Mario Artist: Paint Studio: Difference between revisions
No edit summary |
|||
Line 16: | Line 16: | ||
'''''Mario Artist: Paint Studio''''' (マリオアーティスト ペイントスタジオ) is a Japan-only game released on December 11, 1999 for the [[Nintendo 64DD]], as part of the [[Mario Artist (series)|''Mario Artist'' series]]. It was one of the only games released for the system and was never popularized as a result. | '''''Mario Artist: Paint Studio''''' (マリオアーティスト ペイントスタジオ) is a Japan-only game released on December 11, 1999 for the [[Nintendo 64DD]], as part of the [[Mario Artist (series)|''Mario Artist'' series]]. It was one of the only games released for the system and was never popularized as a result. | ||
''Mario Artist: Paint Studio'' | ''Mario Artist: Paint Studio'' is considered the spiritual successor to [[Super Nintendo Entertainment System]] title, ''[[Mario Paint]]'', as both games are graphics editors that came bundled with a mouse controller, making the games resemble art programs used on a computer. | ||
''Mario Artist: Paint Studio'' was primarily developed by British developer {{wp|Acclaim Studios Manchester|Software Creations}}, who had a stable relationship with [[Nintendo]] and had earlier assisted in the development of the [[Nintendo 64]] console. Nintendo took full control of the game's development during its final stages. Due to the failure of the 64DD in Japan, the game, along with the rest of the ''Mario Artist'' suite and the 64DD as a whole, were never released to overseas markets. | |||
==Gameplay== | ==Gameplay== | ||
The game has four modes, total. The modes are as follows: | The game has four modes, total. The modes are as follows: | ||
Line 25: | Line 27: | ||
==Development== | ==Development== | ||
Software Creations was commissioned by Nintendo in 1995 to create a sequel to ''Mario Paint'' in 3D for the [[Nintendo 64]]. It was initially pitched as a 3D "living playground" called ''Creator'' where the user edits the attributes of premade models such as dinosaurs—playing with sizes, behaviors, aggression, speed, and texture design. It was then re-named ''Mario Paint 64''<ref>[http://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64]. ''IGN''.</ref> and later to ''Picture Maker'' (shown at Nintendo's Space World 1997 trade show in November 1997), with the last working title being ''Mario Artist & Camera''. Nintendo's Japanese departments eventually took control of the project, rejecting many of Software Creations' and Nintendo of America's ideas, before finally releasing the game in December 1999. | |||
===Prototype "''Gnat Attack''"=== | ===Prototype "''Gnat Attack''"=== | ||
[[File:Mario-artist-gnat-attack.png|thumb|left|200px]] | [[File:Mario-artist-gnat-attack.png|thumb|left|200px]] |
Revision as of 19:55, March 7, 2023
The title of this article is from the English Super Mario Bros. Encyclopedia which reportedly sourced some names from fan wikis. If a higher-priority source is found, then the current reference should be removed and the title moved to the higher-priority name, if applicable.
Mario Artist: Paint Studio | |||
---|---|---|---|
Developer | Nintendo EAD Software Creations | ||
Publisher | Nintendo | ||
Platform(s) | Nintendo 64DD | ||
Release date | Template:Release | ||
Genre | Creative | ||
Rating(s) |
| ||
Mode(s) | Single player, multiplayer | ||
Input | Nintendo 64:
|
Mario Artist: Paint Studio (マリオアーティスト ペイントスタジオ) is a Japan-only game released on December 11, 1999 for the Nintendo 64DD, as part of the Mario Artist series. It was one of the only games released for the system and was never popularized as a result.
Mario Artist: Paint Studio is considered the spiritual successor to Super Nintendo Entertainment System title, Mario Paint, as both games are graphics editors that came bundled with a mouse controller, making the games resemble art programs used on a computer.
Mario Artist: Paint Studio was primarily developed by British developer Software Creations, who had a stable relationship with Nintendo and had earlier assisted in the development of the Nintendo 64 console. Nintendo took full control of the game's development during its final stages. Due to the failure of the 64DD in Japan, the game, along with the rest of the Mario Artist suite and the 64DD as a whole, were never released to overseas markets.
Gameplay
The game has four modes, total. The modes are as follows:
- 2D Paint, for traditional painting like in Mario Paint. There is a unique four player drawing mode where four players could collaborate to make one drawing together. Pre-existing pictures of some other Nintendo characters could be used and manipulated on screen, and additional images could be imported from an RCA source using the capture cartridge or a Game Boy Camera. The stock Nintendo-themed graphics include all 151 Red and Blue Pokémon, and various renders from Banjo-Kazooie, The Legend of Zelda: Ocarina of Time, Star Fox 64, Pilotwings 64, Wave Race 64, Diddy Kong Racing, Super Mario 64, Mario Kart 64 and Yoshi's Story. There are much more additional pre-made stock images, such as animals and food.
