>''"This is the last part of World 1. The area starts with a horizontal scroll, changes to a vertical scroll, and then goes back to the horizontal scroll. While in the vertical scroll, you can't open the door far below unless you get the key from the top room. Remember this while you move. Without this step you can't succeed."''
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| * 2-1<br/>'''''A desert expedition'''''<br/>''"Are you ready for quicksand? How about deep pits? You'll have to dig your way out through the sand, and it's not so easy. These are just a couple of many hair raising problems and challenges. Here's a clue to remember. Don't stop unless you have a good foothold."''
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| * 2-2<br/>'''''Don't be discouraged!'''''<br/>''"The World of Deserts seems extremely difficult when you are not used to it. It’s a continuation of World 1. However, the jars are closer together, the quicksand is faster, and you have a smaller area to move around in. If you haven’t selected Toad as your character yet, now would be a good time!"''
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| * 2-3<br/>'''''Stay cool!'''''<br/>''"The last area of World 2 is once again a desert! On the map you will find such tricks as quicksand that traps you or places where you need to dig deep into the ground — you won't have it easy!"''
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| ===Counselors' Corner===
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| Counselors Corner, on the page 52, covers an infinite 1-UP trick in ''[[Super Mario Bros.]]'', as well as the mechanics of [[firework]]s.
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| {{quote2|Are there really unlimited 1-UPs? Plus, can you tell me how to get the fireworks and what they mean?|A question}}
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| ===Player's Poll===
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| Player's Poll section on page 89 asked readers to participate in the poll about the first issue of Nintendo Power. The poll contained many images of Mario. The list for questions F, G, and H had the following ''Mario'' games:
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| * 18 - ''[[Donkey Kong (game)|Donkey Kong]]''
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| * 19 - ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
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| * 30 - ''[[Golf]]''
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| * 55 - ''[[Pinball (game)|Pinball]]''
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| * 70 - ''[[Super Mario Bros.]]''
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| * 71 - ''Super Mario Bros. 2''
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| ===Movies===
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| Pages 94 and 95 make several references to the ''Mario'' franchise, such as stating that Candace Cameron "has rescued the mushroom princess in "Super Mario Bros." many times".
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| ===NES Achievers===
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| Only the top scores are listed:
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| * ''Donkey Kong''<br/>Tyronne Vias (New York) / 150,700 (score)
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| * ''Golf''<br/>John Sullivan (Brighton) / -20, 52 (strokes)
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| * ''Pinball''<br/>John Bussiere (Pawtucket) / 633,810 (score)
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| * ''Super Mario Bros.''<br/>Multiple people / 9,999,950 (score)
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| * ''[[Wrecking Crew]]''<br/>David Nierstad (Merrimack) / 1,202,600 (score)
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| ===Top 30===
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| Top 30 covers two ''Mario'' games on pages 103 and 104:
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| * 4th: ''Super Mario Bros.'' (113 points)<br/>''"SUPER MARIO is in good shape at fourth place. Keep it up!"''<br/>Players' picks: 943 points<br/>Pros' picks: 86 points<br/>Dealers' picks: 104 points
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| * 25th: ''[[Mario Bros.]]'' (8 points)<br/>Players' picks: 41 points<br/>Pros' picks: 16 points<br/>Dealers' picks: 46 points
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| ---
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| {{italic title|''Nintendo Power'' issue 5}}
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| {{quote2|And now for the first time, we’re selling back issues of the world's best video game magazine - “Nintendo Power," of course. Find out how to order one or all of the back issues, and also how to get your hands on the newest, latest, greatest, insider tips book for Super Mario Bros. 2.|Welcome, page 3}}
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| {{manga infobox
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| |title=''Nintendo Power'' issue 5
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| |image=[[File:Nintendo Power - Issue 5.jpg|200px]]
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| |publisher=Nintendo of America
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| |release=March/April, 1989
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| }}
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| '''''Nintendo Power'' issue 5''' is the fifth volume of ''[[Nintendo Power]]'', released in March/April, 1989.