- Animate, which can be used to create multiple frame animations in a flipbook type format. The max amount of frames for these animations are 35 frames long. It was possible to import animated figures into a player's city as a citizen in SimCity 64.
- 3D World, where players can explore various worlds and interact with it. The player can explore three worlds: Mars, Underwater and Dinosaur Land. The player can travel through these environments and take pictures of the creatures who inhabit it. This feature is similar to Pokémon Snap. In addition, players can edit the environment's textures, adding their own drawings and creations to surfaces. Once a photo is taken of a creature, the player is also given the ability to edit their textures.
- Gallery, acts as a sort of slideshow. The player can create a slideshow of their images with music.
Development
Software Creations was commissioned by Nintendo in 1995 to create a sequel to Mario Paint in 3D for the Nintendo 64. It was initially pitched as a 3D "living playground" called Creator where the user edits the attributes of premade models such as dinosaurs—playing with sizes, behaviors, aggression, speed, and texture design. It was then re-named Mario Paint 64[1] and later to Picture Maker (shown at Nintendo's Space World 1997 trade show in November 1997), with the last working title being Mario Artist & Camera. Nintendo's Japanese departments eventually took control of the project, rejecting many of Software Creations' and Nintendo of America's ideas, before finally releasing the game in December 1999.
Prototype "Gnat Attack"
An early prototype build of Mario Artist: Paint Studio was found and preserved in June 2020. This build of the software features a fly-swatting game, similar to Mario Paint's Gnat Attack; it was completely removed in the final product.[2][3]
Gallery
Cover and packaging
Mario Artist: Paint Studio with Nintendo 64 Mouse bundle
Artwork
Screenshots
- BKMarioArtist.png
Transfer Pak
Options how to use the Transfer Pak.
Using the Game Boy Camera's camera without loading the cartridge. Note the camera is broken and shouldn't display like this.
Pre-release
Pre-release Mario Artist: Paint Studio; drawing a picture of Pikachu
References to other games
- Mario Paint: As the game began development as a sequel to this game, various assets, ideas, and concepts are borrowed and reused. A dog's head serves as the "Undo" icon, as a reference to Undodog.
- Pokémon Red and Blue Versions: Artwork of all the Generation I Pokémon can be used as stamps.
- Super Mario 64: Various different artwork from this game can be used as stamps, including original artwork of Wing Mario never previously used.
- Pilotwings 64: Artwork of characters from this game can be used as stamps.
- Wave Race 64: Artwork of characters from this game can be used as stamps.
- Mario Kart 64: Various different artwork from this game can be used as stamps, including all playable characters from this game.
- Star Fox 64: Various different artwork from this game can be used as stamps.
- Diddy Kong Racing: Artwork of various playable characters from this game can be used as stamps.
- Yoshi's Story: Artwork of characters from this game can be used as stamps.
- Banjo-Kazooie: Artwork of characters from this game can be used as stamps.
- The Legend of Zelda: Ocarina of Time: Artwork of characters from this game can be used as stamps.
Staff
- Main article: List of Mario Artist: Paint Studio staff
Trivia
- Mario Artist: Paint Studio is the only Nintendo 64DD game to use the Transfer Pak; by using the Game Boy Camera.
References
- ^ Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64. IGN.
- ^ Hard4Games (June 20, 2020). N64 DD Blue Disk Found | Mario Artist: Paint Studio Prototype. YouTube. Retrieved June 30, 2020.
- ^ LuigiBlood (June 20, 2020). Mario Artist Paint Studio (1999-02-11 Prototype) - Gnat Attack Showcase. YouTube. Retrieved June 20, 2020.
Nintendo 64 games | ||
---|---|---|
Super Mario franchise | Super Mario 64 (1996) • Mario Kart 64 (1996) • Mario no Photopi (1998) • Mario Party (1998) • Mario Golf (1999) • Mario Artist: Paint Studio* (1999) • Mario Party 2 (1999) • Mario Artist: Talent Studio* (2000) • Mario Artist: Communication Kit* (2000) • Mario Tennis (2000) • Paper Mario (2000) • Mario Artist: Polygon Studio* (2000) • Mario Party 3 (2000) • Dr. Mario 64 (2001) | |
Donkey Kong franchise | Diddy Kong Racing (1997) • Donkey Kong 64 (1999) | |
Yoshi franchise | Yoshi's Story (1997) | |
Crossovers | Super Smash Bros. (1999) | |