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| On pages 6 and 7 in the Mail Box section, Ryan Maul writes that they have completed ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 2]]'' with their friends. Trevor Moynihan made [[Mario]], [[Mouser]], [[Cobrat]], and [[Pokey]] out of clay.
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| Page 19 mentions ''[[Super Mario Bros. 3]]'' might be seen in a Chicago contest.
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| Page 84 jokingly refers to a game ''Mommy Kong'' (1989).
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| On the page 86, ''[[Super Mario-A-Thon]]'' is mentioned. Shalane McCall said that ''Super Mario Bros.'' is her favorite game, and that she has "learned how to play the game while participating in the Super Mario-a-Thon", and that she's looking forward for ''Super Mario Bros. 2''.
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| On the next page, a picture of Mario and [[Luigi]] appears. The viewers are tasked with finding all the animals on the image. The image contains a lion, a pig, a squirrel, a bird, a snake, a crocodile, a seal, and a deer.
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| ==Contents==
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| ===Classified Information===
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| ''Super Mario Bros. 2'' makes an appearance in the Classified Information section on page 69. In explains shortcuts to [[Birdo]] in stages 1-1, 6-3, and 3-1.
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| ===Top 30===
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| * 1st: ''Super Mario Bros. 2'' (22534 points)<br/>''"A solid lead for the second issue in a row. Number one and climbing higher all the time!"''<br/>Players' picks: 1562 points<br/>Pros' picks: 3424 points<br/>Dealers' picks: 17548 points
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| * ''Super Mario Bros.''<br/>Players' picks: 501<br/>Pros' picks: 456<br/>Dealers' picks: N/A
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| * ''Donkey Kong Classics''<br/>Players' picks: N/A<br/>Pros' picks: N/A<br/>Dealers' picks: ?{{Ref needed}}
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| * ''[[Golf]]''<br/>Players' picks: N/A<br/>Pros' picks: N/A<br/>Dealers' picks: ?{{Ref needed}}
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| * ''[[Pinball (game)|Pinball]]''<br/>Players' picks: N/A<br/>Pros' picks: N/A<br/>Dealers' picks: ?{{Ref needed}}
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| ===NES Trivia Test===
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| On page 85, several ''Mario'' questions are featured. An answer (according to ''Nintendo Power'') is highlighted:
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| :1. '''''How many [[Minus World]]s are contained in Super Mario Bros.?'''''<br/>'''''A. Only one: at the end of 1-2. (Accept no substitutions.)'''''<br/>''B. Twelve: in the middle of 4-6.''<br/>''C. Four hundred and thirty-nine: at the beginning of World 83-14a.''<br/>''D. Four minus worlds, three positive demensions,{{sic}} two neutral planes, . .{{sic}}and a partridge in a pear tree.''
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| :2. '''''How does one get out of the “*&%(!!*”{{sic}} Minus World at the end of World 1-2?'''''<br/>''A. With the Power-Up crowbar.''<br/>''B. Find the magic scuba gear and warp out to 8-4.''<br/>''C. Go through the warp pipe that leads to Hyrule where Mario will surface and help Link battle Gannon.''<br/>'''''D. You don't. You are trapped. No one has ever found a way out. (If you do, send us a picture. We'd love to see it.)'''''
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| :10. '''''How does one find the Rainbow World on Super Mario Bros.?'''''<br/>'''''A. You don't. There is no such thing.'''''<br/>''B. By looking through a prism.''<br/>''C. By creating a fine mist in front of your video monitor and then shining a light through it.''<br/>''D. Duck under the lava at the base of the Mother Brain's pedestal.''
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| :13. '''''One of the very first videogames was called.'''''<br/>''A. Super Wheel Bros.''<br/>''B. Donkey Saur.''<br/>''C. Og’s Punch-Out''<br/>'''''D. Pong (or something like that).'''''
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